Dungeonette - The New Adventure is set in the kingdom of Amigea, Dark lord Aksnes (cough) will have to be defeated and only one person can do it, you!
The post Unboxing: Dungeonette – The New Adventure On Amiga appeared first on AmigaGuru's GamerBlog.
ONIRIAM is an immersive virtual reality (VR) experience available for PlayStation VR2 (PSVR2) that transports players through a series of dreamlike landscapes, blending elements of dreams and nightmares to create a deeply personal journey.
The post ONIRIAM – Living The Dream? appeared first on AmigaGuru's GamerBlog.
Sky Shapers is a high-speed, vertical-scrolling Shoot 'Em Up by Norwegian indie studio Digilicious Nibbles, making their debut on the AGA Amiga. Developed in Blitz Basic and created entirely on classic Amiga hardware, the game runs at a smooth 50 FPS and features handcrafted graphics, three expansive levels, and intense boss battles.
The post A Look At: Sky Shapers appeared first on AmigaGuru's GamerBlog.
Ah, Hugo! That brings back some memories. The whole concept of using a telephone to control a game on live TV was pretty groundbreaking at the time. Did you ever play it, or was it more of a nostalgic curiosity for you?
The post A Trip Down Memory Lane With: Hugo The Screen Troll appeared first on AmigaGuru's GamerBlog.
HIGH Addictive gameplay loop, fast action, slick controls.
LOW Backtracking. Some major gameplay elements need better explanations.
WTF If I time travel, shouldn’t my tech be shockingly over/underpowered based on where I go?
HIGH Interesting visuals.
LOW The arena combat sections.
WTF Uploading your daughter's consciousness into AI seems like a bad idea.
The past few years have demonstrated a disturbing trend in game development — the rise of generative AI. Developers have used advanced software to generate background art and dialogue, though it’s not always popular among players.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. The subject of this installment: Pathologic 3: Quarantine, developed by Ice-Pick Lodge and published by HypeTrain Digital.
HIGH The sound design rocks.
LOW So many bugs.
WTF Those zombies dressed as pigs standing still, doing nothing.
When I played Slay the Spire and Into the Breach for the first time, I knew each one would exert major influence, and that many devs to come would offer their own spin on the mechanics canonized in these titles. What I didn’t expect, however, was that developers would take these two very different games and fuse them together. However, the Tactical Roguelite Deckbuilder is here to stay.
HIGH An excellent upgrade of a beloved PS1 classic!
LOW A bit too faithful to the decades-old original.
WTF One boss is a merger of a lizard and a cactus?!
HIGH Clever level design. Throwback one-bit style. Unsettling sci-fi and horror elements.
LOW Missed opportunities for world-building, wonky controls, tedious trial and error gameplay.
WTF No mouse controls whatsoever?
Minecraft is a popular sandbox video game enjoyed by millions worldwide, but it seems like Minecraft Launcher Error Code 0x87e5003a is giving headaches to a wide range number of fans. If you are facing this error, don’t worry; this guide will walk you through some proven methods to fix it and get you back to […]
The post Minecraft Launcher Error Code 0x87e5003a: Try These Fixes appeared first on Games Errors.
Fortnite has captivated millions of players with its exciting gameplay and vibrant world. However, encountering errors, like Fortnite Error code 0, can be frustrating and disrupt your gaming experience. It seems like this error is pretty popular among worldwide users, so have no fear! There are plenty of solutions to fix it without effort. In […]
The post Fortnite Error Code 0: Fix It Now appeared first on Games Errors.
Fortnite is a highly popular and addictive online battle royale game played by millions of players worldwide, but the 0xc0000005 error seems to sometimes generate headaches among fans. Like any other software, it can encounter various errors and issues that disrupt the gaming experience. The 0xc0000005 error is one of the most common occurrences for […]
The post Fortnite 0xc0000005 Error: Try These Fixes appeared first on Games Errors.
Call of Duty: Modern Warfare 3 (MW3) is a cornerstone of the CoD franchise, offering intense multiplayer action and a gripping campaign. However, the gaming experience can sometimes be ruined by various errors, one of which is the notorious Dev Error 12502. This technical problem can stop players in their tracks, leaving many to wonder […]
The post How to Fix Dev Error 12502 in Call of Duty: Modern Warfare 3 appeared first on Games Errors.
The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the […]
The post MW3 Dev Error 5433: How To Fix It Easily appeared first on Games Errors.
Many believe that Gaming and Esports industry has taken a hard hit as the offices reopened after COVID-19, and the downfall of this industry has begun. While we can say this about just the Esports industry, the Gaming industry is still booming, and if you are wondering how big it is, you can have a […]
The post Gaming vs. Movie Industry Revenue: Striking Revenue Gap Revealed appeared first on Games Errors.
Apex Legends vs Fortnite. Which one is more popular and better? This question can arise in your mind. But, without proper analysis, it’s not possible to answer. Both of these games are known for their amazing multiplayer experience. But that’s not the complete story. We have looked far deeper than you can imagine and found […]
The post Apex Legends vs. Fortnite: Assessing Popularity in 2023 appeared first on Games Errors.
Packet loss severely impacts Counter Strike 2 and its players globally. Experiencing high ping and packet loss while playing CS2 can lead to frustrating delays and lagging. Aware of this problem, I made this guide to show you how to fix CS 2 Packet Loss. Unfortunately, I dealt with this problem a few times since […]
The post Fix CS2 Packet Loss Easily [Simple Instructions] appeared first on Games Errors.
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If most adventures in video games take you out and about into exotic locales, Leila...
The post Preview: Leila – Into an Everyday Woman’s Psyche appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for The Darkest Files. For more information on...
The post The Darkest Files Walkthrough – The Insurgent (A New Job, The Widow) appeared first on Into Indie Games.
Remember the 90s? All the talking robots, the ghosts, and of course, who can forget...
The post Preview: Elroy and the Aliens – Return to 1993 in this Cosmic Adventure appeared first on Into Indie Games.
What mysteries lie in the midst of the enchanted forest? Koira is the debut game...
The post Preview: Koira – A Puppy to Protect at All Costs appeared first on Into Indie Games.
Update: March 28, 2025 Post Trauma’s release date has been delayed to April 22nd, 2025,...
The post Preview: Post Trauma – Surreal and Nightmarish Survival Horror appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Carmen Sandiego. For more information on Carmen...
The post Carmen Sandiego Walkthrough – The Space Race Caper appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Carmen Sandiego. For more information on Carmen...
The post Carmen Sandiego Walkthrough – The Signal Boost Caper appeared first on Into Indie Games.
The Darkest Files is set in 1956, when Germany was a country divided in two,...
The post Preview: The Darkest Files – Bringing Former Nazis to Justice appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Asylum. In this part, we meet the entity in the catacombs and finally end this nightmare.
The post Asylum Walkthrough – Conclusion appeared first on Into Indie Games.
Welcome to the Into Indie Games walkthrough for Asylum. In this part, we explore the 3rd floor theater, church and piano room.
The post Asylum Walkthrough – 3:00 AM appeared first on Into Indie Games.
Another Tuesday, another drop of three new Star Wars: Andor episodes. This time in the Rogue One prequel series, Bix and Cassian dealt with the struggles of being rebels while we learned more about Ghorman and its own fight against the Empire.
I wanted to share this with you. The image above is a real screenshot of Fortnite featuring Darth Sidious aka the Emperor aka Sheev Palpatine from Star Wars holding an assault rifle. I thought you would want to see this, so I’m sharing it with you.
It’s been a week, huh? It looks like we’ll be paying a whole lot more for consoles and games as well as reading and watching a whole lot less great gaming journalism, and on top of all that, GTA 6 isn’t even coming out this year!
Across all of the Star Wars saga we’ve seen a whole lot of Stormtroopers. These armored soldiers are the Empire’s main fighting force and show up in just about every piece of Star Wars media out there, including games, books, comics, and of course movies. But they aren’t all the same. There are many variants of these…
Somehow, with all the other wild shit happening in the early going in Clair Obscur, a golem made of bits of wood and burlap sacks who beats people to death with his dead partner who’s a living paintbrush comes off as just another day at the office. Problem is, getting caught underestimating that thing is a quick and…
At the start of this week you could snag a used Xbox Series S in the U.S. for around $250. Just days later, Microsoft hiked the price of new Series S units to $380, and the Series X all the way to $600. The tech giant blamed “market conditions,” AKA President Trump’s trade war with China. But tariffs will come for all…
Have you heard the news? Grant Theft Auto 6, which was announced with a 2025 release window, has been delayed until May 2026. A year away. Yikes! But actually, that’s okay, because 2025 has been so jam-packed with good games (and more are coming) that we didn’t really need GTA 6 anyway.
Whelp, Grand Theft Auto VI isn’t coming out in 2025 after all. Many are shocked but not surprised. Big games often get delayed, though GTA VI is the biggest of them all and had executives promising it wouldn’t slip its fall launch as recently as February. It’s a terrible bait and switch for fans, but potentially a…
The Marvel Cinematic Universe is now 17 years old and boasts a catalog of 36 movies and counting. With Captain America: Brave New World and Thunderbolts* wrapping up Phase Five in the ongoing superhero saga before Fantastic Four: First Steps arrives this summer to kick off Phase Six, we thought we’d take a look back…
Rockstar has announced that GTA 6, the most anticipated game of 2025, has been delayed until May 2026. In a statement posted to its social media, the company has said it needs more time to create the game.
The video game website Polygon has been sold to click-farm powerhouse Valnet and much of its masthead has been laid off, Kotaku has learned. The sale was subsequently announced in a press release. Multiple staff members have posted online about losing their jobs or about colleagues now being out of work.
Last week, Xbox and Bethesda shadow-dropped a fancy remaster of 2006 open-world RPG The Elder Scrolls IV: Oblivion and it promptly took over the world. However, it also made some people worried that a long-in-development fan mod which also aims to recreate the aging RPG would face legal issues or be overshadowed when…
If you ever needed proof that all things feed into one another, look no further than somebody making Marvel Rivals kits in Overwatch 2. NetEase’s hero shooter has long been compared to Blizzard’s, with several of its heroes being almost exact copies of characters Overwatch popularized. But despite the comparisons and…
Giant Bomb’s future is uncertain following a showdown with parent company Fandom, which also owns GameSpot, over editorial interference. Creative director Dan Ryckert announced on a recent livestream that he would no longer be appearing on the Giant Bombcast and co-host Jeff Grubb confirmed on social media on Thursday…
Epic Games v. Apple judge Yvonne Gonzalez Rogers has ruled that, effective immediately, Apple can no longer take a cut from purchases made outside apps and has blocked the tech giant from restricting how developers can point people to third-party payment options. The judge was also not happy that Apple has seemingly…
Overwatch 2’s new season is one of its most robust. On top of adding the new Stadium mode and the game’s 43rd hero, the crossbow-wielding Freja, Blizzard also implemented hero bans for competitive play. Players who are queuing up for ranked matches can now vote to ban four heroes, with only two of them being allowed…
How exhausted are you by stagger? It’s unironically the worst status affliction in video gaming history. Thankfully, it’s not much of an issue in Assassin’s Creed Shadows—at least for the player. The action-adventure from Ubisoft does have a similar status effect—Daze—but you’ll most often be the one inflicting it…
Grand Theft Auto 6 is set to launch later this year. Maybe in October? Regardless of when it arrives, it seems very likely now—after Nintendo and Microsoft have both announced $80 games—that the open-world sequel will cost at least $80 as well, if not more.
Naoe and Yasuke’s ongoing journey through the Wide Wide World of Bastards continues with The Naginata, a panicky, flopsweaty stooge who doesn’t even have the honor of fighting an old drunk one-on-one given the opportunity.
An Xbox Series X with 2TB of storage now costs more than a PlayStation 5 Pro. The next Call of Duty could be Microsoft’s first $80 game. Microsoft announced major price hikes for the entire Xbox ecosystem on Thursday and fans are in shock.
Prince of Persia: The Lost Crown’s developers got done dirty. The side-scrolling Metroidvania entry into the 36-year-old series sold an extraordinary 1.3 million copies, and yet despite this, Eurogamer reported last year that the internal team at Ubisoft Montpellier that had created the game had been disbanded and…
Monster Hunter Wilds has a habit of keeping things vague when it comes to various mechanics or how items work. Not everything can be as obvious as how to interact with Wounds. No matter if you find it charming or frustrating, you’re bound to be confused here and there. A great example of this is Commission Tickets,…
Microsoft has announced it will be raising the prices of all Xbox consoles, accessories, and games, and the increases are huge. Console and peripheral prices will go up today, May 1, by an enormous amount, while new first-party game prices will all hit $80 by the holidays.
Today, we learned a lot more about Borderlands 4 during a roughly 20-minute PlayStation State of Play dedicated exclusively to Gearbox and 2K’s upcoming sci-fi looter shooter sequel.
Atari has put out updated versions of multiple classic consoles in recent years, following up its Atari 2600+ replica console from 2023 with the 7800+ in late 2024, all accompanied by honest-to-god physical cartridge releases containing classic Atari games like Berzerk, Space Duel, and Ninja Golf. However, the retro…
Assassin’s Creed Shadows, Ubisoft’s latest entry in its long-running historical fiction franchise, is set to receive some big updates over the next few months as explained in a new content roadmap released on April 30.
I can already feel how much sleep I’m about to lose when Balatro becomes one of the free monthly games for PlayStation Plus in May. The 2024 GOTY contender and viral high score chase sensation is only a year old and about to win over a whole new group of converts to its Joker-worshipping cult.
Earlier today racing game developer Codemasters announced that it was no longer developing any future dirt rally racing games, ending a 25-year run that started back in 1998.
The Nintendo Switch received a major firmware update today that paves the way for its integration with the Switch 2 and institutes a less than stellar new regime of virtual game sharing. But firmware version 20.0.0 also made some other equally notable but less advertised changes, including a major shift to how…
A Minecraft Movie is a box office juggernaut and has convinced loads of kids and teenagers to go out to the movies again (and cause chaos). And a song from the the live-action adaptation of the hit video game has set a new record: it’s the shortest track to ever make it on the Billboard Hot 100 chart.
It all began with Cube Escape back in April 2015. Two mobile games were released simultaneously, Cube Escape: The Lake and Cube Escape: Seasons. Each, at first glance, appeared to be part of the current trend for both digital and real-world escape room games, in which you solved puzzles to set yourself free from some…
Evil Dead: The Game arrived in 2022 to mixed reviews but strong fan support for its asymmetric multiplayer. Now, just three years later, the survival horror game is disappearing from store shelves, presumably because of expiring licenses.
Some players adore realism in their racing games, including mechanical and cosmetic damage that forces them to drive perfectly or risk breaking down mid-race. Other folks enjoy a more leisurely racing experience that lets them get away with being a bit more reckless (or a lot more reckless).
They say that giving is better than receiving. I say that depends on what’s being given or received. But it’s definitely great that Forza Horizon 5 gives you the ability to gift cars to your friends or random folks in the game. I mean, surely you’re not planning on driving literally every car you obtain in the game,…
Star Wars Andor is back just over two years after its first season ended on Disney+. The first three episodes of season two premiered on Disney+ on April 22 and the show is just as good as before, with lots of great dialogue, intense action, and a whole bunch of tension. And sprinkled throughout Season 2 are some…
Lune’s already a boon to us all for being the person to shake Gustave out of his post-massacre fugue state and get this Expedition on the road. But now that you’re a dynamic duo, you have a whole new set of options in battle.
People in the center of the Overwatch and Gundam Venn Diagram got some fantastic news last week when Blizzard announced the collaboration of the iconic mecha anime with one fo the most popular hero shooters out there. Overwatch 2’s Gundam Wing event starts on April 29, 2025, celebrating the 30th anniversary of Gundam…
The Nintendo Switch just got a major update to prepare for the arrival of Switch 2 in June. Ver. 20.0.0, released overnight, adds system transfers to Switch 2 as well as support for the new console’s GameShare feature and the sharing of virtual game cards. Players have quickly discovered a major caveat for that last…
As “Sinners” remains at the number one spot at the box office, it’s getting major love from some major stars, namely Tom Cruise. And his latest move—and what he’s telling people to do is just further proof of that.
Last year, Stardew Valley received a massive free update because its creator, Eric Barone, didn’t want to stop improving the beloved cozy farming game even eight years after it had launched. But now, he sounds committed to moving on from Stardew Valley for a few years while he finishes up his previously announced next…
A humble piece of sushi cleans mold off leftovers in the fridge. That’s the premise of Moldwasher, a small pixel art curio with serene ambient tunes that is coming to Steam later this year. It recently landed on the the r/powerwashingporn subreddit where it became a mini-sensation.
Between Apex Legends, the Star Wars: Jedi series, and other projects, Respawn Entertainment has a lot on its plate, so it’s a little shocking to hear that EA is laying off even more members of the studio this year. The cuts come amid hundreds of new layoffs at the publisher which reportedly canceled a Titanfall…
Marvel Contest of Champions, a long-running fighting game from mobile developer Kabam, is getting an official PC port and Steam release in the near future.
Originating from folklore and legends across different cultures and centuries, the supernatural creatures with a lust for blood and a fear of garlic and crucifixes have become some of the most iconic figures in horror and popular culture. And some of the most popular. The Twilight film series alone grossed over $3…
Thunderbolts, the next big Marvel Cinematic Universe movie, lands in theaters this weekend. But after a few misfires and meh movies, like February’s Captain America: Brave New World, it started to feel like the MCU couldn’t score a home run. Thankfully, according to critics, Thunderbolts might be the return to form…
AMD TechTalk host Jim Greene, Director, EPYC Product Marketing, chats with Jon Stevens, CEO of Hot Aisle about his journey from pioneering large-scale Ethereum mining to founding Hot Aisle, a company focused on democratizing enterprise compute power. Discover how Jon's vision is reshaping the data center space, his insights on AMD's role in AI innovation, and the future of scalable infrastructure
AMD TechTalk host Jim Greene chats with Piotr Weglicki, Global Telco Lead in AMD’s Server Business Unit, about the biggest telecom trends at MWC 2025—from AI-driven infrastructure to energy-efficient compute.
AMD TechTalk host Jim Greene chats with Carrie Wang, data center lead at Giga Computing, about the evolving demands of AI infrastructure, the future of data center cooling, and how Giga Computing and AMD are collaborating to drive data center computing innovation.
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about the rise of AI tokens, the impact of DeepSeek, and how tokenization is reshaping enterprise AI adoption.
AMD TechTalk host Jim Greene sits down with Elio Van Puyvelde, founder and CEO of ElioVP, to discuss how deep hardware optimization can enhance AI performance, improve efficiency, and reduce power consumption. They discuss the evolution from GPU overclocking to AI workload tuning, the challenges of AI infrastructure, and the future of AI model efficiency.
AMD TechTalk host Jim Greene chats with Madhura Maskasky, Co-Founder & VP of Product at Platform9, about the future of private cloud, seamless VMware migrations, and optimizing AI-ready infrastructure.
AMD TechTalk host Jim Greene chats with Arun Nandi, Head of Data and Analytics at Unilever, about how AI and Gen AI are driving smarter decision-making, optimizing sustainability, and creating real business impact across Unilever’s global operations.
AMD TechTalk host Jim Greene chats with Neeraj Kumar, Chief Data Scientist at PNNL, about how AI is accelerating discovery across scientific research, energy efficiency, and healthcare.
AMD TechTalk host Jim Greene chats with Iddo Kadim, Field CTO at NeuReality, about the rapid evolution of AI, the future of enterprise deployment, and the infrastructure changes driving innovation.
AMD TechTalk host Jim Greene chats with Todd Koelling, Senior Director of Product and Solutions Marketing at Synopsys about how AI is reshaping the semiconductor industry and how the partnership between AMD and Synopsys led to the fastest ramping product in AMD history.
AMD TechTalk host Jim Greene chats with Steen Graham, founder of Metrum AI, to explore the evolving world of AI infrastructure, testing, and enterprise solutions.
AMD TechTalk host Jim Greene chats with Mahdi Ghodsi, Director of Engineering at Aupera Technologies about how edge AI is transforming video processing across industries like retail, security, and smart cities.
AMD TechTalk host Jim Greene chats with Eric Herzog, CMO of Infinidat about how it leverages cutting-edge technology to revolutionize enterprise storage, AI, and cybersecurity.
AMD TechTalk host Jim Greene chats with Linda Yang, the Senior Solution Manager at Supermicro about the transformative impact of AI on computing infrastructure and the sustainable innovative solutions Supermicro is providing to meet these demands.
TechTalk Host Jim Greene chats with Meena Arunachalam, AMD's AI Systems Engineering Director and Fellow, about how RAG is paving a simpler path to AI adoption in the enterprise and delivering capability to ensure an enterprise-class reliability to AI solutions.
Tech Talk host Jim Greene chats with Alan Czeszynski, VP of Product at BeeKeeperAI, about how BeeKeeperAI's EscrowAI platform enables secure collaboration between algorithm developers and data stewards, preserving data privacy and intellectual property. Jim and Alan explore the technology, its applications across industries, and the future of AI and data security.
TechTalk host Jim Greene chats with Robert Daigle, Director of Global AI Business at Lenovo about how AI is evolving in the enterprise, challenges organizations are currently facing to deploy AI solutions, gaps in sustainable infrastructure solutions, and how Lenovo is positioning itself to help customers deploy technology right sized for responsible delivery of AI at scale.
TechTalk host Jim Greene chats with Oii co-founder and CEO, Bob Rogers, about how his organization is tapping AI to bring new levels of insight and control to supply chains, and how infrastructure optimization is critical to fully unleash the potential of Oii solutions.
AMD TechTalk host Jim Greene chats with the VP of Sales and Alliances at RadiusAI, Robert Hubbard, about how they're transforming the retail checkout game with AMD EPYC CPUs. With AI-assisted checkout, RadiusAI is lowering shrink and food waste, and increasing employee retention and customer satisfaction.
AMD TechTalk host talks with Oracle's VP of Mission-Critical Database Product Management, Ashish Ray, about how his organization is shaping the future of enterprise data management and how Oracle is tapping AMD EPYC processors to deliver the performance required by enterprise customers.
AMD TechTalk host Jim Greene chats with Chaos' Director of Media and Entertainment and Strategic Products, Albena Ivanova about how her company is disrupting the world of media and entertainment with new software capabilities that tap AMD EPYC performance.
AMD TechTalk host Jim Greene chats with Geico's Rebecca Weekly about how her organization tackles compute innovation to serve corporate requirements and customer needs and how AI's advancement represents new opportunity for IT innovation
AMD TechTalk host Jim Greene chats with GigaIO CEO Alan Benjamin about his company's unique take on delivering SUPERNODE, a scalable platform alternative that fast tracks company deployment of AI workloads.
TechTalk host Jim Greene chats with IronYun's Paul Sun about how his company is infusing AI into analytics solutions that yield breakthrough results for customers and how the IronYun team has worked with AMD to deliver improved performance and efficiency for customer deployments.
TechTalk host Jim Greene chats with Ateme's Director of Technology and Standards, Jan Outters, about how the company is transforming media delivery with AI infused encoding innovation.
AMD TechTalk host Jim Greene chats with Altair's Fatma Kocer-Poyraz about how her company is driving unique engineering solutions to market by tapping the confluence of AI and data science.
AMD TechTalk host Jim Greene chats with Ansys's Wim Slagter about how his company is tapping AI to improve simulation and comments on the deep collaboration between Ansys and AMD in driving the highest performance solutions to customers.
AMD TechTalk host Jim Greene sits down with Cadence's Dan Lee to discuss the Spectre simulation suite and how the company is helping to advance silicon design with the help of AMD EPYC processor performance.
TechTalk host Jim Greene chats with AMD's Server Solutions Group CVP Ravishankar Kuppuswamy about changing computing requirements in the AI era and how AMD EPYC processors will deliver core capabilities to customers as they implement generative AI models.
AMD Tech Talk host Jim Greene chat's with Hexagon's Vicky Tsianika about the company's multi-physics and fluid dynamics solutions, how these markets are being re-shaped by AI, and how Hexagon has tapped AMD EPYC processors to fuel improved performance for their customers.
AMD TechTalk host Jim Greene chats with security expert Sally Eaves on the latest requirements for data center security in the AI era and how a hardware root of trust is becoming even more important for trusted environments.
AMD TechTalk host Jim Greene chats with IT veteran Ramki Balasubramanian about challenges facing IT professionals with today's workloads and how his organization approaches infrastructure modernization including use of AMD EPYC processors.
TechTalk host Jim Greene chat's with Clarify 360 analyst Jo Peterson on her view of the state of data center security, new opportunities and threats posed by AI, and how a hardware root of trust can help data center managers best protect their organizations.
AMD Tech Talk host Jim Greene chats with Cloudflare VP Rebecca Weekly about her organization's challenges in delivering to customer demands at the edge, where industry innovation is headed to deliver the performance required to fuel AI workloads, and how her company has tapped AMD EPYC processors to fuel innovation.
AMD Tech Talk host Jim Greene chats with Charles Luzzato, SIMULIA Industrial Equipment Industry Process Director, at Dassault Systèmes about how SIMULIA taps data to improve data center performance and efficiency, and how AMD EPYC processors deliver a performance foundation for SIMULIA deployments.
AMD TechTalk host Dylan Larson chat's with CTO Advisor Keith Townsend on the hidden costs of IT inaction in modernizing data center infrastructure and what can be done to spur innovation.
In this episode AMD TechTalk host Dylan Larson chats with AMD's Server System Architect Mahesh Wagh about disruptive innovation coming to server platforms and how technologies like CXL will create new opportunity for memory capacity scaling and system design flexibility. Learn more at www.amd.com
The post Next Week on Xbox: New Games for May 5 to 9 appeared first on Xbox Wire.
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When Everafter Falls was released almost a year ago, we always knew that the game was going to be changing – what we didn’t know was how different it would look after talking with our players. Today, we released a new major content update, which went to some surprising places. Before talking about what’s new […]
The post Everafter Falls 2.0 – A Year in Listening and Twisting appeared first on Xbox Wire.
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The post Fortnite: Draw Your Lightsaber and Ready your Blaster in Star Wars Season: Galactic Battle appeared first on Xbox Wire.
Ra Ra Boom is coming to Xbox Series X|S and Xbox One this summer, as part of what we consider the summer of beat ‘em ups. As beat ‘em up fans, we can’t wait to play some of the great titles that will make this probably the biggest year for beat ‘em ups since Castle […]
The post Ra Ra Boom Celebrates Couch Co-Op with Some New Twists appeared first on Xbox Wire.
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During a recent interview at a Comicon panel held in Naples, Italy, Dragon Quest series creator Yuji Horii seemed to casually let slip that a Chrono Trigger remake is in development. Attendees cite that after the comment, Horii “covered his mouth” as if to indicate he had said something unintentionally. All smiles, Horii received a […]
The post Rumor: Yuji Horii hints a Chrono Trigger remake is in development (Update: no he didn’t) appeared first on Nova Crystallis.
Recently announced during the Nintendo Switch 2 Direct, Bravely Default HD Remaster is an update of the original 2012 3DS game for the company’s newest handheld console. It will release exclusively for the platform on its launch day: June 5, 2025. The game will be developed by Cattle Call, who worked with Square Enix on […]
The post Bravely Default HD Remaster details new features and system overviews appeared first on Nova Crystallis.
Final Fantasy XIV players will once again venture into the sea of stars in a new update available today. Crafting and gathering jobs will travel to the moon in the first stage of Cosmic Exploration where they will take part in missions to build a base of operations and start harvesting and building materials. To […]
The post Final Fantasy XIV 7.21 introduces Cosmic Exploration in new update today appeared first on Nova Crystallis.
Stop me if you’ve heard this lately: “it’s a very good time to be a Final Fantasy XIV raider.” With the Dawntrail expansion, arguably until next week once Cosmic Exploration finally launches, that’s been the refrain every player has lamented about the state of the game. “Unless you raid, there ultimately hasn’t been that much […]
The post Cruiserweight Savage is proof that raiding has a bright future in Final Fantasy XIV appeared first on Nova Crystallis.
If you’ve heard one thing about SaGa Frontier 2 through the years, it might well be that it’s a messy RPG. I encountered that sentiment aplenty when I was growing up, and over the past week or so, I’ve seen it said at least ten times as folks hop back into a game that they […]
The post SaGa Frontier 2 Remastered Review appeared first on Nova Crystallis.
Final Fantasy VII Ever Crisis has a new story update due out April 16th, 2025 for iOS, Android, and Steam. This update includes a new chapter for The First Soldier: Episode II scenario. The free-to-play gacha-style RPG includes stores from throughout the FF VII universe, including new ones. This chapter continues the travails of young […]
The post Final Fantasy VII Ever Crisis next story update “The Arduous Path to the Blade” arrives April 16, 2025 appeared first on Nova Crystallis.
This week on the Pure Nintendo Podcast, Jemma and Kirk discuss the Switch 2 pre-order situation that occured in North America last week.
Last week, we dedicated the entire
The post How was our Switch 2 pre-order experience? Pure Nintendo Podcast E109 appeared first on Pure Nintendo.
Star Overdrive is an action-adventure game for the Nintendo Switch. We first caught a glimpse of this speedy indie title during a Nintendo Partner Showcase in 2024. Now that it’s
The post Review: Star Overdrive (Nintendo Switch) appeared first on Pure Nintendo.
This week’s eShop roundup includes the co-op stylings of Sunderfolk, which brings four local players together using mobile devices as a controller. Put your tactical RPG skills to the test
The post Sunderfolk joins this week’s eShop roundup appeared first on Pure Nintendo.
Did you get your pre-order in for the Nintendo Switch 2 last night / this morning? If you were one of the lucky ones, you may be pleased to learn that Sonic will now be amongst the popular characters making an appearance on drop day.
The post Sonic joins the Nintendo Switch 2 launch day lineup appeared first on Pure Nintendo.
Beyond the Ice Palace 2 is an action platformer for the Nintendo Switch. It actually serves as a sequel to the 1988 Atari title, Beyond the Ice Palace. After such
The post Review: Beyond the Ice Palace 2 (Nintendo Switch) appeared first on Pure Nintendo.
There's a lot I want to say about The Hundred Line: The Last Defense Academy, I just don't know how to say it. This is partially because the premise and gameplay are so off the rails that it's hard to wrap your head around everything. But good Lord, what fun it is to try!
The post Review: The Hundred Line: Last Defense Academy (Nintendo Switch) appeared first on Pure Nintendo.
A new twist on an old IP
Anyone at least in their 30s who loves run and guns should be familiar with the super popular SNK IP, Metal
The post Review: Metal Slug Tactics (Nintendo Switch) appeared first on Pure Nintendo.
This week on the Pure Nintendo Podcast, Jemma, Kirk, and Trev delve into the latest Nintendo Direct, this time featuring Mario Kart World.
Last week, we dicsussed the tricky
The post Mario Kart World Direct – we have questions! Pure Nintendo Podcast E108 appeared first on Pure Nintendo.
I Have No Mouth, and I Must Scream is set in a future world where only five humans are left alive, living inside a computer that has godlike power, hates humans, and exists only to torture these people. It’s not a happy tale, no.
The post Review: I Have No Mouth, and I Must Scream (Nintendo Switch) appeared first on Pure Nintendo.
Retail pre-orders for Nintendo Switch 2 are set to open on April 24, 2025, in the U.S. and Canada. The other good news is that the prices remain unchanged. The same can't be said for accessories, however...or for the future.
The post Switch 2 retailer preorders open in North America April 24th appeared first on Pure Nintendo.
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Besmirch is a FAITH inspired pixel art farming survival horror game where the apocalypse comes to a strange little town on the brink of starvation.
In Besmirch you have recently been employed to work the farm for the greedy owner in a small starving town. The farmland is in disrepair so you’ll need to clear any debris, hoe the land, plant seeds, water them and … Read More
The post Besmirch – Alpha Demo first appeared on Alpha Beta Gamer.Dreadway is a co-op horror game where players face the harsh realities of a nuclear apocalypse from the relative safety of a constantly moving train.
In Dreadway teams must work together to scavenge materials, craft tools, and maintain their mobile sanctuary. The train’s constant need for fuel creates a compelling risk-reward dynamic – every item found could either be used for crafting or burned to … Read More
The post Dreadway – Open Beta first appeared on Alpha Beta Gamer.Marble Champions is a marble racing game where players guide their spherical competitors through intricate tracks in a quest for marble supremacy.
In Marble Champions players can test their skills in various challenges, including Obstacle Run, Balance Run, and Downhill Dash, while collecting an array of unique marbles with distinct characteristics and stats. The progression system takes racers from Rookie to Champion status through increasingly … Read More
The post Marble Champions – Open Beta first appeared on Alpha Beta Gamer.Siegecaster is a skill-based siege defense game that puts players in command of a magical citadel under relentless attack from hordes of enemies.
In Siegecaster players will need to think strategically while defending their base with an arsenal of arcane weapons. The game’s core mechanics revolve around building outward to capture powerful runespires, which provide crucial upgrades to your defensive capabilities. Players must carefully choose … Read More
The post Siegecaster – Beta Sign Up first appeared on Alpha Beta Gamer.KuloNiku: Bowl Up! blends cooking simulation and comedy as players step into the role of a budding restaurateur inheriting their grandmother’s beloved meatball restaurant.
Set in the charming town of KuloNiku, KuloNiku: Bowl Up! challenges players to restore their family’s legacy while facing off against fierce competition, including the flamboyant Stella of Starstruck Diner. The game features intuitive, hands-on cooking mechanics where players chop, fry, … Read More
The post KuloNiku: Bowl Up! – Open Beta first appeared on Alpha Beta Gamer.Caput Mortum is a QWOP-like first person survival horror dungeon crawler where you investigate an alchemist’s tower in 16th century France.
In Caput Mortum you are a traveller who has arrived at a long-abandoned village that was plagued with disappearances and ruined crops. The source of the village’s misfortunes is rumored to be an alchemist’s tower high upon a hill. It’s said to be a … Read More
The post Caput Mortem – Beta Demo first appeared on Alpha Beta Gamer.TROLEU is a chaotic and lighthearted simulation game where you take on the role of a trolleybus conductor who has to deal with unruly passengers.
Set in 2021 France, TROLEU puts you in the shoes of an overworked trolleybus conductor who is tasked with giving paying customers tickets and dealing with rule-breakers. There are three forms of payment that you can accept (credit card, cash … Read More
The post TROLEU – Open Beta first appeared on Alpha Beta Gamer.Hobby Horse is a charming game that lets players create, customize and ride their own hobby horse companion.
In Hobby Horse you will design your perfect stick-mounted steed and embark on exciting adventures across diverse landscapes. From indoor gymnasiums to challenging forest trails, players can explore various obstacle courses throughout the city. The game combines skill-based gameplay with creative customization, allowing riders to jump, sprint, … Read More
The post Hobby Horse – Beta Sign Up first appeared on Alpha Beta Gamer.Void Martyrs is a Sci-Fi roguelite survival horror game where players don the space suit of a holy sister who ventures into the dark reaches of space where faith and terror intertwine.
Set in an alternative history where the Church Space Program won the space race, Void Martyrs presents a unique grimdark vision of cosmic horror. Players navigate through procedurally generated space cathedrals, searching for … Read More
The post Void Martyrs – Beta Sign Up first appeared on Alpha Beta Gamer.Astrumis: Survive Together is an innovative asymmetric co-op horror game designed exclusively for two players, where one player guides another via security cameras.
In Astrumis: Survive Together one player takes on the role of John Kowalski – a survivor trapped on an abandoned spaceship, while the other becomes Mission Control (Yang Sungbin), guiding them via security cameras. The survivor must navigate the ship, solving puzzles … Read More
The post Astrumis: Survive Together – Beta Sign Up first appeared on Alpha Beta Gamer.Ancestral Harvest is an action-adventure where players take on the role of a wounded shaman-child navigating a world ravaged by humanity’s destructive path.
Unlike traditional combat-focused games, Ancestral Harvest emphasizes healing over violence. Armed with a mystical drum, players must master rhythmic combinations to cleanse corrupted souls and restore balance to a dying world. The game blends musical elements with tactical gameplay, as players craft … Read More
The post Ancestral Harvest – Open Beta first appeared on Alpha Beta Gamer.Become the Moon is an auto-battler that combines deck-building mechanics with roguelike elements as you begin a journey into the stratosphere.
In Become the Moon players embark on an otherworldly journey, assembling teams of peculiar characters while collecting powerful relics and spells. The game’s core mechanics revolve around strategic deck building and automated combat. Each round presents opportunities to draft new cards and develop powerful … Read More
The post Become the Moon – Beta Sign Up first appeared on Alpha Beta Gamer.Easy Delivery Co. is a PS1 styled lo-fi delivery game where you make deliveries, meet mysterious residents and discover strange secrets.
Due to the aesthetic of Easy Delivery Co. you’d be forgiven for thinking it was a horror game, but it’s not. It’s a chilled out (though occasionally perilous) delivery game set in a small frostbitten mountain community.
In the game you are a new … Read More
The post Easy Delivery Co – Beta Demo first appeared on Alpha Beta Gamer.One Way Home is an INSIDE/Little Nightmares-esque cinematic horror puzzle platforming game where a young boy has a nightmarish trip home following a bus crash.
Previously featured on Alpha Beta Gamer during the closed Beta sign up, in One Way Home a young boy called Jimmy is returning from school one evening when the school bus is involved in a crash. When Jimmy … Read More
The post One Way Home – Beta Demo first appeared on Alpha Beta Gamer.L.A.P.D. 2195 is a fan made re-imagining of the classic Future Cop L.A.P.D., which puts you in the shoes of a rookie cop in a 2195 Los Angeles Police Department.
Featuring online co-op gameplay, L.A.P.D. 2195 is a modern re-imagining of the classic 1998 Future Cop L.A.P.D. game. It’s not associated with EA or the original dev team in any way, but is a … Read More
The post L.A.P.D. 2195 – Alpha Sign Up first appeared on Alpha Beta Gamer.The Doorway Effect is a 1-4 player cooperative roguelite horror game set in the labyrinthine subconscious of a dying mind.
In The Doorway Effect players are thrust into a nightmarish landscape that blends psychological horror with roguelike mechanics, where each door represents a potential gateway to unresolved trauma and terrifying encounters. Players must strategically explore a constantly shifting environment, collecting keys, solving intricate puzzles, and … Read More
The post The Doorway Effect – Beta Sign Up first appeared on Alpha Beta Gamer.The Button Effect offers a meditative puzzle experience in a button museum where every button has a purpose.
A chilled out first-person adventure, The Button Effect challenges players to uncover the subtle connections between seemingly simple button presses and their far-reaching consequences throughout the environment. The game’s minimalist design belies its complex puzzle mechanics, where each exhibit teaches new concepts that build upon previous discoveries.… Read More
The post The Button Effect – Beta Sign Up first appeared on Alpha Beta Gamer.ChainStaff is a brutal and beautiful Contra-esque heavy metal run ‘n gun action platformer where you’ve been infected by an alien bug that’s attached itself to your head.
With an art style reminiscent of the cult classic Heavy Metal movie, ChainStaff is a 2D action platformer that sees you fighting back against alien spores that have transformed the creatures of Earth into deadly uber-bugs. … Read More
The post ChainStaff – Beta Demo first appeared on Alpha Beta Gamer.Trench Tales is a narrative-driven third person military shooter set in an alternate reality between WWI and WWII.
In Trench Tales players enter a haunting alternate reality where supernatural forces collide with military might. This third-person shooter combines tactical combat with mystical abilities, creating a unique blend of historical warfare and dark fantasy.
Players navigate through diverse environments, from claustrophobic trenches to imposing Gothic castles, … Read More
The post Trench Tales – Open Alpha first appeared on Alpha Beta Gamer.Rollick N’ Roll is a fun little physics-based button-fiddling puzzle game where you attempt to guide toys through various Screwball Scramble-esque marble runs.
In Rollick N’ Roll your goal is to guide various toy cars/boats/trains/etc through the various obstacles in each level to the goal. You don’t control the vehicles directly, but you can press various buttons that can cause different parts of the level … Read More
The post Rollick N’ Roll – Beta Demo first appeared on Alpha Beta Gamer.AGRONOM blends Eastern European traditions with sci-fi farming as a robot is tasked with fulfilling Gramps Makar’s dream of creating a cozy Mars homestead in memory of his late wife Sofia.
Set in the 22nd-century, in AGRONOM players must build and maintain a thriving agricultural settlement while working against corporate pressure from AgroNova. A team of specialized AI robots assists in various tasks, from construction … Read More
The post AGRONOM – Beta Sign Up first appeared on Alpha Beta Gamer.Egging On, the Foddian physics-based egg platformer, is having a special open Beta Easter weekend, so you can take your egg to the heavens (and probably fall all the way back down again!)
Previously featured on Alpha Beta Gamer during the closed Beta, Egging On is a Getting Over it with Bennet Foddy style high stakes physics-based platformer. In the game you take … Read More
The post Egging On – Open Beta first appeared on Alpha Beta Gamer.Atlas Hands is a Sci-Fi survival horror FPS set in an eerie abandoned moon complex that’s been subject to an unexplained catastrophe.
In Atlas Hands you investigate a mysterious distress call from Red, the sole survivor of an unexplained catastrophe on a moon facility. Players must navigate through the facility’s labyrinthine corridors armed with a unique tool called the MindGun, which manipulates objects through rotation … Read More
The post Atlas Hands – Open Beta first appeared on Alpha Beta Gamer.Ironsand is a Sci-Fi rogue-lite FPS that throws players into an intense battle for survival on an alien desert planet.
Playable in single-player or co-op with up to four players, in Ironsand you join the elite members of the Galactic Union’s special forces as you protect the Long-eared inhabitants from the menacing Cult of the Iron God. The game features unique class-based gameplay, with players … Read More
The post Ironsand – Open Beta first appeared on Alpha Beta Gamer.Mo The Moai is a chaotic 2D platformer where you embody a pair of ever-running shoes on a divine mission that you must complete before reality resets.
In Mo The Moai you take control of a pair of shoes that never stops running, who must travel with a stoic Moai companion on a very important mission. Your goal is to scale the heights of Moai … Read More
The post Mo The Moai – Open Beta first appeared on Alpha Beta Gamer.You can now sign up to Beta test a secret new co-op horror game that’s due to be published by Blumhouse Games.
Barely anything is known about the game, except for that Blumhouse Games are publishing it and it’s a co-op horror game. It’s coming to Steam only and one of the questions in the Beta sign up form mentions Irish folklore, so it’s likely … Read More
The post Secret Blumhouse Games Co-op Horror Game – Beta Sign Up first appeared on Alpha Beta Gamer.Galaxy Tactics is a Worms-esque artillery warfare game where strategic brilliance meets explosive chaos across an ever-shifting cosmic battlefield.
Playable in single-player, PvP and co-op (with each player controlling a different character), in Galaxy Tactics players navigate destructible terrain while wielding an arsenal of unique weapons, each capable of devastating combos that can instantly change the tide of battle. The game promises dynamic environments … Read More
The post Galaxy Tactics – Beta Sign Up first appeared on Alpha Beta Gamer.MUSESTRUCK is a vibrant 2D platformer RPG following Journey and Quinn, two artistic friends thrust into the mysterious realm of Negative Space after investigating a fallen star.
In MUSESTRUCK you follow the story of two friends as they embark on an adventure that tests both their abilities and their friendship. Players switch between the duo to overcome challenges unique to each character. Journey wields illustration … Read More
The post MUSESTRUCK – Kickstarter Demo first appeared on Alpha Beta Gamer.TIC-TAC: Twelve o’clock is a first person survival horror game with a touch of FNaF, where you attempt to survive five nights in a haunted high school.
In TIC-TAC: Twelve o’clock you find yourself trapped in the control room after discovering the ghost of a murdered student and you must attempt to stay alive for five nights. In the game you monitor security cameras to … Read More
The post TIC-TAC: Twelve o’clock – Beta Sign Up first appeared on Alpha Beta Gamer.Alpha sign ups are now live for Marathon – Bungie’s new extraction shooter loosely based on the classic 1994 Marathon game.
Coming to PC, Xbox & PlayStation, in Marathon, players scavenge the abandoned colony of Tau Ceti IV as cybernetic mercenaries known as Runners. The team-based extraction shooter from the creators of Halo and Destiny drops you into a competitive battleground where rival crews … Read More
The post Marathon – Alpha Sign Up (PC, Xbox & PlayStation) first appeared on Alpha Beta Gamer.It is with great sadness that I find myself penning the hardest news post I’ve ever needed to write here at AnandTech. After over 27 years of covering the wide – and wild – world of computing hardware, today is AnandTech’s final day of publication.
For better or worse, we’ve reached the end of a long journey – one that started with a review of an AMD processor, and has ended with the review of an AMD processor. It’s fittingly poetic, but it is also a testament to the fact that we’ve spent the last 27 years doing what we love, covering the chips that are the lifeblood of the computing industry.
A lot of things have changed in the last quarter-century – in 1997 NVIDIA had yet to even coin the term “GPU” – and we’ve been fortunate to watch the world of hardware continue to evolve over the time period. We’ve gone from boxy desktop computers and laptops that today we’d charitably classify as portable desktops, to pocket computers where even the cheapest budget device puts the fastest PC of 1997 to shame.
The years have also brought some monumental changes to the world of publishing. AnandTech was hardly the first hardware enthusiast website, nor will we be the last. But we were fortunate to thrive in the past couple of decades, when so many of our peers did not, thanks to a combination of hard work, strategic investments in people and products, even more hard work, and the support of our many friends, colleagues, and readers.
Still, few things last forever, and the market for written tech journalism is not what it once was – nor will it ever be again. So, the time has come for AnandTech to wrap up its work, and let the next generation of tech journalists take their place within the zeitgeist.
It has been my immense privilege to write for AnandTech for the past 19 years – and to manage it as its editor-in-chief for the past decade. And while I carry more than a bit of remorse in being AnandTech’s final boss, I can at least take pride in everything we’ve accomplished over the years, whether it’s lauding some legendary products, writing technology primers that still remain relevant today, or watching new stars rise in expected places. There is still more that I had wanted AnandTech to do, but after 21,500 articles, this was a good start.
And while the AnandTech staff is riding off into the sunset, I am happy to report that the site itself won’t be going anywhere for a while. Our publisher, Future PLC, will be keeping the AnandTech website and its many articles live indefinitely. So that all of the content we’ve created over the years remains accessible and citable. Even without new articles to add to the collection, I expect that many of the things we’ve written over the past couple of decades will remain relevant for years to come – and remain accessible just as long.
The AnandTech Forums will also continue to be operated by Future’s community team and our dedicated troop of moderators. With forum threads going back to 1999 (and some active members just as long), the forums have a history almost as long and as storied as AnandTech itself (wounded monitor children, anyone?). So even when AnandTech is no longer publishing articles, we’ll still have a place for everyone to talk about the latest in technology – and have those discussions last longer than 48 hours.
Finally, for everyone who still needs their technical writing fix, our formidable opposition of the last 27 years and fellow Future brand, Tom’s Hardware, is continuing to cover the world of technology. There are a couple of familiar AnandTech faces already over there providing their accumulated expertise, and the site will continue doing its best to provide a written take on technology news.
So Many Thank YousAs I look back on everything AnandTech has accomplished over the past 27 years, there are more than a few people, groups, and companies that I would like to thank on behalf of both myself and AnandTech as a whole.
First and foremost, I cannot thank enough all the editors who have worked for AnandTech over the years. There are far more of you than I can ever name, but AnandTech’s editors have been the lifeblood of the site, bringing over their expertise and passion to craft the kind of deep, investigative articles that AnandTech is best known for. These are the finest people I’ve ever had the opportunity to work with, and it shouldn’t come as any surprise that these people have become even bigger successes in their respective fields. Whether it’s hardware and software development, consulting and business analysis, or even launching rockets into space, they’ve all been rock stars whom I’ve been fortunate to work with over the past couple of decades.
Ian Cutress, Anton Shilov, and Gavin Bonshor at Computex 2019
And a special shout out to the final class of AnandTech editors, who have been with us until the end, providing the final articles that grace this site. Gavin Bonshor, Ganesh TS, E. Fylladitakis, and Anton Shilov have all gone above and beyond to meet impossible deadlines and go half-way around the world to report on the latest in technology.
Of course, none of this would have been possible without the man himself, Anand Lal Shimpi, who started this site out of his bedroom 27 years ago. While Anand retired from the world of tech journalism a decade ago, the standard he set for quality and the lessons he taught all of us have continued to resonate within AnandTech to this very day. And while it would be tautological to say that there would be no AnandTech without Anand, it’s none the less true – the mark on the tech publishing industry that we’ve been able to make all started with him.
MWC 2014: Ian Cutress, Anand Lal Shimpi, Joshua Ho
I also want to thank the many, many hardware and software companies we’ve worked with over the years. More than just providing us review samples and technical support, we’ve been given unique access to some of the greatest engineers in the industry. People who have built some of the most complex chips ever made, and casually forgotten more about the subject than we as tech journalists will ever know. So being able to ask those minds stupid questions, and seeing the gears turn in their heads as they explain their ideas, innovations, and thought processes has been nothing short of an incredible learning experience. We haven’t always (or even often) seen eye-to-eye on matters with all of the companies we've covered, but as the last 27 years have shown, sharing the amazing advancements behind the latest technologies has benefited everyone, consumers and companies alike.
Thank yous are also due to AnandTech’s publishers over the years – Future PLC, and Purch before them. AnandTech’s publishers have given us an incredible degree of latitude to do things the AnandTech way, even when it meant taking big risks or not following the latest trend. A more cynical and controlling publisher could have undoubtedly found ways to make more money from the AnandTech website, but the resulting content would not have been AnandTech. We’ve enjoyed complete editorial freedom up to our final day, and that’s not something so many other websites have had the luxury to experience. And for that I am thankful.
CES 2016: Ian Cutress, Ganesh TS, Joshua Ho, Brett Howse, Brandon Chester, Billy Tallis
Finally, I cannot thank our many readers enough. Whether you’ve been following AnandTech since 1997 or you’ve just recently discovered us, everything we’ve published here we’ve done for you. To show you what amazing things were going on in the world of technology, the radical innovations driving the next generation of products, or a sober review that reminds us all that there’s (almost) no such thing as bad products, just bad pricing. Our readers have kept us on our toes, pushing us to do better, and holding us responsible when we’ve strayed from our responsibilities.
Ultimately, a website is only as influential as its readers, otherwise we would be screaming into the void that is the Internet. For all the credit we can claim as writers, all of that pales in comparison to our readers who have enjoyed our content, referenced it, and shared it with the world. So from the bottom of my heart, thank you for sticking with us for the past 27 years.
Continuing the Fight Against the Cable TV-ification of the WebFinally, I’d like to end this piece with a comment on the Cable TV-ification of the web. A core belief that Anand and I have held dear for years, and is still on our About page to this day, is AnandTech’s rebuke of sensationalism, link baiting, and the path to shallow 10-o'clock-news reporting. It has been our mission over the past 27 years to inform and educate our readers by providing high-quality content – and while we’re no longer going to be able to fulfill that role, the need for quality, in-depth reporting has not changed. If anything, the need has increased as social media and changing advertising landscapes have made shallow, sensationalistic reporting all the more lucrative.
Speaking of TV: Anand Hosting The AGN Hardware Show (June 1998)
For all the tech journalists out there right now – or tech journalists to be – I implore you to remain true to yourself, and to your readers' needs. In-depth reporting isn’t always as sexy or as exciting as other avenues, but now, more than ever, it’s necessary to counter sensationalism and cynicism with high-quality reporting and testing that is used to support thoughtful conclusions. To quote Anand: “I don't believe the web needs to be academic reporting or sensationalist garbage - as long as there's a balance, I'm happy.”
Signing Off One Last TimeWrapping things up, it has been my privilege over the last 19 years to write for one of the most impactful tech news websites that has ever existed. And while I’m heartbroken that we’re at the end of AnandTech’s 27-year journey, I can take solace in everything we’ve been able to accomplish over the years. All of which has been made possible thanks to our industry partners and our awesome readers.
On a personal note, this has been my dream job; to say I’ve been fortunate would be an understatement. And while I’ll no longer be the editor-in-chief of AnandTech, I’m far from being done with technology as a whole. I’ll still be around on Twitter/X, and we’ll see where my own journey takes me next.
Gallery: AnandTech Over The YearsTo everyone who has followed AnandTech over the years, fans, foes, readers, competitors, academics, engineers, and just the technologically curious who want to learn a bit more about their favorite hardware, thank you for all of your patronage over the years. We could not have accomplished this without your support.
-Thanks,
Ryan Smith
Corsair, a longstanding and esteemed manufacturer in the PC components industry, initially built its reputation on memory-related products. However, nearly two decades ago, Corsair began diversifying its product line. This expansion started cautiously, with a limited number of products, but quickly proved to be highly successful, propelling Corsair into the industry powerhouse it is today.
One of Corsair's most triumphant product categories is all-in-one (AIO) liquid coolers. This success is particularly notable given that their initial foray into liquid cooling in 2003 did not meet expectations. However, Corsair didn’t throw in the towel. Undeterred, they re-entered the market years later, leveraging the growing popularity of user-friendly, maintenance-free AIO designs. This gamble paid off handsomely, as AIO coolers are now one of Corsair’s flagship product lines, boasting a wide array of models.
In this review, we focus on the latest addition to Corsair's AIO cooler lineup: the iCUE LINK TITAN 360 RX. This model is similar to the iCUE LINK H150i RGB, but introduces subtle yet significant improvements, including a performance upgrade with an enhanced pump. The TITAN 360 RX continues Corsair's tradition of innovation and quality, seamlessly integrating into the iCUE ecosystem for an optimized user experience. Its single-cable design ensures a clean and effortless installation, making it a standout in Corsair's evolving cooler lineup.
iBUYPOWER is a U.S.-based company known for its custom-built gaming PCs and peripherals. Established in 1999, the company offers a wide range of self-branded products, including pre-built desktop computers, laptops, and gaming accessories. These products are designed to cater to various performance needs, from casual gaming to high-end competitive gaming. iBUYPOWER is particularly recognized for its customizable gaming PCs, allowing users to choose specific components according to their preferences. The company's self-branded peripherals, like keyboards, mice, and headsets, are designed to complement their gaming systems, providing a cohesive experience for gamers.
iBUYPOWER also offers a selection of cooling-related products, including air and liquid cooling solutions, tailored to ensure optimal thermal performance and custom aesthetics for their gaming systems. Most of these products are from other manufacturers, but the company is also branching out into selling their own cooling related products. Most notable of these is the new AW4 360 mm AIO liquid cooler. This review will focus on the AW4 AIO, evaluating its design, cooling efficiency, and overall performance within high-demand gaming and computing environments.
Cougar, established in 2008, has become a notable name in the PC hardware market, particularly among gamers and enthusiasts. While Cougar might appear to be a relatively recent addition to the industry, it is backed by HEC/Compucase, a veteran in the PC market known primarily for its OEM products. Cougar was created as a subsidiary to focus on developing and marketing high-performance products tailored to the needs of gamers and PC enthusiasts.
Initially, Cougar focused primarily on PC cases, gradually expanding its product lineup as the brand gained recognition. Over the years, Cougar has successfully diversified its offerings to include a wide range of products, from gaming chairs to mechanical keyboards. This strategic expansion has allowed Cougar to establish a strong presence in the gaming hardware market.
In this review, we are focusing on Cougar's latest entry into the liquid cooling market, the Poseidon Ultra 360 ARGB cooler. The Poseidon Ultra 360 ARGB is a high-performance, all-in-one liquid cooler featuring a 360mm radiator and vibrant ARGB lighting, designed to appeal to both performance enthusiasts and those looking for a visually striking setup. This review will delve into the AIO cooler’s key features, cooling efficiency, and noise levels, to determine how it stands up against the competition in the increasingly crowded liquid cooler market.
Sabrent's lineup of internal and external SSDs is popular among enthusiasts. The primary reason is the company's tendency to be among the first to market with products based on the latest controllers, while also delivering an excellent value proposition. The company has a long-standing relationship with Phison and adopts its controllers for many of their products. The company's 2 GBps-class portable SSD - the Rocket nano V2 - is based on Phison's U18 native controller. Read on for a detailed look at the Rocket nano V2 External SSD, including an analysis of its performance consistency, power consumption, and thermal profile.
Standard CPU coolers, while adequate for managing basic thermal loads, often fall short in terms of noise reduction and superior cooling efficiency. This limitation drives advanced users and system builders to seek aftermarket solutions tailored to their specific needs. The high-end aftermarket cooler market is highly competitive, with manufacturers striving to offer products with exceptional performance.
Endorfy, previously known as SilentiumPC, is a Polish manufacturer that has undergone a significant transformation to expand its presence in global markets. The brand is known for delivering high-performance cooling solutions with a strong focus on balancing efficiency and affordability. By rebranding as Endorfy, the company aims to enter premium market segments while continuing to offer reliable, high-quality cooling products.
SilentiumPC became very popular in the value/mainstream segments of the PC market with their products, the spearhead of which probably was the Fera 5 cooler that we reviewed a little over two years ago and had a remarkable value for money. Today’s review places Endorfy’s largest CPU cooler, the Fortis 5 Dual Fan, on our laboratory test bench. The Fortis 5 is the largest CPU air cooler the company currently offers and is significantly more expensive than the Fera 5, yet it still is a single-tower cooler that strives to strike a balance between value, compatibility, and performance.
Intel's Meteor Lake series of processors was launched in September 2023 with a focus on mobile platforms. Multiple mini-PC vendors have utilized these processors to market offerings in the SFF / UCFF desktop market. ACEMAGIC is an Asian manufacturer with products in multiple categories including micro-PCs, UCFF (ultra-compact form-factor) and SFF (small form-factor) PCs, and notebooks. They were one of the first to market with Meteor Lake-based desktop systems.
The ACEMAGIC F2A 125H is the entry-level version of the F2A line, equipped with an Intel Core Ultra 5 125H processor. It is a bit larger than the traditional NUCs, slotting it in the SFF category. However, that allows for the processor to be operated at 65W (compared to the 28 - 40W adopted in the UCFF systems). Read on for a comprehensive look at the performance and features of the ACEMAGIC F2A 125H, including some comments on the pros and cons of the higher operating power as well as other design decisions.
NVIDIA on Tuesday said that future monitor scalers from MediaTek will support its G-Sync technologies. NVIDIA is partnering with MediaTek to integrate its full range of G-Sync technologies into future monitors without requiring a standalone G-Sync module, which makes advanced gaming features more accessible across a broader range of displays.
Traditionally, G-Sync technology relied on a dedicated G-sync module – based on an Altera FPGA – to handle syncing display refresh rates with the GPU in order to reduce screen tearing, stutter, and input lag. As a more basic solution, in 2019 NVIDIA introduced G-Sync Compatible certification and branding, which leveraged the industry-standard VESA AdaptiveSync technology to handle variable refresh rates. In lieu of using a dedicated module, leveraging AdaptiveSync allowed for cheaper monitors, with NVIDIA's program serving as a stamp of approval that the monitor worked with NVIDIA GPUs and met NVIDIA's performance requirements. Still, G-Sync Compatible monitors still lack some features that, to date, require the dedicated G-Sync module.
Through this new partnership with MediaTek, MediaTek will bring support for all of NVIDIA's G-Sync technologies, including the latest G-Sync Pulsar, directly into their scalers. G-Sync Pulsar enhances motion clarity and reduces ghosting, providing a smoother gaming experience. In addition to variable refresh rates and Pulsar, MediaTek-based G-Sync displays will support such features as variable overdrive, 12-bit color, Ultra Low Motion Blur, low latency HDR, and Reflex Analyzer. This integration will allow more monitors to support a full range of G-Sync features without having to incorporate an expensive FPGA.
The first monitors to feature full G-Sync support without needing an NVIDIA module include the AOC Agon Pro AG276QSG2, Acer Predator XB273U F5, and ASUS ROG Swift 360Hz PG27AQNR. These monitors offer 360Hz refresh rates, 1440p resolution, and HDR support.
What remains to be seen is which specific MediaTek's scalers will support NVIDIA's G-Sync technology – or if the company is going to implement support into all of their scalers going forward. It also remains to be seen whether monitors with NVIDIA's dedicated G-Sync modules retain any advantages over displays with MediaTek's scalers.
Qualcomm this morning is taking the wraps off of a new smartphone SoC for the mid-range market, the Snapdragon 7s Gen 3. The second of Qualcomm’s down-market ‘S’ tier Snapdragon 7 parts, the 7s series is functionally the entry-level tier for the Snapdragon 7 family – and really, most Qualcomm-powered handsets in North America.
With three tiers of Snapdragon 7 chips, the 7s can easily be lost in the noise that comes with more powerful chips. But the latest iteration of the 7s is a bit more interesting than usual, as rather than reusing an existing die, Qualcomm has seemingly minted a whole new die for this part. As a result, the company has upgraded the 7s family to use Arm’s current Armv9 CPU cores, while using bits and pieces of Qualcomm’s latest IPs elsewhere.
Qualcomm Snapdragon 7-Class SoCs SoC Snapdragon 7 Gen 3Officially, the Snapdragon 7s is classified as a 1+3+4 design – meaning there’s 1 prime core, 3 performance cores, and 4 efficiency cores. In this case, Qualcomm is using the same architecture for both the prime and efficiency cores, Arm’s current-generation Cortex-A720 design. The prime core gets to turbo as high as 2.5GHz, while the remaining A720 cores will turbo as high as 2.4GHz.
These are joined by the 4 efficiency cores, which, as is tradition, are based upon Arm’s current A5xx cores, in this case, A520. These can boost as high as 1.8GHz.
Compared to the outgoing Snapdragon 7s Gen 2, the switch in Arm cores represents a fairly significant upgrade, replacing an A78/A55 setup with the aforementioned A720/A520 setup. Notably, clockspeeds are pretty similar to the previous generation part, so most of the unconstrained performance uplift on this generation is being driven by improvements in IPC, though the faster prime core should offer a bit more kick for single-threaded workloads.
All told, touting a 20% improvement in CPU performance over the 7s Gen 2, though that claim doesn’t clarify whether it’s single or multi-threaded performance (or a mixture of both).
Meanwhile, graphics are driven by one of Qualcomm’s Adreno GPUs. As is usually the case, the company is not offering any significant details on the specific GPU configuration being used – or even what generation it is. A high-level look at the specifications doesn’t reveal any major features that weren’t present in other Snapdragon 7 parts. And Qualcomm isn’t bringing high-end features like ray tracing down to such a modest part. That said, I’ve previously heard through the tea leaves that this may be a next-generation (Adreno 800 series) design; though if that’s the case, Qualcomm is certainly not trying to bring attention to it.
Curiously, however, the video decode block on the SoC seems rather dated. Despite this being a new die, Qualcomm has opted not to include AV1 decoding – or, at least, opted not to enable it – so H.265 and VP9 are the most advanced codecs supported.
Compared to CPU performance gains, Qualcomm’s expected GPU performance gains are more significant. The company is claiming that the7s Gem 3 will deliver a 40% improvement in GPU performance over the 7s Gen 2.
Finally, the Hexagon NPU block on the SoC incorporates some of Qualcomm’s latest IP, as the company continues their focused AI push across all of their chip segments. Notably, the version of the NPU used here gets INT4 support for low precision client inference, which is new to the Snapdragon 7s family. As with Qualcomm’s other Gen 3 SoCs, the big drive here is for local (on-device) LLM execution.
With regards to performance, Qualcomm says that customers should expect to see a 30% improvement in AI performance relative to the 7s Gen 2.
Feeding all of these blocks is a 32-bit memory controller. Interestingly, Qualcomm has opted to support older LPDDR4X even with this newer chip, so the maximum memory bandwidth depends on the memory type used. For LPDDR4X-4266 that will be 17GB/sec, and for LPDDR5-6400 that will be 25.6GB/sec. In both cases, this is identical to the bandwidth available for the 7s Gen 2.
Rounding out the package, the 7s Gen 3 does incorporate some newer/more powerful camera hardware as well. We’re still looking at a trio of 12-bit Spectra ISPs, but the maximum resolution in zero shutter lag and burst modes has been bumped up to 64MPix. Video recording capabilities are otherwise identical on paper, as the 7s Gen 2 already supported 4K HDR capture.
Meanwhile on the wireless communication side of matters, the 7s Gen 3 packs one of Qualcomm’s integrated Snapdragon 5G modems. As with its predecessor, the 7s Gen 3 supports both Sub-6 and mmWave bands, with a maximum (theoretical) throughput of 2.9Gbps.
Eagle-eyed chip watchers will note, however, that Qualcomm is doing away with any kind of version information as of this part. So while the 7s Gen 2 used a Snapdragon X62 modem, the 7s Gen 3’s modem has no such designation – it’s merely an integrated Snapdragon modem. According to the company, this change has been made to “simplify overall branding and to be consistent with other IP blocks in the chipset.”
Similarly, the Wi-Fi/Bluetooth block has lost its version number; it is now merely a FastConnect block. In regards to features and specifications, this appears to be the same Wi-Fi 6E block that we’ve seen in half a dozen other Snapdragon SoCs, offering 2 spatial streams at channel widths up to 160MHz. It is worth noting, however, that since this is a newer SoC it’s certified for Bluetooth 5.4 support, versus the 5.2/5.3 certification other Snapdragon 7 chips have carried.
Finally, the Snapdragon 7s Gen 3 itself is being built on TSMC’s N4P process, the same process we’ve seen the last several Qualcomm SoCs use. And with this, Qualcomm has now fully migrated the entire Snapdragon 8 and Snapdragon 7 lines off of Samsung’s 4nm process nodes; all of their contemporary chips are now built at TSMC. And like similar transitions in the past, this shift in process nodes is coming with a boost to power efficiency. While it’s not the sole cause, overall Qualcomm is touting a 12% improvement in power savings.
Wrapping things up, Qualcomm’s launch customer for the Snapdragon 7s Gen 3 will be Xiaomi, who will be the first to launch a new phone with the chip. Following them will be many of the other usual suspects, including Realme and Sharp, while the much larger Samsung is also slated to use the chip at some point in the coming months.
The CXL consortium has had a regular presence at FMS (which rechristened itself from 'Flash Memory Summit' to the 'Future of Memory and Storage' this year). Back at FMS 2022, the company had announced v3.0 of the CXL specifications. This was followed by CXL 3.1's introduction at Supercomputing 2023. Having started off as a host to device interconnect standard, it had slowly subsumed other competing standards such as OpenCAPI and Gen-Z. As a result, the specifications started to encompass a wide variety of use-cases by building a protocol on top of the the ubiquitous PCIe expansion bus. The CXL consortium comprises of heavyweights such as AMD and Intel, as well as a large number of startup companies attempting to play in different segments on the device side. At FMS 2024, CXL had a prime position in the booth demos of many vendors.
The migration of server platforms from DDR4 to DDR5, along with the rise of workloads demanding large RAM capacity (but not particularly sensitive to either memory bandwidth or latency), has opened up memory expansion modules as one of the first set of widely available CXL devices. Over the last couple of years, we have had product announcements from Samsung and Micron in this area.
SK hynix CMM-DDR5 CXL Memory Module and HMSDKAt FMS 2024, SK hynix was showing off their DDR5-based CMM-DDR5 CXL memory module with a 128 GB capacity. The company was also detailing their associated Heterogeneous Memory Software Development Kit (HMSDK) - a set of libraries and tools at both the kernel and user levels aimed at increasing the ease of use of CXL memory. This is achieved in part by considering the memory pyramid / hierarchy and relocating the data between the server's main memory (DRAM) and the CXL device based on usage frequency.
The CMM-DDR5 CXL memory module comes in the SDFF form-factor (E3.S 2T) with a PCIe 3.0 x8 host interface. The internal memory is based on 1α technology DRAM, and the device promises DDR5-class bandwidth and latency within a single NUMA hop. As these memory modules are meant to be used in datacenters and enterprises, the firmware includes features for RAS (reliability, availability, and serviceability) along with secure boot and other management features.
SK hynix was also demonstrating Niagara 2.0 - a hardware solution (currently based on FPGAs) to enable memory pooling and sharing - i.e, connecting multiple CXL memories to allow different hosts (CPUs and GPUs) to optimally share their capacity. The previous version only allowed capacity sharing, but the latest version enables sharing of data also. SK hynix had presented these solutions at the CXL DevCon 2024 earlier this year, but some progress seems to have been made in finalizing the specifications of the CMM-DDR5 at FMS 2024.
Microchip and Micron Demonstrate CZ120 CXL Memory Expansion ModuleMicron had unveiled the CZ120 CXL Memory Expansion Module last year based on the Microchip SMC 2000 series CXL memory controller. At FMS 2024, Micron and Microchip had a demonstration of the module on a Granite Rapids server.
Additional insights into the SMC 2000 controller were also provided.
The CXL memory controller also incorporates DRAM die failure handling, and Microchip also provides diagnostics and debug tools to analyze failed modules. The memory controller also supports ECC, which forms part of the enterprise class RAS feature set of the SMC 2000 series. Its flexibility ensures that SMC 2000-based CXL memory modules using DDR4 can complement the main DDR5 DRAM in servers that support only the latter.
Marvell Announces Structera CXL Product LineA few days prior to the start of FMS 2024, Marvell had announced a new CXL product line under the Structera tag. At FMS 2024, we had a chance to discuss this new line with Marvell and gather some additional insights.
Unlike other CXL device solutions focusing on memory pooling and expansion, the Structera product line also incorporates a compute accelerator part in addition to a memory-expansion controller. All of these are built on TSMC's 5nm technology.
The compute accelerator part, the Structera A 2504 (A for Accelerator) is a PCIe 5.0 x16 CXL 2.0 device with 16 integrated Arm Neoverse V2 (Demeter) cores at 3.2 GHz. It incorporates four DDR5-6400 channels with support for up to two DIMMs per channel along with in-line compression and decompression. The integration of powerful server-class ARM CPU cores means that the CXL memory expansion part scales the memory bandwidth available per core, while also scaling the compute capabilities.
Applications such as Deep-Learning Recommendation Models (DLRM) can benefit from the compute capability available in the CXL device. The scaling in the bandwidth availability is also accompanied by reduced energy consumption for the workload. The approach also contributed towards disaggregation within the server for a better thermal design as a whole.
The Structera X 2404 (X for eXpander) will be available either as a PCIe 5.0 (single x16 or two x8) device with four DDR4-3200 channels (up to 3 DIMMs per channel). Features such as in-line (de)compression, encryption / decryption, and secure boot with hardware support are present in the Structera X 2404 as well. Compared to the 100 W TDP of the Structera X 2404, Marvell expects this part to consume around 30 W. The primary purpose of this part is to enable hyperscalers to recycle DDR4 DIMMs (up to 6 TB per expander) while increasing server memory capacity.
Marvell also has a Structera X 2504 part that supports four DDR5-6400 channels (with two DIMMs per channel for up to 4 TB per expander). Other aspects remain the same as that of the DDR4-recycling part.
The company stressed upon some unique aspects of the Structera product line - the inline compression optimizes available DRAM capacity, and the 3 DIMMs per channel support for the DDR4 expander maximizes the amount of DRAM per expander (compared to competing solutions). The 5nm process lowers the power consumption, and the parts support accesses from multiple hosts. The integration of Arm Neoverse V2 cores appears to be a first for a CXL accelerator, and enables delegation of compute tasks to improve overall performance of the system.
While Marvell announced specifications for the Structera parts, it does appear that sampling is at least a few quarters away. One of the interesting aspects about Marvell's roadmaps / announcements in recent years has been their focus on creating products tuned to the demands of high-volume customers. The Structera product line is no different - hyperscalers are hungry to recycle their DDR4 memory modules and apparently can't wait to get their hands on the expander parts.
CXL is just starting its slow ramp-up, and the hockey stick segment of the growth curve is definitely definitely not in the near term. However, as more host systems with CXL support start to get deployed, products like the Structera accelerator line start to make sense from a server efficiency viewpoint.
When Western Digital introduced its Ultrastar DC SN861 SSDs earlier this year, the company did not disclose which controller it used for these drives, which made many observers presume that WD was using an in-house controller. But a recent teardown of the drive shows that is not the case; instead, the company is using a controller from Fadu, a South Korean company founded in 2015 that specializes on enterprise-grade turnkey SSD solutions.
The Western Digital Ultrastar DC SN861 SSD is aimed at performance-hungry hyperscale datacenters and enterprise customers which are adopting PCIe Gen5 storage devices these days. And, as uncovered in photos from a recent Storage Review article, the drive is based on Fadu's FC5161 NVMe 2.0-compliant controller. The FC5161 utilizes 16 NAND channels supporting an ONFi 5.0 2400 MT/s interface, and features a combination of enterprise-grade capabilities (OCP Cloud Spec 2.0, SR-IOV, up to 512 name spaces for ZNS support, flexible data placement, NVMe-MI 1.2, advanced security, telemetry, power loss protection) not available on other off-the-shelf controllers – or on any previous Western Digital controllers.
The Ultrastar DC SN861 SSD offers sequential read speeds up to 13.7 GB/s as well as sequential write speeds up to 7.5 GB/s. As for random performance, it boasts with an up to 3.3 million random 4K read IOPS and up to 0.8 million random 4K write IOPS. The drives are available in capacities between 1.6 TB and 7.68 TB with one or three drive writes per day (DWPD) over five years rating as well as in U.2 and E1.S form-factors.
While the two form factors of the SN861 share a similar technical design, Western Digital has tailored each version for distinct workloads: the E1.S supports FDP and performance enhancements specifically for cloud environments. By contrast, the U.2 model is geared towards high-performance enterprise tasks and emerging applications like AI.
Without any doubts, Western Digital's Ultrastar DC SN861 is a feature-rich high-performance enterprise-grade SSD. It has another distinctive feature: a 5W idle power consumption, which is rather low by the standards of enterprise-grade drives (e.g., it is 1W lower compared to the SN840). While the difference with predecessors may be just 1W, hyperscalers deploy thousands of drives and for their TCO every watt counts.
Western Digital's Ultrastar DC SN861 SSDs are now available for purchase to select customers (such as Meta) and to interested parties. Prices are unknown, but they will depend on such factors as volumes.
Sources: Fadu, Storage Review
As the deployment of PCIe 5.0 picks up steam in both datacenter and consumer markets, PCI-SIG is not sitting idle, and is already working on getting the ecosystem ready for the updats to the PCIe specifications. At FMS 2024, some vendors were even talking about PCIe 7.0 with its 128 GT/s capabilities despite PCIe 6.0 not even starting to ship yet. We caught up with PCI-SIG to get some updates on its activities and have a discussion on the current state of the PCIe ecosystem.
PCI-SIG has already made the PCIe 7.0 specifications (v 0.5) available to its members, and expects full specifications to be officially released sometime in 2025. The goal is to deliver a 128 GT/s data rate with up to 512 GBps of bidirectional traffic using x16 links. Similar to PCIe 6.0, this specification will also utilize PAM4 signaling and maintain backwards compatibility. Power efficiency as well as silicon die area are also being kept in mind as part of the drafting process.
The move to PAM4 signaling brings higher bit-error rates compared to the previous NRZ scheme. This made it necessary to adopt a different error correction scheme in PCIe 6.0 - instead of operating on variable length packets, PCIe 6.0's Flow Control Unit (FLIT) encoding operates on fixed size packets to aid in forward error correction. PCIe 7.0 retains these aspects.
The integrators list for the PCIe 6.0 compliance program is also expected to come out in 2025, though initial testing is already in progress. This was evident by the FMS 2024 demo involving Cadence's 3nm test chip for its PCIe 6.0 IP offering along with Teledyne Lecroy's PCIe 6.0 analyzer. These timelines track well with the specification completion dates and compliance program availability for previous PCIe generations.
We also received an update on the optical workgroup - while being optical-technology agnostic, the WG also intends to develop technology-specific form-factors including pluggable optical transceivers, on-board optics, co-packaged optics, and optical I/O. The logical and electrical layers of the PCIe 6.0 specifications are being enhanced to accommodate the new optical PCIe standardization and this process will also be done with PCIe 7.0 to coincide with that standard's release next year.
The PCI-SIG also has ongoing cabling initiatives. On the consumer side, we have seen significant traction for Thunderbolt and external GPU enclosures. However, even datacenters and enterprise systems are moving towards cabling solutions as it becomes evident that disaggregation of components such as storage from the CPU and GPU are better for thermal design. Additionally maintaining signal integrity over longer distances becomes difficult for on-board signal traces. Cabling internal to the computing systems can help here.
OCuLink emerged as a good candidate and was adopted fairly widely as an internal link in server systems. It has even made an appearance in mini-PCs from some Chinese manufacturers in its external avatar for the consumer market, albeit with limited traction. As speeds increase, a widely-adopted standard for external PCIe peripherals (or even connecting components within a system) will become imperative.
The growth in the enterprise SSD (eSSD) market has outpaced that of the client SSD market over the last few years. The requirements of AI servers for both training and inference has been the major impetus in this front. In addition to the usual vendors like Samsung, Solidigm, Micron, Kioxia, and Western Digital serving the cloud service providers (CSPs) and the likes of Facebook, a number of companies have been at work inside China to service the burgeoning eSSD market within.
In our coverage of the Microchip Flashtec 5016, we had noted Longsys's use of Microchip's SSD controllers to prepare and market enterprise SSDs under the FORESEE brand. Long before that, two companies - DapuStor and Memblaze - started releasing eSSDs specifically focusing on the Chinese market.
There are two drivers for the current growth spurt in the eSSD market. On the performance side, usage of eTLC behind a Gen 5 controller is allowing vendors to advertise significant benefits over the Gen 4 drives in the previous generation. At the same time, a capacity play is happening where there is a race to cram as much NAND as possible into a single U.2 / EDSFF enclosure. QLC is being used for this purpose, and we saw a number of such 128 TB-class eSSDs on display at FMS 2024.
DapuStor and Memblaze have both been relying on SSD controllers from Marvell for their flagship drives. Their latest product iterations for the Gen 5 era use the Marvell Bravera SC5 controller. Similar to the Flashtec controllers, these are not meant to be turnkey solutions. Rather, the SSD vendor has considerable flexibility in implementing specific features for their desired target market.
At FMS 2024, both DapuStor and Memblaze were displaying their latest solutions for the Gen 5 market. Memblaze was celebrating the sale of 150K+ units of their flagship Gen 5 solution - the PBlaze7 7940 incorporating Micron's 232L 3D eTLC with Marvell's Bravera SC5 controller. This SSD (available in capacities up to 30.72 TB) boasts of 14 GBps reads / 10 GBps writes along with random read / write performance of 2.8 M / 720K - all with a typical power consumption south of 16 W. Additionally, the support for some of NVMe features such as software-enabled flash (SEF) and zoned name space (ZNS) had helped Memblaze and Marvell to receive a 'Best of Show' award under the 'Most Innovative Customer Implementation' category.
DapuStor had their current lineup on display (including the Haishen H5000 series with the same Bravera SC5 controller). Additionally, the company had an unannounced proof-of-concept 61.44 TB QLC SSD on display. Despite the label carrying the Haishen5 series tag (its current members all use eTLC NAND), this sample comes with QLC flash.
DapuStor has already invested resources into implementing the flexible data placement (FDP) NVMe feature into the firmware of this QLC SSD. The company also had an interesting presentation session dealing with usage of CXL memory expansion to store the FTL for high-capacity enterprise SSDs - though this is something for the future and not related to any current product in the market.
Having established themselves within the Chinese market, both DapuStor and Memblaze are looking to expand in other markets. Having products with leading performance numbers and features in the eSSD growth segment will stand them in good stead in this endeavor.
Gallery: DapuStor and Memblaze Target Global Expansion with State-of-the-Art Enterprise SSDsAt FMS 2024, Phison devoted significant booth space to their enterprise / datacenter SSD and PCIe retimer solutions, in addition to their consumer products. As a controller / silicon vendor, Phison had historically been working with drive partners to bring their solutions to the market. On the enterprise side, their tie-up with Seagate for the X1 series (and the subsequent Nytro-branded enterprise SSDs) is quite well-known. Seagate supplied the requirements list and had a say in the final firmware before qualifying the drives themselves for their datacenter customers. Such qualification involves a significant resource investment that is possible only by large companies (ruling out most of the tier-two consumer SSD vendors).
Phison had demonstrated the Gen 5 X2 platform at last year's FMS as a continuation of the X1. However, with Seagate focusing on its HAMR ramp, and also fighting other battles, Phison decided to go ahead with the qualification process for the X2 process themselves. In the bigger scheme of things, Phison also realized that the white-labeling approach to enterprise SSDs was not going to work out in the long run. As a result, the Pascari brand was born (ostensibly to make Phison's enterprise SSDs more accessible to end consumers).
Under the Pascari brand, Phison has different lineups targeting different use-cases: from high-performance enterprise drives in the X series to boot drives in the B series. The AI series comes in variants supporting up to 100 DWPD (more on that in the aiDAPTIVE+ subsection below).
The D200V Gen 5 took pole position in the displayed drives, thanks to its leading 61.44 TB capacity point (a 122.88 TB drive is also being planned under the same line). The use of QLC in this capacity-focused line brings down the sustained sequential write speeds to 2.1 GBps, but these are meant for read-heavy workloads.
The X200, on the other hand, is a Gen 5 eTLC drive boasting up to 8.7 GBps sequential writes. It comes in read-centric (1 DWPD) and mixed workload variants (3 DWPD) in capacities up to 30.72 TB. The X100 eTLC drive is an evolution of the X1 / Seagate Nytro 5050 platform, albeit with newer NAND and larger capacities.
These drives come with all the usual enterprise features including power-loss protection, and FIPS certifiability. Though Phison didn't advertise this specifically, newer NVMe features like flexible data placement should become part of the firmware features in the future.
100 GBps with Dual HighPoint Rocket 1608 Cards and Phison E26 SSDsThough not strictly an enterprise demo, Phison did have a station showing 100 GBps+ sequential reads and writes using a normal desktop workstation. The trick was installing two HighPoint Rocket 1608A add-in cards (each with eight M.2 slots) and placing the 16 M.2 drives in a RAID 0 configuration.
HighPoint Technology and Phison have been working together to qualify E26-based drives for this use-case, and we will be seeing more on this in a later review.
aiDAPTIV+ Pro Suite for AI TrainingOne of the more interesting demonstrations in Phison's booth was the aiDAPTIV+ Pro suite. At last year's FMS, Phison had demonstrated a 40 DWPD SSD for use with Chia (thankfully, that fad has faded). The company has been working on the extreme endurance aspect and moved it up to 60 DWPD (which is standard for the SLC-based cache drives from Micron and Solidigm).
At FMS 2024, the company took this SSD and added a middleware layer on top to ensure that workloads remain more sequential in nature. This drives up the endurance rating to 100 DWPD. Now, this middleware layer is actually part of their AI training suite targeting small business and medium enterprises who do not have the budget for a full-fledged DGX workstation, or for on-premises fine-tuning.
Re-training models by using these AI SSDs as an extension of the GPU VRAM can deliver significant TCO benefits for these companies, as the costly AI training-specific GPUs can be replaced with a set of relatively low-cost off-the-shelf RTX GPUs. This middleware comes with licensing aspects that are essentially tied to the purchase of the AI-series SSDs (that come with Gen 4 x4 interfaces currently in either U.2 or M.2 form-factors). The use of SSDs as a caching layer can enable fine-tuning of models with a very large number of parameters using a minimal number of GPUs (not having to use them primarily for their HBM capacity).
Intel has divested its entire stake in Arm Holdings during the second quarter, raising approximately $147 million. Alongside this, Intel sold its stake in cybersecurity firm ZeroFox and reduced its holdings in Astera Labs, all as part of a broader effort to manage costs and recover cash amid significant financial challenges.
The sale of Intel's 1.18 million shares in Arm Holdings, as reported in a recent SEC filing, comes at a time when the company is struggling with substantial financial losses. Despite the $147 million generated from the sale, Intel reported a $120 million net loss on its equity investments for the quarter, which is a part of a larger $1.6 billion loss that Intel faced during this period.
In addition to selling its stake in Arm, Intel also exited its investment in ZeroFox and reduced its involvement with Astera Labs, a company known for developing connectivity platforms for enterprise hardware. These moves are in line with Intel's strategy to reduce costs and stabilize its financial position as it faces ongoing market challenges.
Despite the divestment, Intel's past investment in Arm was likely driven by strategic considerations. Arm Holdings is a significant force in the semiconductor industry, with its designs powering most mobile devices, and, for obvious reasons, Intel would like to address these. Intel and Arm are also collaborating on datacenter platforms tailored for Intel's 18A process technology. Additionally, Arm might view Intel as a potential licensee for its technologies and a valuable partner for other companies that license Arm's designs.
Intel's investment in Astera Labs was also a strategic one as the company probably wanted to secure steady supply of smart retimers, smart cable modems, and CXL memory controller, which are used in volumes in datacenters and Intel is certainly interested in selling as many datacenter CPUs as possible.
Intel's financial struggles were highlighted earlier this month when the company released a disappointing earnings report, which led to a 33% drop in its stock value, erasing billions of dollars of capitalization. To counter these difficulties, Intel announced plans to cut 15,000 jobs and implement other expense reductions. The company has also suspended its dividend, signaling the depth of its efforts to conserve cash and focus on recovery. When it comes to divestment of Arm stock, the need for immediate financial stabilization has presumably taken precedence, leading to the decision.
Earlier this month, AMD launched the first two desktop CPUs using their latest Zen 5 microarchitecture: the Ryzen 7 9700X and the Ryzen 5 9600X. As part of the new Ryzen 9000 family, it gave us their latest Zen 5 cores to the desktop market, as AMD actually launched Zen 5 through their mobile platform last month, the Ryzen AI 300 series (which we reviewed).
Today, AMD is launching the remaining two Ryzen 9000 SKUs first announced at Computex 2024, completing the current Ryzen 9000 product stack. Both chips hail from the premium Ryzen 9 series, which includes the flagship Ryzen 9 9950X, which has 16 Zen 5 cores and can boost as high as 5.7 GHz, while the Ryzen 9 9900X has 12 Zen 5 cores and offers boost clock speeds of up to 5.6 GHz.
Although they took slightly longer than expected to launch, as there was a delay from the initial launch date of July 31st, the full quartet of Ryzen 9000 X series processors armed with the latest Zen 5 cores are available. All of the Ryzen 9000 series processors use the same AM5 socket as the previous Ryzen 7000 (Zen 4) series, which means users can use current X670E and X670 motherboards with the new chips. Unfortunately, as we highlighted in our Ryzen 7 9700X and Ryzen 5 9600X review, the X870E/X870 motherboards, which were meant to launch alongside the Ryzen 9000 series, won't be available until sometime in September.
We've seen how the entry-level Ryzen 5 9600X and the mid-range Ryzen 7 9700X perform against the competition, but it's time to see how far and fast the flagship Ryzen 9 pairing competes. The Ryzen 9 9950X (16C/32T) and the Ryzen 9 9900X (12C/24T) both have a higher TDP (170 W/120 W respectively) than the Ryzen 7 and Ryzen 5 (65 W), but there are more cores, and Ryzen 9 is clocked faster at both base and turbo frequencies. With this in mind, it's time to see how AMD's Zen 5 flagship Ryzen 9 series for desktops performs with more firepower, with our review of the Ryzen 9 9950X and Ryzen 9 9900 processors.
G.Skill on Tuesday introduced its ultra-low-latency DDR5-6400 memory modules that feature a CAS latency of 30 clocks, which appears to be the industry's most aggressive timings yet for DDR5-6400 sticks. The modules will be available for both AMD and Intel CPU-based systems.
With every new generation of DDR memory comes an increase in data transfer rates and an extension of relative latencies. While for the vast majority of applications, the increased bandwidth offsets the performance impact of higher timings, there are applications that favor low latencies. However, shrinking latencies is sometimes harder than increasing data transfer rates, which is why low-latency modules are rare.
Nonetheless, G.Skill has apparently managed to cherry-pick enough DDR5 memory chips and build appropriate printed circuit boards to produce DDR5-6400 modules with CL30 timings, which are substantially lower than the CL46 timings recommended by JEDEC for this speed bin. This means that while JEDEC-standard modules have an absolute latency of 14.375 ns, G.Skill's modules can boast a latency of just 9.375 ns – an approximately 35% decrease.
G.Skill's DDR5-6400 CL30 39-39-102 modules have a capacity of 16 GB and will be available in 32 GB dual-channel kits, though the company does not disclose voltages, which are likely considerably higher than those standardized by JEDEC.
The company plans to make its DDR5-6400 modules available both for AMD systems with EXPO profiles (Trident Z5 Neo RGB and Trident Z5 Royal Neo) and for Intel-powered PCs with XMP 3.0 profiles (Trident Z5 RGB and Trident Z5 Royal). For AMD AM5 systems that have a practical limitation of 6000 MT/s – 6400 MT/s for DDR5 memory (as this is roughly as fast as AMD's Infinity Fabric can operate at with a 1:1 ratio), the new modules will be particularly beneficial for AMD's Ryzen 7000 and Ryzen 9000-series processors.
G.Skill notes that since its modules are non-standard, they will not work with all systems but will operate on high-end motherboards with properly cooled CPUs.
The new ultra-low-latency memory kits will be available worldwide from G.Skill's partners starting in late August 2024. The company did not disclose the pricing of these modules, but since we are talking about premium products that boast unique specifications, they are likely to be priced accordingly.
Samsung had quietly launched its BM1743 enterprise QLC SSD last month with a hefty 61.44 TB SKU. At FMS 2024, the company had the even larger 122.88 TB version of that SSD on display, alongside a few recorded benchmarking sessions. Compared to the previous generation, the BM1743 comes with a 4.1x improvement in I/O performance, improvement in data retention, and a 45% improvement in power efficiency for sequential writes.
The 128 TB-class QLC SSD boasts of sequential read speeds of 7.5 GBps and write speeds of 3 GBps. Random reads come in at 1.6 M IOPS, while 16 KB random writes clock in at 45K IOPS. Based on the quoted random write access granularity, it appears that Samsung is using a 16 KB indirection unit (IU) to optimize flash management. This is similar to the strategy adopted by Solidigm with IUs larger than 4K in their high-capacity SSDs.
A recorded benchmark session on the company's PM9D3a 8-channel Gen 5 SSD was also on display.
The SSD family is being promoted as a mainstream option for datacenters, and boasts of sequential reads up to 12 GBps and writes up to 6.8 GBps. Random reads clock in at 2 M IOPS, and random writes at 400 K IOPS.
Available in multiple form-factors up to 32 TB (M.2 tops out at 2 TB), the drive's firmware includes optional support for flexible data placement (FDP) to help address the write amplification aspect.
The PM1753 is the current enterprise SSD flagship in Samsung's lineup. With support for 16 NAND channels and capacities up to 32 TB, this U.2 / E3.S SSD has advertised sequential read and write speeds of 14.8 GBps and 11 GBps respectively. Random reads and writes for 4 KB accesses are listed at 3.4 M and 600 K IOPS.
Samsung claims a 1.7x performance improvement and a 1.7x power efficiency improvement over the previous generation (PM1743), making this TLC SSD suitable for AI servers.
The 9th Gen. V-NAND wafer was also available for viewing, though photography was prohibited. Mass production of this flash memory began in April 2024.
A few years back, the Japanese government's New Energy and Industrial Technology Development Organization (NEDO ) allocated funding for the development of green datacenter technologies. With the aim to obtain up to 40% savings in overall power consumption, several Japanese companies have been developing an optical interface for their enterprise SSDs. And at this year's FMS, Kioxia had their optical interface on display.
For this demonstration, Kioxia took its existing CM7 enterprise SSD and created an optical interface for it. A PCIe card with on-board optics developed by Kyocera is installed in the server slot. An optical interface allows data transfer over long distances (it was 40m in the demo, but Kioxia promises lengths of up to 100m for the cable in the future). This allows the storage to be kept in a separate room with minimal cooling requirements compared to the rack with the CPUs and GPUs. Disaggregation of different server components will become an option as very high throughput interfaces such as PCIe 7.0 (with 128 GT/s rates) become available.
The demonstration of the optical SSD showed a slight loss in IOPS performance, but a significant advantage in the latency metric over the shipping enterprise SSD behind a copper network link. Obviously, there are advantages in wiring requirements and signal integrity maintenance with optical links.
Being a proof-of-concept demonstration, we do see the requirement for an industry-standard approach if this were to gain adoption among different datacenter vendors. The PCI-SIG optical workgroup will need to get its act together soon to create a standards-based approach to this problem.
At FMS 2024, the technological requirements from the storage and memory subsystem took center stage. Both SSD and controller vendors had various demonstrations touting their suitability for different stages of the AI data pipeline - ingestion, preparation, training, checkpointing, and inference. Vendors like Solidigm have different types of SSDs optimized for different stages of the pipeline. At the same time, controller vendors have taken advantage of one of the features introduced recently in the NVM Express standard - Flexible Data Placement (FDP).
FDP involves the host providing information / hints about the areas where the controller could place the incoming write data in order to reduce the write amplification. These hints are generated based on specific block sizes advertised by the device. The feature is completely backwards-compatible, with non-FDP hosts working just as before with FDP-enabled SSDs, and vice-versa.
Silicon Motion's MonTitan Gen 5 Enterprise SSD Platform was announced back in 2022. Since then, Silicon Motion has been touting the flexibility of the platform, allowing its customers to incorporate their own features as part of the customization process. This approach is common in the enterprise space, as we have seen with Marvell's Bravera SC5 SSD controller in the DapuStor SSDs and Microchip's Flashtec controllers in the Longsys FORESEE enterprise SSDs.
At FMS 2024, the company was demonstrating the advantages of flexible data placement by allowing a single QLC SSD based on their MonTitan platform to take part in different stages of the AI data pipeline while maintaining the required quality of service (minimum bandwidth) for each process. The company even has a trademarked name (PerformaShape) for the firmware feature in the controller that allows the isolation of different concurrent SSD accesses (from different stages in the AI data pipeline) to guarantee this QoS. Silicon Motion claims that this scheme will enable its customers to get the maximum write performance possible from QLC SSDs without negatively impacting the performance of other types of accesses.
Silicon Motion and Phison have market leadership in the client SSD controller market with similar approaches. However, their enterprise SSD controller marketing couldn't be more different. While Phison has gone in for a turnkey solution with their Gen 5 SSD platform (to the extent of not adopting the white label route for this generation, and instead opting to get the SSDs qualified with different cloud service providers themselves), Silicon Motion is opting for a different approach. The flexibility and customization possibilities can make platforms like the MonTitan appeal to flash array vendors.
One of the core challenges that Rapidus will face when it kicks off volume production of chips on its 2nm-class process technology in 2027 is lining up customers. With Intel, Samsung, and TSMC all slated to offer their own 2nm-class nodes by that time, Rapidus will need some kind of advantage to attract customers away from its more established rivals. To that end, the company thinks they've found their edge: fully automated packaging that will allow for shorter chip lead times than manned packaging operations.
In an interview with Nikkei, Rapidus' president, Atsuyoshi Koike, outlined the company's vision to use advanced packaging as a competitive edge for the new fab. The Hokkaido facility, which is currently under construction and is expecting to begin equipment installation this December, is already slated to both produce chips and offer advanced packaging services within the same facility, an industry first. But ultimately, Rapidus biggest plan to differentiate itself is by automating the back-end fab processes (chip packaging) to provide significantly faster turnaround times.
Rapidus is targetting back-end production in particular as, compared to front-end (lithography) production, back-end production still heavily relies on human labor. No other advanced packaging fab has fully automated the process thus far, which provides for a degree of flexibility, but slows throughput. But with automation in place to handle this aspect of chip production, Rapidus would be able to increase chip packaging efficiency and speed, which is crucial as chip assembly tasks become more complex. Rapidus is also collaborating with multiple Japanese suppliers to source materials for back-end production.
"In the past, Japanese chipmakers tried to keep their technology development exclusively in-house, which pushed up development costs and made them less competitive," Koike told Nikkei. "[Rapidus plans to] open up technology that should be standardized, bringing down costs, while handling important technology in-house."
Financially, Rapidus faces a significant challenge, needing a total of ¥5 trillion ($35 billion) by the time mass production starts in 2027. The company estimates that ¥2 trillion will be required by 2025 for prototype production. While the Japanese government has provided ¥920 billion in aid, Rapidus still needs to secure substantial funding from private investors.
Due to its lack of track record and experience of chip production as. well as limited visibility for success, Rapidus is finding it difficult to attract private financing. The company is in discussions with the government to make it easier to raise capital, including potential loan guarantees, and is hopeful that new legislation will assist in this effort.
At FMS 2024, Kioxia had a proof-of-concept demonstration of their proposed a new RAID offload methodology for enterprise SSDs. The impetus for this is quite clear: as SSDs get faster in each generation, RAID arrays have a major problem of maintaining (and scaling up) performance. Even in cases where the RAID operations are handled by a dedicated RAID card, a simple write request in, say, a RAID 5 array would involve two reads and two writes to different drives. In cases where there is no hardware acceleration, the data from the reads needs to travel all the way back to the CPU and main memory for further processing before the writes can be done.
Kioxia has proposed the use of the PCIe direct memory access feature along with the SSD controller's controller memory buffer (CMB) to avoid the movement of data up to the CPU and back. The required parity computation is done by an accelerator block resident within the SSD controller.
In Kioxia's PoC implementation, the DMA engine can access the entire host address space (including the peer SSD's BAR-mapped CMB), allowing it to receive and transfer data as required from neighboring SSDs on the bus. Kioxia noted that their offload PoC saw close to 50% reduction in CPU utilization and upwards of 90% reduction in system DRAM utilization compared to software RAID done on the CPU. The proposed offload scheme can also handle scrubbing operations without taking up the host CPU cycles for the parity computation task.
Kioxia has already taken steps to contribute these features to the NVM Express working group. If accepted, the proposed offload scheme will be part of a standard that could become widely available across multiple SSD vendors.
Western Digital's BiCS8 218-layer 3D NAND is being put to good use in a wide range of client and enterprise platforms, including WD's upcoming Gen 5 client SSDs and 128 TB-class datacenter SSD. On the external storage front, the company demonstrated four different products: for card-based media, 4 TB microSDUC and 8 TB SDUC cards with UHS-I speeds, and on the portable SSD front we had two 16 TB drives. One will be a SanDisk Desk Drive with external power, and the other in the SanDisk Extreme Pro housing with a lanyard opening in the case.
All of these are using BiCS8 QLC NAND, though I did hear booth talk (as I was taking leave) that they were not supposed to divulge the use of QLC in these products. The 4 TB microSDUC and 8 TB SDUC cards are rated for UHS-I speeds. They are being marketed under the SanDisk Ultra branding.
The SanDisk Desk Drive is an external SSD with a 18W power adapter, and it has been in the market for a few months now. Initially launched in capacities up to 8 TB, Western Digital had promised a 16 TB version before the end of the year. It appears that the product is coming to retail quite soon. One aspect to note is that this drive has been using TLC for the SKUs that are currently in the market, so it appears unlikely that the 16 TB version would be QLC. The units (at least up to the 8 TB capacity point) come with two SN850XE drives. Given the recent introduction of the 8 TB SN850X, an 'E' version with tweaked firmware is likely to be present in the 16 TB Desk Drive.
The 16 TB portable SSD in the SanDisk Extreme housing was a technology demonstration. It is definitely the highest capacity bus-powered portable SSD demonstrated by any vendor at any trade show thus far. Given the 16 TB Desk Drive's imminent market introduction, it is just a matter of time before the technology demonstration of the bus-powered version becomes a retail reality.
When you buy a retail computer CPU, it usually comes with a standard cooler. However, most enthusiasts find that the stock cooler just does not cut it in terms of performance. So, they often end up getting a more advanced cooler that better suits their needs. Choosing the right cooler isn't a one-size-fits-all deal – it is a bit of a journey. You have to consider what you need, what you want, your budget, and how much space you have in your setup. All these factors come into play when picking out the perfect cooler.
When it comes to high-performance coolers, Noctua is a name that frequently comes up among enthusiasts. Known for their exceptional build quality and superb cooling performance, Noctua coolers have been a favorite in the PC building community for years. A typical Noctua cooler will be punctuated by incredibly quiet fans and top-notch cooling efficiency overall, which has made them ideal for overclockers and builders who want to keep their systems running cool and quiet.
In this review, we'll be taking a closer look at the NH-D15 G2 cooler, the successor to the legendary NH-D15. This cooler comes with a hefty price tag of $150 but promises to deliver the best performance that an air cooler can currently achieve. The NH-D15 G2 is available in three versions: one standard version as well as two specialized variants – LBC (Low Base Convexity) and HBC (High Base Convexity). These variants are designed to make better contact with specific CPUs; the LBC is recommended for AMD AM5 processors, while the HBC is tailored for Intel LGA1700 processors, mirroring the slightly different geometry of their respective heatspeaders. Conversely, the standard version is an “one size fits all” approach for users who care more about long-term compatibility over squeezing out every ounce of potential the cooler has.
Kioxia's booth at FMS 2024 was a busy one with multiple technology demonstrations keeping visitors occupied. A walk-through of the BiCS 8 manufacturing process was the first to grab my attention. Kioxia and Western Digital announced the sampling of BiCS 8 in March 2023. We had touched briefly upon its CMOS Bonded Array (CBA) scheme in our coverage of Kioxial's 2Tb QLC NAND device and coverage of Western Digital's 128 TB QLC enterprise SSD proof-of-concept demonstration. At Kioxia's booth, we got more insights.
Traditionally, fabrication of flash chips involved placement of the associate logic circuitry (CMOS process) around the periphery of the flash array. The process then moved on to putting the CMOS under the cell array, but the wafer development process was serialized with the CMOS logic getting fabricated first followed by the cell array on top. However, this has some challenges because the cell array requires a high-temperature processing step to ensure higher reliability that can be detrimental to the health of the CMOS logic. Thanks to recent advancements in wafer bonding techniques, the new CBA process allows the CMOS wafer and cell array wafer to be processed independently in parallel and then pieced together, as shown in the models above.
The BiCS 8 3D NAND incorporates 218 layers, compared to 112 layers in BiCS 5 and 162 layers in BiCS 6. The company decided to skip over BiCS 7 (or, rather, it was probably a short-lived generation meant as an internal test vehicle). The generation retains the four-plane charge trap structure of BiCS 6. In its TLC avatar, it is available as a 1 Tbit device. The QLC version is available in two capacities - 1 Tbit and 2 Tbit.
Kioxia also noted that while the number of layers (218) doesn't compare favorably with the latest layer counts from the competition, its lateral scaling / cell shrinkage has enabled it to be competitive in terms of bit density as well as operating speeds (3200 MT/s). For reference, the latest shipping NAND from Micron - the G9 - has 276 layers with a bit density in TLC mode of 21 Gbit/mm2, and operates at up to 3600 MT/s. However, its 232L NAND operates only up to 2400 MT/s and has a bit density of 14.6 Gbit/mm2.
It must be noted that the CBA hybrid bonding process has advantages over the current processes used by other vendors - including Micron's CMOS under array (CuA) and SK hynix's 4D PUC (periphery-under-chip) developed in the late 2010s. It is expected that other NAND vendors will also move eventually to some variant of the hybrid bonding scheme used by Kioxia.
Following Intel’s run of financial woes and Raptor Lake chip stability issues, the company could use some good news on a Friday. And this week they’re delivering just that, with the first version of the eagerly awaited microcode fix for desktop Raptor Lake processors – as well as the first detailed explanation of the underlying issue.
The new microcode release, version 0x129, is Intel’s first stab at addressing the elevated voltage issue that has seemingly been the cause of Raptor Lake processor degradation over the past year and a half. Intel has been investigating the issue all year, and after a slow start, in recent weeks has begun making more significant progress, identifying what they’re calling an “elevated operating voltage” issue in high-TDP desktop Raptor Lake (13th & 14th Generation Core) chips. Back in late July the company was targeting a mid-August release date for a microcode patch to fix (or rather, prevent) the degradation issue, and just ahead of that deadline, Intel has begun shipping the microcode to their motherboard partners.
Even with this new microcode, however, Intel is not done with the stability issue. Intel is still investigating whether it’s possible to improve the stability of already-degraded processors, and the overall tone of Intel’s announcement is very much that of a beta software fix – Intel won’t be submitting this specific microcode revision for distribution via operating system updates, for example. So even if this microcode is successful in stopping ongoing degradation, it seems that Intel hasn’t closed the book on the issue entirely, and that the company is presumably working towards a fix suitable for wider release.
Capping At 1.55v: Elevated Voltages Beget Elevated VoltagesSo just what does the 0x129 microcode update do? In short, it caps the voltage of affected Raptor Lake desktop chips at a still-toasty (but in spec) 1.55v. As noted in Intel’s previous announcements, excessive voltages seem to be at the cause of the issue, so capping voltages at what Intel has determined is the proper limit should prevent future chip damage.
The company’s letter to the community also outlines, for the first time, just what is going on under the hood with degraded chips. Those chips that have already succumbed to the issue from repeated voltage spikes have deteriorated in such a way that the minimum voltage needed to operate the chip – Vmin – has increased beyond Intel’s original specifications. As a result, those chips are no longer getting enough voltage to operate.
Seasoned overclockers will no doubt find that this is a familiar story, as this is one of the ways that overclocked processors degrade over time. In those cases – as it appears to be with the Raptor Lake issue – more voltage is needed to keep a chip stable, particularly in workloads where the voltage to the chip is already sagging.
And while all signs point to this degradation being irreversible (and a lot of RMAs in Intel’s future), there is a ray of hope. If Intel’s analysis is correct that degraded Raptor Lake chips can still operate properly with a higher Vmin voltage, then there is the possibility of saving at least some of these chips, and bringing them back to stability.
This “Vmin shift,” as Intel is calling it, is the company’s next investigative target. According to the company’s letter, they are aiming to provide updates by the “end of August.”
In the meantime, Intel’s eager motherboard partners have already begun releasing BIOSes with the new microcode, with ASUS and MSI even jumping the gun and sending out BIOSes before Intel had a chance to properly announce the microcode. Both vendors are releasing these as beta BIOSes, reflecting the general early nature of the microcode fix itself. And while we expect most users will want to get this microcode in place ASAP to mitigate further damage on affected chips, it would be prudent to treat these beta BIOSes as just that.
Along those lines, as noted earlier, Intel is only distributing the 0x129 microcode via BIOS updates at this time. This microcode will not be coming to other systems via operating system updates. At this point we still expect distribution via OS updates to be the end game for this fix, but for now, Intel isn’t providing a timeline or other guidance for when that might happen. So for PC enthusiasts, at least, a BIOS update is the only way to get it for now.
Performance Impact: Generally Nil – But Not AlwaysFinally, Intel’s message also provides a bit of guidance on the performance impact of the new microcode, based on their internal testing. Previously the company has indicated that they expected no significant performance impact, and based on their expanded testing, by and large this remains the case. However, there are going to be some workloads that suffer from performance regressions as a result.
So far, Intel has found a couple of workloads where they are seeing regressions. This includes PugetBench GPU Effects Score and, on the gaming side of matters, Hitman 3: Dartmoor. Otherwise, virtually everything else Intel has tested, including common benchmarks like Cinebench, and major games, are not showing performance regressions. So the overall outcome of the fix is not quite a spotless recovery, but it’s also not leading to widespread performance losses, either.
As for AnandTech, we’ll be digging into this on our own benchmark suite as time allows. We have one more CPU launch coming up next week, so there’s no shortage of work to be done in the next few days. (Sorry, Gavin!)
Intel’s Full Statement Intel is currently distributing to its OEM/ODM partners a new microcode patch (0x129) for its Intel Core 13th/14th Gen desktop processors which will address incorrect voltage requests to the processor that are causing elevated operating voltage.At FMS 2024, Phison gave us the usual updates on their client flash solutions. The E31T Gen 5 mainstream controller has already been seen at a few tradeshows starting with Computex 2023, while the USB4 native flash controller for high-end PSSDs was unveiled at CES 2024. The new solution being demonstrated was the E29T Gen 4 mainstream DRAM-less controller. Phison believes that there is still performance to be eked out on the Gen 4 platform with a low-cost DRAM-less solution.
Phison NVMe SSD Controller Comparison E31T E29T E27T E26 E18 Market Segment Mainstream Consumer High-End Consumer ManufacturingCompared to the E27T, the key update is the use of a newer LDPC engine that enables better SSD lifespan as well as compatibility with the latest QLC flash, along with additional power optimizations.
The company also had a U21 USB4 PSSD reference design (complete with a MagSafe-compatible casing) on display, along with the usual CrystalDiskMark benchmark results. We were given to understand that PSSDs based on the U21 controller are very close to shipping into retail.
Phison has been known for taking the lead in introducing SSD controllers based on the latest and greatest interface options - be it PCIe 4.0, PCIe 5.0, or USB4. The competition is usually in the form of tier-one vendors opting for their in-house solution, or Silicon Motion stepping in a few quarters down the line after the market takes off with a more power-efficient solution. With the E29T, Phison is aiming to ensure that they still have a viable play in the mainstream Gen 4 market with their latest LDPC engine and supporting the highest available NAND flash speeds.
Under the CHIPS & Science Act, the U.S. government provided tens of billions of dollars in grants and loans to the world's leading maker of chips, such as Intel, Samsung, and TSMC, which will significantly expand the country's semiconductor production industry in the coming years. However, most chips are typically tested, assembled, and packaged in Asia, which has left the American supply chain incomplete. Addressing this last gap in the government's domestic chip production plans, these past couple of weeks the U.S. government signed memorandums of understanding worth about $1.5 billion with Amkor and SK hynix to support their efforts to build chip packaging facilities in the U.S.
Amkor to Build Advanced Packaging Facility with Apple in MindAmkor plans to build a $2 billion advanced packaging facility near Peoria, Arizona, to test and assemble chips produced by TSMC at its Fab 21 near Phoenix, Arizona. The company signed a MOU that offers $400 million in direct funding and access to $200 million in loans under the CHIPS & Science Act. In addition, the company plans to take advantage of a 25% investment tax credit on eligible capital expenditures.
Set to be strategically positioned near TSMC's upcoming Fab 21 complex in Arizona, Amkor's Peoria facility will occupy 55 acres and, when fully completed, will feature over 500,000 square feet (46,451 square meters) of cleanroom space, more than twice the size of Amkor's advanced packaging site in Vietnam. Although the company has not disclosed the exact capacity or the specific technologies the facility will support, it is expected to cater to a wide range of industries, including automotive, high-performance computing, and mobile technologies. This suggests the new plant will offer diverse packaging solutions, including traditional, 2.5D, and 3D technologies.
Amkor has collaborated extensively with Apple on the vision and initial setup of the Peoria facility, as Apple is slated to be the facility's first and largest customer, marking a significant commitment from the tech giant. This partnership highlights the importance of the new facility in reinforcing the U.S. semiconductor supply chain and positioning Amkor as a key partner for companies relying on TSMC's manufacturing capabilities. The project is expected to generate around 2,000 jobs and is scheduled to begin operations in 2027.
SK hynix to Build HBM4 in the U.S.This week SK hynix also signed a preliminary agreement with the U.S. government to receive up to $450 million in direct funding and $500 million in loans to build an advanced memory packaging facility in West Lafayette, Indiana.
The proposed facility is scheduled to begin operations in 2028, which means that it will assemble HBM4 or HBM4E memory. Meanwhile, DRAM devices for high bandwidth memory (HBM) stacks will still be produced in South Korea. Nonetheless, packing finished HBM4/HBM4E in the U.S. and possibly integrating these memory modules with high-end processors is a big deal.
In addition to building its packaging plant, SK hynix plans to collaborate with Purdue University and other local research institutions to advance semiconductor technology and packaging innovations. This partnership is intended to bolster research and development in the region, positioning the facility as a hub for AI technology and skilled employment.
As Intel looks to streamline its business operations and get back to profitability in the face of weak revenues and other business struggles, nothing is off the table as the company looks to cut costs into 2025 – not even Intel’s trade shows. In an unexpected announcement this afternoon, Intel has begun informing attendees of its fall Innovation 2024 trade show that the event has been postponed. Previously scheduled for September of this year, Innovation is now slated to take place at some point in 2025.
Innovation is Intel’s regular technical showcase for developers, customers, and the public, and is the successor to the company’s legendary IDF show. In recent years the show has been used to deliver status updates on Intel’s fabs, introduce new client platforms like Panther Lake, launch new products, and more.
But after 3 years of shows, the future of Innovation is up in the air, as Intel has officially postponed the show – and with a less-than-assuring commitment to when it may return.
In a message posted on the Innovation 2024 website (registration required), and separately sent out via email, Intel announced the postponement of the show. In lieu of the show, Intel still plans on holding smaller developer events.
Innovation 2024 UpdateSeparately, in a statement sent to PCMag, the company cited its current financial situation, and that they “are having to make some tough decisions as we continue to align our cost structure and look to assess how we rebuild a sustainable engine of process technology leadership.”
While Intel had not yet published a full agenda for the now-delayed show, Innovation 2024 was expected to be a major showcase for Intel’s Lunar Lake and Arrow Lake client processors, both of which are due this fall. Arrow Lake in particular is Intel’s lead product for their 20A process node – their first node implementing RibbonFETs and PowerVia backside power delivery – so its launch will be an important moment for the company. And while the postponement of Innovation won’t impact those launches, it means that Intel won’t have access to the same stage or built-in audience that comes with hosting your own trade show. Never mind the lost opportunities for software developers, who are the core audience for the show.
Officially, the show is just postponed. But given the lead time needed to reserve the San Jose Convention Center and similar venues, it’s unclear whether Intel will be able to host a show before the second half of 2025 – at which point we’d be closer to Innovation 2025, making Innovation 2024 de facto cancelled.
In the meantime, the company has already announced that they’ll be launching Lunar Lake at IFA in Germany in September. So that remains the next big trade show for Intel’s client chip group.
Microchip recently announced the availability of their second PCIe Gen 5 enterprise SSD controller - the Flashtec 5016. Like the 4016, this is also a 16-channel controller, but there are some key updates:
Microchip's enterprise SSD controllers provide a high level of flexibility to SSD vendors by providing them with significant horsepower and accelerators. The 5016 includes Cortex-A53 cores for SSD vendors to run custom applications relevant to SSD management. However, compared to the Gen4 controllers, there are two additional cores in the CPU cluster. The DRAM subsystem includes ECC support (both out-of-band and inline, as desired by the SSD vendor).
At FMS 2024, the company demonstrated an application of the neural network engines embedded in the Gen5 controllers. Controllers usually employ a 'read-retry' operation with altered read-out voltages for flash reads that do not complete successfully. Microchip implemented a machine learning approach to determine the read-out voltage based on the health history of the NAND block using the NN engines in the controller. This approach delivers tangible benefits for read latency and power consumption (thanks to a smaller number of errors on the first read).
The 4016 and 5016 come with a single-chip root of trust implementation for hardware security. A secure boot process with dual-signature authentication ensures that the controller firmware is not maliciously altered in the field. The company also brought out the advantages of their controller's implementation of SR-IOV, flexible data placement, and zoned namespaces along with their 'credit engine' scheme for multi-tenant cloud workloads. These aspects were also brought out in other demonstrations.
Microchip's press release included quotes from the usual NAND vendors - Solidigm, Kioxia, and Micron. On the customer front, Longsys has been using Flashtec controllers in their enterprise offerings along with YMTC NAND. It is likely that this collaboration will continue further using the new 5016 controller.
Since its first sighting, Herobrine has been considered one of Minecraft's biggest icons, an ever-present watcher and a "never-to-be-found" entity.
Well, at least that was how it was supposed to be, as many fans have since taken the task of bringing the legend to life upon themselves. Here's how you can summon Herobrine in Minecraft.
How to spawn Herobrine in MinecraftYou can only summon Herobrine in Minecraft through external mods, with the Java-exclusive Lunar Eclipse Studios' From The Fog Mod being our favorite. The mod will see Herobrine stalk you in horror-movie-like fashion, and can be installed by following the steps below, first revealed by the mod team themselves. Before you ask, yes, the mod works on multiplayer.
Now that you have successfully installed Lunar Eclipse Studios' mod and created a new world, Herobrine will begin noticeably stalking you within three in-game days. If you are impatient, you can bypass the 3-day timer and get your jumpscares from the get-go by building the classic Herobrine shrines below. To light it up, use a Flint and Steel.
Image by DestructoidYou can make the shrine on the left with 2x Block of Gold and 2x Netherrack, as well as the one on the right by using 9x Blocks of Gold as its base, 1x Netherrack for the altar, and 4x Redstone Torches. Using the in-game code /function fromthefog:admin/config also allows you to bypass the three-day timer and adjust other Herobrine settings, including how often he can show up.
How to get Blocks of Gold, Netherrack, and Redstone Torches in MinecraftIf you don't want to start your game on Creative Mode, you can get your hands on Netherrack by mining it from the Nether with any type of pickaxe. The Blocks of Gold and Redstone Torches can then be acquired by doing the following:
In the case you don't mind using codes, you can enter Creative mode and get all of the above materials without any effort by using /gamemode creative. Once you are done or if you started on Creative, you can then switch to Survival mode by typing /gamemode survival. The codes will only be available if you enabled their use while creating your world. If on a multiplayer server, you must also be the creator or have been given permission.
The post How to spawn Herobrine in Minecraft (with mods) appeared first on Destructoid.
One of Warzone's biggest challenges is starting without your loadout. But there's a clever trick to get around this without spending cash at the Buy Station or risking it all for a Supply Drop. Here's how to use the free loadout glitch in Warzone.
Warzone free loadout glitch, explainedWith the release of Black Ops 6 and Warzone Season 3 Reloaded, a new glitch emerged, dropping your loadout from the pre-game lobby. I've tested it myself, and it should work with any challenge, including the psychedelic High Trip Resurgence. When the round begins, you first want to touch down in an area with no players nearby. Everyone usually gathers around one spot in the pre-game phase, so head in the opposite direction.
You should also stick to a destination along the flight path. Open your map and guide your Operator toward the noticeable line. It'll help you later when it's time to load in, getting you to the right spot during the drop off. As long as there are no players nearby and you're near the flight path, pick any spot and note down your location. It's crucial to remember exactly where you were, as this is where you'll find your loadout when the round begins.
Screenshot by DestructoidI recommend setting yourself up in a hidden spot if another player tries to grab your gear. Once you're in place, wait for the timer to run out. You don't need to die or do anything that special; standing still is all it really takes for the glitch to work.
Since Warzone's maps are so large, taking a screenshot of your exact location is a good idea. Then, when the match begins and the action ramps up, drop into that same spot. Your loadout should be floating there, letting you start the game fully equipped—no extra steps needed. You might also come across other players' loadouts from the pre-game, so keep an eye out for additional gear.
Screenshot by DestructoidUnfortunately, the glitch doesn't always work if the loadouts don't appear at all. You can try again in your next match or press the reload interaction before the timer runs out to activate it. If it still doesn't work, the Warzone free loadout glitch may have been patched. Tricks like this often come and go, but usually return with future updates. Give it a try; if it fails, you may have to get your loadout the old-fashioned way.
The post How to use Warzone free loadout glitch appeared first on Destructoid.
Whenever there's a discussion on the next GOTY candidate, the conversation would always end with, "This could win, but it could all change with Grand Theft Auto 6." With GTA 6 officially delayed, that line no longer holds. The spotlight's wide open, and the race for the crown begins.
2025 has already thrown a ton of heavy-hitters our way, and we're not even halfway through the year. Sure, the obvious Triple-A titles might take the win, but let's not forget how GOTY has shown love to those indie gems. So, here are our picks for the top contenders—based only on the ones already launched (I wish GTA 6 could be in the mix, but hey, at least we got a release date).
Kingdom Come: Deliverance 2 Image via Warhorse StudiosWhen I first played Kingdom Come: Deliverance 2, I was ready to toss my controller after wrestling with its realistic mechanics. But once I dug deeper, I realized how magnificent this game truly is (and yes, I am a little embarrassed I got so worked up). It's certainly challenging, with its intricate swordplay and the fact that everyone—seriously, everyone—wants to kill you. But that same realism makes it a top contender for Game of the Year 2025. You really feel like you've stepped into a medieval world.
After you get the hang of things, though, it's just pure fun. Every NPC line was so wild that I turned around, asking, "What the heck did you just say?" The whimsical situations Henry stumbles into make every day feel like a new adventure. I've barely even scratched the surface of the endless, bizarre scenarios Kingdom Come: Deliverance 2 has to offer.
Lost Records: Bloom & Rage Image via Don't NodDon't Nod games were a cornerstone of my teenage years, with Life is Strange shining brightly in my gaming memories. Now, as an adult (if you can call me that), the developers have done it again with Lost Records: Bloom and Rage. Set in the '90s, it evokes the nostalgia of classic mystery films I devoured in my youth, the kind that pulls you in so deep you can't help but binge through to unravel their secrets. But in this case, it's not just a movie; it's as if you're living it yourself.
The story is nothing short of spectacular, which, given Don't Nod's past brilliance, comes as no surprise. Conversations between the girls can get a little awkward, an intentional touch reflecting the character's teenage naiveté. There's also a fascinating back-and-forth between their past and present selves, reminding me of Yellowjackets as you try to piece together the mysteries of Velvet Cove and what really happened there.
Avowed Image via Obsidian EntertainmentAlthough I've never been deeply immersed in fantasy RPGs, Avowed felt like the perfect entry point—accessible to newcomers yet rich enough to satisfy longtime fans. Set in the world of the beloved Pillars of Eternity series, it honors that legacy while confidently forging its own path. The combat system is a true delight, letting you mix weapons and magic in combinations you'd never expect. I never thought I'd wield a grimoire in one hand and a gun in the other, yet in this strange and stunning world, it feels completely natural. That's the magic of Avowed; it embraces the unexpected.
The world is a spectacle, glowing with vibrant colors that feel pulled from a dream. And the Companions? They're more than just tagalongs. With sharp personalities and real skill in a fight, they stand beside you every step of the way, not just as support but as essential allies who earn their place in the journey.
The Elder Scrolls 4: Oblivion Remastered Image via Bethesda Game Studios and VirtuosThere's always been a debate about whether remakes or remasters should be considered for Game of the Year. That conversation has resurfaced with The Elder Scrolls IV: Oblivion Remastered, which took the gaming world by surprise with its unexpected shadow drop. While opinions may differ, it could very well earn a spot among 2025's top contenders.
The visual overhaul brings the 2005 classic into the modern era, but it's not just about looks. Oblivion Remastered captures the spirit of the original and adds even more depth. It still stands as one of the most beloved RPGs of all time, with rewarding progression and approachable mechanics that welcome even those new to the genre. And if it doesn't make the final GOTY list, maybe it's time to consider a dedicated category for remakes and remasters.
Assassin's Creed: Shadows Image via UbisoftWhile Assassin's Creed: Mirage quietly slipped by, Shadows arrived with confidence and purpose. It's one of the best Assassin's Creed games I've played, offering a memorable dual-perspective experience through Yasuke, a powerful samurai, and Naoe, a swift and precise shinobi. Shadows stand out because their stories are intertwined rather than separated. In many games, especially within the series, you're asked to choose one character. Here, you experience both lives, with moments of connection that feel genuine, whether through shared conversations or simply sitting down for a drink together.
Their distinct playstyles open up feudal Japan in exciting and varied ways, from direct combat to stealthy infiltration. And, as always with Assassin's Creed, it's grounded in history, blending discovery and storytelling into one unforgettable journey. Shadows also brings back that classic AC gameplay with Naoe's stealthy takedowns, but if you're feeling bold, you can switch gears and go in guns blazing with Yasuke.
Monster Hunter Wilds Image via CapcomEven months after Monster Hunter Wilds debuted, I still find myself returning to hunt down a few more colossal beasts. It's the kind of game that never loses its charm, regardless of whether you're hunting solo or teaming up with a group of fellow hunters online. With 14 weapon types, there's no shortage of ways to tailor your playstyle, ensuring you find the perfect tool for the job. The combat feels exhilarating as you take down massive creatures that continuously adapt their tactics as you progress.
Wielding the Dual Blades, I couldn't help but feel like Levi Ackerman from Attack on Titan, spinning through the air in a dance of deadly precision. And just when you think you've conquered Monster Hunter Wilds, the endgame kicks it up a notch. I love an approach like this, where the end is merely the beginning, opening up new side quests and challenges that keep the thrill alive.
South of Midnight Image via Compulsion GamesAfter the intensity of Monster Hunter Wilds and Kingdom Come: Deliverance 2, South of Midnight's serene narrative felt like a breath of fresh air. Set in the Deep South and presented in stunning stop-motion, every environment felt like a living, breathing painting. I often found myself pausing just to admire the intricate details. But what truly resonated with me was the deeply moving story told through the eyes of Hazel, the protagonist, and the colorful cast of characters she meets along the way.
It's a raw, emotional journey, with each chapter pulling at my heartstrings more than the last. Through glimpses of memories and the struggles of those she encounters, Hazel embarks on a deeply personal quest to find her mother. While narratives with multiple threads can often feel overwhelming, South of Midnight strikes the perfect balance, connecting you with each character's journey. On top of that, the combat and traversal mechanics are a joy to use, as Hazel's string-like magic lets her weave through enemies and glide effortlessly across the world.
Blue Prince Image via DogubombBlue Prince came out of nowhere, but it's a welcome surprise I couldn't put down. Even if you're an avid puzzle player, I doubt you've encountered one like this before. The game challenges you to navigate an ever-shifting labyrinth within a mansion, where the puzzles change daily, demanding new strategies with each turn. Every time I thought I had a handle on things, a new roadblock would throw me for a loop, keeping me on my toes. Although there are moments of repetition, where I'd stumble upon rooms I'd already explored, there are days that feel incredibly addictive, getting closer to the elusive Room 46.
It's likely the most challenging puzzle game I've ever encountered, especially when solving one room connects to others around it. Yet, it's not the kind of difficulty that makes you want to ragequit. Instead, it became a test of patience and wit, an intriguing mystery I was determined to solve. Because of this, Blue Prince fans have already begun contending for it as Game of the Year 2025, and it very well might turn out to be true.
Split Fiction Image via Hazelight StudiosWith the success of It Takes Two and A Way Out, Hazelight Studios has firmly established itself as a master of couch co-op gaming. Split Fiction takes that legacy even further, blending two vastly different genres—sci-fi and fantasy—into one seamless and exhilarating adventure. This unique combination creates an experience that keeps you and your friends or family engaged, laughing, and strategizing together. The game's quirky moments, like when you and your co-op partner become hot dogs, only make the experience even more entertaining.
Considering It Takes Two won Game of the Year in 2021, who's to say another Hazelight title can't claim the crown? When director Josef Fares was asked about Split Fiction's GOTY potential, he joked, "Not if GTA 6 comes out." Now that Grand Theft Auto 6 has been delayed, anything is possible.
Clair Obscur: Expedition 33 Image via Sandfall InteractiveIf I were to choose my top pick for Game of the Year 2025, Clair Obscur: Expedition 33 would sit proudly at the top of my list. In fact, it might even secure a spot in my personal top 10 games of all time. I've never encountered a prologue quite as captivating as Expedition 33; within just 30 minutes, I was utterly drawn into the world, the characters, and the haunting tale of the Paintress. The stakes are incredibly high, as the Paintress targets different age groups each year, and this installment focuses on those who are 33.
Everything about Clair Obscur: Expedition 33 feels like pure artistry, from its evocative soundtrack to its mesmerizing landscape. As someone who's never been particularly fond of turn-based RPGs, this game completely shifted my perspective, making the genre inviting for newcomers like me. I cherished almost every moment of this game, though a few grinding sections did cause some frustration. Still, it would be intriguing to see an indie game of this caliber rise to claim the GOTY 2025 title.
The year isn't over yet, and there's still room for surprises. With the Nintendo Switch 2 set to launch, we can expect some hit new titles. There are also strong contenders like Ghost of Yotei and Death Stranding: On the Beach. It's anyone's game, but who do you think will take home the crown?
The post With GTA 6’s delay, the 2025 GOTY race just got a whole lot more competitive. Who’s leading the race? appeared first on Destructoid.
The Left Foot Forward is the latest premium evolution in EA FC 25, and you can spend a hefty amount of coins to upgrade a card of your choice.
All RW cards are eligible to be used in this evolution, provided they meet the other requirements. This guide will help you make the best decision possible when it comes to using a card to receive the upgrades.
EA FC 25 Left Foot Forward Evolution requirementsHere are the requirements of the Left Foot Forward Evolution in EA FC 25.
There are five levels of upgrades, and here are the requirements.
Level 1 upgrades
Level 2 upgrades
Level 3 upgrades
Level 4 upgrades
Level 5 upgrades
Level 1 upgrade conditions
Level 2 upgrade conditions
Level 3 upgrade conditions
Level 4 upgrade conditions
Level 5 upgrade conditions
Here are some of the best players to use in this evolution. There are more than 10,000 cards to choose from.
While these are all great options, make sure to check your club for any potential contenders, including evo chains.
Which cards should you use in the What a Mensch Evolution?This is a perfect evolution for improving one of your attackers. The price is slightly on the steeper side of things, but it can significantly upgrade the selected card. The boosts are great, and you get three playstyle+. The offered playstyles are pretty good as well. This would have been an excellent evolution had it been free. However, 125,000 coins isn't that steep if you want a new RW in your squad.
The post Left Foot Forward EA FC 25 Evolution: Best players to use appeared first on Destructoid.
The Bend It Like Dec evolution is the first free option available for EA FC 25 players as part of Premier League TOTS campaign, and you can upgrade a card of your choice.
This evolution is meant for CDM items. It offers overall boosts, stat rises, new playstyle+, and roles. What makes it great is the fact that all of it is available for free, and this guide will help you make the best decision possible.
EA FC 25 Bend It Like Dec Evolution requirementsHere are the requirements of the Bend It Like Dec Evolution in EA FC 25.
There are five levels of upgrades, and here are the requirements.
Level 1 upgrades
Level 2 upgrades
Level 3 upgrades
Level 4 upgrades
Level 5 upgrades
Level 1 upgrade conditions
Level 2 upgrade conditions
Level 3 upgrade conditions
Level 4 upgrade conditions
Level 5 upgrade conditions
Here are some of the best players to use in this evolution. There are more than 25,000 cards to choose from.
While these are all great options, check your club for any potential contenders, including evo chains.
Which cards should you use in the Bend It Like Dec EvolutionThis is a perfect evolution for upgrading a CDM in your club. If you have the Regista evolution available, chain the two. That will increase the overall upgrades you can apply to a card for free (Regista also doesn't require any coins). However, the Bend It Like Dec is still a must-complete evolution, since it is free and offers great boosts.
The post Bend It Like Dec EA FC 25 Evolution: Best players to use appeared first on Destructoid.
Did you know you can get training from Jedis and the Sith in Fortnite's Star Wars Galactic Battle season? Although this won't involve any classes or one-on-one combat, you'll get to enter mysterious training gates and come out with powerful Lightsabers to use for the rest of your match.
What are these mysterious Training Rift Gates? How do you find them? What do they do? We're here to answer all of these questions and more. Let's talk about Training Rift Gates in Fortnite Chapter 6, Season 3, including how to find them and what they do.
Table of contentsTraining Rift Gates will appear in your Fortnite matches after the first storm circle passes. They'll appear as red and blue Lightsaber icons on your map, indicating the two different factions they represent. Red icons are Sith Training Rift Gates, while blue ones are for the Jedi Order.
Screenshot by DestructoidThe spawn locations for these Training Rift Gates are entirely random. You can have several Sith gates in one round, only to find three Jedi Order gates the next. Similarly, they may be clustered in one spot or scattered around the map. Any player can access them, so watch your map after the first storm circle passes to ensure you get to the gate before others beat you to it.
How to enter Training Rift Gates in Fortnite Star Wars Galactic BattleAt first, you won't spot any Training Rift Gates at these locations, even if you arrive right on top of the map's icon. Instead, you'll spot Rey or Darth Sidious holograms, depending on which faction gate you find. Talk to them to enter a Rift gate automatically, rewarding you with a blue or a red Lightsaber. Every Lightsaber comes with a fast-hitting regular attack, a block mechanic, and a Force Jump that acts as a double jump ability.
Screenshot by DestructoidEach variant also has a unique mechanic, with Jedi Lightsabers having Force Push to push enemies away from you and Sith versions having Force Lightning that launches a lightning attack at your foes. Which type you use depends on personal preference and how many gates are available in your Fortnite round.
Use these gates quickly if you want to get your hands on a Lightsaber. Once someone opens a portal and claims their Lightsaber, the gate will disappear, preventing other players from using it. Since there are only a few portals per match, you may miss out on getting a Lightsaber if you wait too long to visit Rey and Darth Sidious.
Opening Training Rift Gates is also helpful if you're trying to complete Fortnite's weekly quests or Alignment missions during Chapter 6, Season 3. Alignment quests, in particular, provide consistent XP if you can finish their tasks, letting you quickly raise your account level and progress through Fortnite's Battle Pass. You may not be able to finish an objective every match, but any progress helps, especially if you work on other Alignment tasks or story quests along the way.
The post How to find Training Rift Gates in Fortnite Chapter 6, Season 3 appeared first on Destructoid.
Fortnite Chapter 6, season 3 marks the beginning of the first Star Wars-themed content in the popular BR title, and it won't be available for an infinite period.
The new season has plenty of exciting content for players to explore. This includes a new battle pass, LEGO pass, NPCs, and more to explore as you clear the seasonal content. But first, it's important to know the end date of the current season since you won't want to miss out on any of the available rewards.
Fortnite Chapter 6, season 3 end dateThe new season began earlier on May 2 as scheduled, following a routine update. As of writing, you can enjoy a lot of Star Wars-themed content. Some of the planned items are expected to arrive at a later date. For now, you can enjoy plenty of quests and unlock rewards across the battle and the LEGO passes.
Like all seasonal content, the Star Wars-themed activities will be available for a limited time. Unless there are any changes in the original plans, you'll be able to enjoy the quests until June 7. This also applies to both the LEGO pass and the battle pass of Chapter Six, season three. The ending date can be seen in the following screenshot, which indicates when the passes will be removed.
This is a relatively shorter season, which will last for slightly more than a month. Epic had previously announced the shorter duration, but there's plenty of great content to explore over the next month.
Screenshot via DestructoidI have also added a countdown timer for your convenience. It will end at the same time as the season itself, which will help you keep track of how long the content will be available.
All major contents of Fortnite Chapter 6, Season 3The new season might be a shorter one, but there's no reason to be disappointed. Here are some of the major highlights of the new season.
There's plenty to enjoy, so make sure to earn as much XP as possible to get all the available rewards on offer.
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The second batch of TOTS players are available in EA FC 25, and Week 2 has begun with an absolute bang.
There are about 50 new cards that you can find in packs, with Premier League being the league in focus. Additionally, EA Sports has also included the WSL, along with the EFL as the minor league. Let's quickly take a look at all the cards available as part of the TOTS promo for the second week.
All Premier League TOTS players in EA FC 25 Player Name Position Overall Nikola Milenkovic CB 92 Antonee Robinson LB 92 Bukayo Saka RW 93 Chris Wood ST 93 Bruno Fernandes CAM 94 Kerkez LB 94 Alexis Mac Allister CDM 94 Matheus Cunha CAM 94 Matz Sels GK 94 Trent Alexander-Arnold RB 94 Gabriel Megalhaes CB 95 Ryan Gravenberch CDM 95 Cole Palmer CAM 95 William Saliba CB 95 Erling Haaland ST 96 Alexander Isak ST 96 Declan Rice CM 96 Mohamed Salah RW 97 Virgil Van Dijk CB 97 All WSL TOTS players in EA FC 25 Player Name Position Overall Bright CB 92 Clinton CM 92 Fowler RW 93 Tullis-Joyce GK 93 McCabe LB 94 Bronze RB 95 Le Rissier CB 95 Nusken CDM 95 Mariona LM 96 Russo ST 96 Shaw ST 97 All EFL TOTS players in EA FC 25 Player Name Position Overall Allen CB 92 Kelman ST 92 Hamer LM 93 James RM 93 Stansfield ST 93 Struijk CB 93 Esteve CB 94 Trafford GK 94 Borja Sainz LM 95 Junior Firpo LB 95 Tanaka CDM 96 All Ligue 1 TOTS players in EA FC 25 Name Position Overall Denis Zakaria CDM 91 Pierre Emile Hojberg CM 92 Akliouche RM 92 Andrey Santos CM 92 Marquinhos CB 93 Adrien Rabiot CAM 93 Jonathan David ST 93 Jonathan Clauss RB 93 Geronimo Rulli GK 94 Corentin Tolisso CM 94 Guessand RW 94 Alex Sandro CB 94 Ryan Cherki RM 95 Pacho CB 95 Vitinha CM 95 Nuno Mendes LB 95 Bradley Barcola LW 96 Joao Neves CM 96 Ousmane Dembele ST 97 All Arkema Premiere League TOTS players in EA FC 25 Name Position Overall Nnadozie GK 91 Bussy LM 92 Grace Geyoro CM 93 Sofie Svava LB 94 Vanessa Gilles CB 94 Wendie Renard CB 95 Sakina Karchaoui LM 95 Dumornay ST 95 Mateo ST 96 Chawinga LW 96 Horan CAM 97 All Eredivisie TOTS players in EA FC 25 Name Position Overall Jorel Hato LB 91 Malik Tillman CAM 91 Remko Pasveer GK 92 Lukk de Jong ST 93 Bosko Sutalo CB 93 David Hancko CB 93 Oliver Antman RW 94 Kenneth Taylor CM 94 Oliver Boscagli CB 95 Noa Lang LW 95 Calvin Steijn CAM 96Once we have more TOTS players in Ultimate Team, we will add them to this guide. The teams mentioned here could still get more cards as part of SBCs. Additionally, the lists only include players who have found a position on their respective TOTS starting lineups. There are also extra items, such as TOTS Highlights and Honorable Mentions, to watch out for.
The post All EA FC 25 TOTS players (Week 2 – Premier League) appeared first on Destructoid.
The Fortnite Star Wars Galactic Battle season has brought plenty of unique gameplay features to the island. One of the more complex systems is Alignment, and it's a crucial one to understand.
This system is a great way to earn XP and unlock special gameplay effects and abilities you otherwise don't have access to. It ties in quite well with the overarching storyline present in all Star Wars content, too, so if you're a fan, you'll love this feature. Here's what Alignment is and how it works in Fortnite.
Table of contentsAlignment essentially refers to the light side and dark side of the force in Fortnite. These two battling paths are at the core of every Star Wars project, and they're now fundamental for shaping what happens to the Fortnite island, too.
It's sort of similar to Outlaw Keycards and the hidden Black Market rooms from Chapter Six, season three, since all features related to it are not unlocked right away. Instead, they become available as the season progresses and players contribute progress to either side.
How to change your Alignment in FortniteYou can change your Alignment by tackling specific Alignment quests for either the light side or the dark side. There are many quests for both sides, so there are lots of unique tasks you can work on. You'll also need to know how to progress your light and dark alignment.
Alignment rewards in FortniteIt's too early to know the full scope of Alignment rewards in Fortnite, but some of them include unlocking new options available for purchase from NPCs, such as the ability to trade shields for health and Storm Forecast access.
We'll learn more about what rewards are available through this feature as the season progresses and community goals are met, so we'll add all rewards here when they become available.
Screenshot by Destructoid Which Alignment should you choose in Fortnite?It doesn't seem to really matter which Alignment you choose in Fortnite. The perks associated with each one appear to be granted to all players once the community goals are met, although there may be additional benefits we haven't discovered yet. We'll continue testing and update this article with all details we discover.
At the time of writing, the only major differences between the Alignments seem to be the end community rewards. The light side seems to unlock a perk related to the Storm Forecast ability, while the dark side seems to allow certain NPCs to grant you health in exchange for shields.
For now, I ultimately recommend working on both Alignments to earn the most XP possible and experience everything the Star Wars season has to offer. I've been working on both with no issues so far, so feel free to try the light side and the dark side if you aren't sure which one is right for you.
You may only be able to choose one side once you get 20 quests done for one of them, so once you get close to having this many tasks done, choose your last one carefully. It's not possible to get 20 done yet, so we don't know whether or not you have to lock in a side when you do. To be on the safe side, pick whichever option you prefer for your 20th task, just in case it locks you out of the other side.
The post What is Alignment in Fortnite Chapter 6, season 3? appeared first on Destructoid.
Fortnite's Star Wars Galactic Battle season introduces an alignment system directly impacting gameplay mechanics. You even gain experience points per quest, earning hundreds of thousands of XP if you finish the entire list. Here's a complete list of every Alignment quest you'll find during Fortnite Chapter 6, Season 3.
Table of contentsBelow is a list of every Alignment quest you'll find during Fortnite Chapter 6, Season 3, organized by faction:
Light Side Alignment questsWe'll continue updating this list as we discover more Alignment quests.
Screenshot by DestructoidAlthough each Alignment has 20 stages, each requiring ten quests, many of their objectives will repeat with each passing week. Each quest rewards you with 3,000 XP, gaining well over 100,000 XP if you finish all 20 stages. This doesn't include the extra XP you get from your personal Alignment quests and the "progress your Light or Dark alignment" weekly mission.
What is Personal Alignment in Fortnite?Each time you complete a Light or Dark Side quest, you'll gain progress in your Personal Alignment. Finishing every Alignment mission rewards you with 10,000 extra XP per side, giving you up to 20,000 experience points towards the Chapter 6, Season 3 Battle Pass. Finishing five also completes the "progress your Light or Dark alignment" weekly mission, giving 30,000 additional XP.
What is Community Alignment in Fortnite?Community Alignment is the overall progress Fortnite's community has made toward these quests. The more quests the community finishes, the higher the percentages will go. Once they reach 100 percent, various effects will happen that directly impact gameplay.
At the time of writing, these effects are unknown. The icons next to each quest indicate something related to XP and storms, which could suggest increased XP rates and storm circles changing in some way. Only time will tell how they unfold.
The post All Alignment quests and how to complete them in Fortnite Chapter 6, Season 3 appeared first on Destructoid.
For months, Grand Theft Auto 6 was set for a 2025 release. While Rockstar hadn't announced an exact date, that's changed as of May 2, 2025. Unfortunately, there's some bad news for anyone looking to play in 2025.
When is GTA 6 releasing?Rockstar confirmed GTA 6 will launch on May 26, 2026. While Rockstar previously planned for a Fall 2025 release window, it has since delayed the game's launch to nearly halfway through next year.
This confirmation originated from an official news article released on Rockstar's site. It immediately sets the tone by stating that GTA 6 will launch on May 26, 2026. They didn't divulge the cause of the delay, but it can range from wanting to fine-tune its quality to unknown complications.
Image via Rockstar Games
The original window for GTA 6's Fall 2025 launch date came from Take-Two Interactive’s 2Q25 earnings report. Take-Two, the parent company of Rockstar Games, explicitly mentioned this was the release window for the game. With that in mind, the original expectation for GTA 6's launch was sometime between September 22 and December 21, 2025. It even had high odds of releasing in late October or early November based on past Take-Two release dates and other major releases like Borderland 4, Pokémon Legends: Z-A, and Call of Duty coming out at similar times.
No confirmed date for GTA 6’s second trailerThere’s no official word on when the second GTA 6 trailer will drop. While there have been trailer two rumors and predictions, the truth is that every time you search for trailer leaks, someone will have a theory about why it’s coming out "in the next two weeks"—no matter when you check. Rockstar's announcement about GTA 6's delay to May 26 also didn't include any additional images, gameplay information, or trailers, so it can appear any day now.
Eventually, someone will guess correctly and claim they were right, but that’s likely just because they predicted it every month until it finally happened. So, for now, you can choose which rumor to believe in or wait for Rockstar to release the trailer when they're ready. All we have so far is the first GTA 6 trailer.
At the time of writing, there's no word on whether any subsequent delays or cancellations will occur. We'll keep this story updated with official information based on Take-Two’s and Rockstar’s announcements.
The post GTA 6 official release date and trailers appeared first on Destructoid.
The Chapter Six, season three battle pass has lots of epic Star Wars items you can earn in Fortnite. It's a shorter season than usual, though, so if you're eager to claim all of them, you may want to use the best XP maps to make the process easier.
Maps that are devoted solely to farming lots of XP get flagged and removed by Epic Games fairly quickly, so what we've listed here are the best creative maps that are both fun to play and highly rewarding. There are lots of unique ones you can try, so here are the best XP maps for Fortnite Chapter Six, season three.
Table of contents Best XP maps for Fortnite Star Wars Galactic Battle 50 Fashion Show Screenshot by DestructoidBy far my favorite map for XP farming in this season and every other one is 50 Fashion Show. If you're a fan of dress-up games or just enjoy putting together unique outfit combinations, this is the map for you.
In each round, your goal is to create the best look for the randomized theme. The first round is based on your Outfit, Pickaxe, and Back Bling. If you make it through the first round, the second round then challenges you to perform an Emote that matches the theme. The third and final round is focused on showing off your Glider.
You earn XP for simply participating and getting farther in the game without being voted out or playing as the judge and deciding which looks make it. To earn as much XP as possible, though, you need to interact with the many boxes and presents that can be found around each room. All of them reward additional XP, and it adds up really quickly.
70 Escape Room70 Escape Room is an elaborate series of unique escape rooms you have to navigate through. You get XP consistently for playing, and even more as you manage to unlock additional rooms. This is an especially great one to play with friends since it's a lot easier to solve the puzzles in each room with some help.
Island Tycoon Screenshot by DestructoidIf you're looking for a game more directly focused on XP farming, you may enjoy Island Tycoon. Follow the arrow pointing you towards placing a box for free, and once it's set up, just keep hitting it to earn XP. It adds up pretty quickly if you keep at it, and you can reload the game to start farming more if you stop earning it.
Star Wars Tales of the Underworld Watch PartyYou can enjoy some Star Wars festivities while farming XP by visiting the Star Wars Tales of the Underworld island. This special experience is mainly focused on allowing you to preview the show early and earn the Asajj Ventress Loading Screen, but there's also a surprisingly solid amount of XP you can get from playing on it.
XP is earned for collecting coins around the map, watching the entire show, staying on the island for specified times, performing combos, and battling enemy NPCs using Star Wars weapons. It's a fun way to still enjoy the special Star Wars season while farming lots of XP.
Lumberjack Heroes Screenshot by DestructoidIf you're looking for a fairly relaxing mode where progress is key, you may enjoy Lumberjack Heroes. In this map, wood is the premium currency, so you need to work on mining lots of it with your Pickaxe. Over time, you can use it to upgrade your abilities. Eventually, you'll also be able to find eggs and take on boss fights. There are plenty of quests to tackle along the way, and time passes quickly as you're focused on farming.
When you're done farming XP, there are plenty of other tasks you can tackle around the island. Next, you might want to work on discovering and completing story quests or finding and beating Captain Phasma.
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Fortnite's Star Wars Galactic Battle season is here, and with it comes several weekly quests that differ completely from previous seasons. Within the first week alone, we're asked to progress our Light or Dark alignment, but there's no immediate indicator of what this means.
Thankfully, once you learn this season's mechanics and additions, you'll know exactly how to finish this quest and get some XP. Let's talk about how to progress your Light or Dark alignment in Fortnite Chapter Six, season three.
How to progress your Light or Dark alignment in Fortnite Star Wars Galactic BattleProgressing your Light and Dark alignment in Fortnite requires completing Alignment quests. As you navigate to your quest menu, select the red and blue Alignment option to find a list of missions to complete. Here's a list of every quest type within this menu:
Your focus is to progress through your personal alignment by completing Embrace the Light and Turn to the Dark quests. Both count toward your weekly progression mission, so don't worry about only focusing on one. Each time you complete one of these tasks, your personal alignment will increase, directly linking to the "progress your Light or Dark alignment" quest.
Once you complete at least five Light or Dark Side Alignment quests, your personal progress will increase, followed by your finishing Fortnite's "progress your Light or Dark alignment" weekly objective. Completing this mission rewards you with 30,000 XP on top of what you earned from your Alignment tasks, giving you a nice boost through the Galactic Battle's Battle Pass.
Completing Embrace the Light Alignment questsThe key to completing Embrace the Light Alignment tasks is visiting the Resistance Base and Rebel Outposts and performing specific objectives outlined in your quest log. These can include searching containers, learning Light Side Force Abilities, and achieving travel distance at these locations, among other objectives. Each time you finish these tasks, you'll gain 3,000 XP and progress through your Light Side personal alignment.
Completing Turn to the Dark Alignment questsAlternatively, if you want to channel your inner Sith and turn to the Dark side, your destination is various First Order and Imperial Outposts around the map. Much like Light side objectives, you'll typically perform various activities at these locations, learn Dark Side Force Abilities, and discover POIs like Vader Samurai's Solitude. These two factions stay far away from each other, and it's up to you which you want to side with.
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Have you ever wanted to fly a plane around Fortnite's map? Fortnite's Star Wars Galactic season lets you control two different aircraft, including a very powerful X-Wing armed with guns that can easily knock out enemies in a few seconds.
Unsurprisingly, they won't appear out of loot chests or player drops as an item. Instead, you'll need to travel the map in search of these massive planes to fly around, destroy buildings, and earn a few eliminations. Here's how to find an X-Wing plane in Fortnite Chapter Six, season three.
Table of contentsYou can find X-Wing planes all around Fortnite's map, particularly at the Resistance Base and Outpost Enclave. Since they're large aircraft, you'll usually find them in open spots such as rooftops. If you don't see them here, there's a good chance another player came in and took them.
Screenshot by DestructoidAs you approach these POIs, look for large X-shaped planes outfitted with cannons. They'll initially look like decoration, but they're fully functional aircraft you can hop into and fly around. Better yet, you can shoot their guns and boost them forward for extra speed, making them fun to use.
X-Wing abilities and controls in Fortnite Star Wars Galactic BattleSince the X-Wing is a plane, its main controls involve flying around the map, using its throttles to glide into the air or descend, and launching attacks using your regular attack button. Here's a breakdown of the X-Wing's abilities:
Although it has no special abilities, it's a force to be reckoned with, especially if you're targeting opponents with no protection. You can very easily fly to a location, shoot with the X-Wing, and get a quick elimination before flying elsewhere. It's also much faster than most other vehicles, making it one of Fortnite's best traversal options.
Much like a car, the X-Wing also has durability that, once depleted, will cause the plane to explode and disappear. While this explosion won't kill you, it'll knock you out of the aircraft, forcing you to fight on foot again until you find another. However, it has well over 1,000 health, so it'll take a lot for it to fall.
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The Star Wars Galactic Update brings a fresh battle pass for Fortnite Chapter Six, season three players, and there are plenty of rewards to unlock.
The new pass is available in two different versions: free and paid. To avail yourself of the latter, you'll have to spend 1,000 V-Bucks. As expected, the fresh battle pass is heavily influenced by Star Wars, with highlights being the special outfits. This guide will provide you with all the information required for unlocking every available reward.
Complete list of Fortnite Star Wars battle pass itemsThe battle pass is divided into different pages, and you'll proceed gradually by earning seasonal XP. Each page has a total of seven rewards to obtain.
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Completing all seven pages of rewards will unlock a bonus page for players. The ultimate reward is the red-colored Chancellor Palpatine cosmetic skin, but you can get a host of bonus goodies as well. All skins include corresponding LEGO versions that can be used exclusively in the mode.
In terms of previous seasons, the latest pass is has smaller duration. It will be interesting to see how popular the new skins will be among the community.
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Fortnite Chapter Six, season three brings plenty of new NPCs that you can find across the new map in designated locations. They're all decently tricky to track down, so you may need some help finding all NPCs.
This season is completely Star Wars-themed, which means most of the characters you can meet are straight from a galaxy far, far away. NPCs in the new season work in the same way as they did in the past, and there are quite a few of them to find. Here are all NPC locations in Fortnite Chapter Six, season three.
All NPC locations in Fortnite Star Wars Galactic Battle Screenshot by DestructoidThe new Star Wars NPCs are spread all over the map, which will require you to travel to many distinct locations. For the start of the season, there are only five NPCs you can find across the map. More were confirmed to be arriving in the official Chapter Six, season three patch notes, so we'll add them here when they're released.
NPC Name Image Region Where to find Wookie Team Leader Masked Meadows Wookie Team Leader can be found right in the middle of the Masked Meadows text on the map, where you'll come across a compound. You can interact with her, but she doesn't offer any services. You can choose to get a special weapon from her in exchange for gold bars. General Grievous Masked Meadows You can find General Grievous to the north of Wookie Team Leader, located near a small compound. Follow the tracks, and you'll find him on top of a hill. You can use your shields to gain health from him if self-preservation is necessary. Poe Dameron Resistance Base Go to the compound located at the start of the Resistance Base text on the map, and you'll be able to find Poe near a circular structure. He doesn't offer any services, unfortunately, unlike General Grievous. Shadow Blade Hope Resistance Base Hope is located north of where Poe is, and you can also find an X-wing Fighter at this location. She offers services in exchange for Gold Bars. Vengeance Jones Resistance Base Vengeance Jones is located right by Shadow Blade Hope, and you can find him in the same compound.The NPC collection page has three additional NPC markers on the map. One is South of Resistance Base, one is northwest of Brutal Boxcars, and one is at Outpost Enclave. We visited all three locations, but didn't find any NPCs hanging around.
Chances are that these markers are for new characters who will be added to these locations in future updates, and we will update the information available on the table accordingly. We'll also keep searching around for them in the meantime, though, as NPCs sometimes don't appear exactly where they're supposed to be.
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Unlocking story quests in Fortnite Chapter Six, season three looks drastically different from every other season. You have to put in quite a bit of work to discover and complete story quests in the Star Wars season.
Story quests are one of the easiest ways to earn XP, and they're also essential for understanding what's going on in the overarching storyline. If this task has you stumped, here's how to discover and complete story quests in Fortnite Chapter Six, season three.
Discover and complete story quests in Fortnite Star Wars Galactic Battle Screenshot by DestructoidTo discover and complete story quests in Fortnite, you need to travel to the locations highlighted by green circles on your map and look for the objective marked with a diamond icon. The exact task you're looking for varies all around the island, so sometimes you're searching for an object, other times an NPC, and so on for all of the available quests.
You cannot work on any story quests until you interact with the right item or character to start them. Story quests are usually available on the quest page right away, but these ones challenge you to explore the island before you can start them.
Each quest is unique, so what you need to do to get them done varies. Some tasks ask you to pilot ships around the island while others send you on a scavenger hunt. All of them are focused on Star Wars gameplay, though, so be prepared to interact with some special seasonal features.
All discover story quests in Fortnite Star Wars Galactic BattleAll of the discover story quests are marked by a green circle on your map. In total, there are four quests you can find, so here's a breakdown of each one and where you need to visit to find them.
Each quest has a couple of steps to it, so they feel a bit longer than just one straightforward task you need to get done. Once you're done with these quests, there's a lot more you can work on around the island, like finding and beating Captain Phasma, testing out all weapons in Chapter Six, season three, and reviewing all battle pass rewards.
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If you want a fun weapon in Fortnite, the Star Wars Galactic Battles Lightsaber is what you need. These lightweight swords let your character rapidly swing them around to take out enemies quickly. They even have special abilities, depending on your alignment.
The difficult part is learning where to find them. Although you can get lucky and obtain a Lightsaber through player elimination drops, there are a few guaranteed spawns you can explore. Here's exactly how to find a Lightsaber during Fortnite Chapter Six, season three.
Table of contentsThere are three ways to find Lightsabers during Fortnite's Star Wars Galactic Battles season:
The best way to get one is to find Rey or Darth Sidious and join the Jedi or the Sith. Doing this rewards you with a Lightsaber of your chosen faction during the round, letting you use their respective abilities alongside your usual attacks. You can find them by looking for red and blue faction icons on your in-game map during a match.
Alternatively, you can loot Lightsabers off other players. While you're not guaranteed to get one with every elimination, there's a chance you'll find one if they have one in their inventory while fighting you. Your best bet is to look for people swinging Lightsabers around, particularly during fights with other players, to ensure you secure one after a swift defeat. Otherwise, you can try to get lucky and pick one up by fighting anyone you encounter throughout the match.
Your last option is heading down to Vader Samurai's Solitude to fight Darth Vader. Defeating him gives you a special Lightsaber with a unique ability, Force Saber Throw. But other players will likely contest this spot, so watch your surroundings as you approach this area.
Overall, this method differs from previous Fortnite seasons that required you to fight Darth Vader to get a Lightsaber. Nowadays, talking to the right people—or, in this case, holograms—is how you'll get one without much trouble. Fighting Darth Vader will reward you with a special Lightsaber, but doing so is completely optional.
All Lightsaber abilities in Fortnite Star Wars Galactic BattlesThe Lightsaber ability you gain depends on which faction you align yourself with during your Fortnite matches and whether you're using Darth Vader's version. All three Lightsaber types come with the following abilities:
If you join the Jedi and talk to Rey, you'll gain a blue Lightsaber and access to Force Push. For anyone looking to side with the Sith, speak to Darth Sidious to get a red Lightsaber instead alongside Force Lightning. While one is a defensive weapon that can knock opponents away, including off high ledges or into the storm, Force Lightning is an offensive attack intended to inflict extra damage to your foes. Similarly, Darth Vader's version grants you Force Saber Throw, letting you throw your Lightsaber at your enemies if you prefer a more chaotic fighting style.
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Fortnite's Star Wars collaboration event is officially here, and with it comes some mysterious story quests to discover. Unlike previous seasons, these quests are completely unknown, leaving us to find more information ourselves. Our first clue comes from Rebel Data Log Entries around the map.
Table of contents All Rebel Data Log Entry locations in Fortnite Star Wars Galactic BattleFour Rebel Data Log Entries are around Fortnite's Chapter Six, season three map. Here's a list of every location:
Once you find one Rebel Data Log Entry, the rest will appear on your map as quest markers, marking the beginning of your Chapter Six, season three Story Quest adventures. Each one gives you 30,000 account XP, bringing you one step closer to completing this season's battle pass. Let's dive deeper into each location.
Resistance Base Rebel Data Log Entry Screenshot by DestructoidThe first location on this list is right within the Resistance Base in the northwest corner of Fortnite's Map. Within the base is a terminal with a white exclamation mark icon above it, indicating it's part of a quest. Interacting with this will officially begin one of Fortnite's Star Wars story quests.
Southern Resistance Base Rebel Data Log Entry Screenshot by DestructoidOur second Rebel Data Log Entry terminal is directly south of the Resistance Base along one of the main roads. As you travel south from the Resistance Base, you'll pass a gas station before finding the terminal in the center of a three-way intersection.
Flooded Frogs Rebel Data Log Entry Screenshot by DestructoidNext up is our Flooded Frogs Rebel Data Log Entry terminal. As you travel to Flooded Frogs, look for another three-way intersection in the road directly south of the POI. The terminal is amongst some crates in this area.
Magic Mosses Rebel Data Log Entry Screenshot by DestructoidLast but not least is the Magic Mosses Rebel Data Log Entry terminal. Unlike the previous two, you'll find this one off the beaten path slightly, requiring you to travel southwest of Magic Mosses and northwest of Brutal Boxcars. You'll also see a terminal and parts for making a TIE Fighter if you want to fly around Fortnite's map in style.
Once you find all four Rebel Data Log Entry terminals, you'll complete the first of Fortnite's four Star Wars Galactic Battles quests, rewarding you with 120,000 total account XP toward this season's battle pass.
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The Genshin Impact 5.6 update will release soon and will introduce new characters, enemies, and events. But before the new version goes live, there will be a short maintenance period during which the servers will be down and you won't be able to log into the game.
In this article, you can find the complete Genshin Impact 5.6 maintenance schedule.
Genshin Impact 5.6 maintenance and server downtime scheduleAs per the usual update cycle, the Genshin Impact 5.6 update maintenance will begin on May 5 at 5pm CT. It's expected to last five hours, so it should end at 10pm CT. As mentioned, you won't be able to log into the game during the maintenance, so it is best if you complete any unfinished tasks or consume your Resin.
You can check out the version 5.6 maintenance starting and ending timings for different time zones below:
Time zone Maintenance times Pacific Time May 6 from 3pm to 8pm Eastern Time May 6 from 6pm to 11pm British Summer Time May 6 from 11pm to May 7 4am Central European Summer Time May 7 from 12am to 5am India Standard Time May 7 from 3:30am to 8:30am Japan Standard Time May 7 from 7am to 12pm Australian Eastern Standard Time May 7 from 8am to 1pm New Zealand Standard Time May 7 from 10am to 3pmOnce the maintenance ends, you can check your in-game mailbox to collect the compensation of 600 Primogems. Additionally, the first phase banners of Escoffier and Navia will be available.
https://twitter.com/GenshinImpact/status/1915767758144364544 Genshin Impact 5.6 update overviewHere's a list of things you can look forward to in the upcoming version 5.6 update:
While there's no map expansion in version 5.6, there's a lot of exciting new content, especially the new Archon Quest Interlude that will take us back to Mondstadt, the place where our journey began.
The post Genshin Impact 5.6 maintenance starting and ending times appeared first on Destructoid.
Originally slated for a fall 2025 release, GTA 6 has now officially been delayed to next year. The upside to this otherwise disappointing news for fans of the franchise is we now have an official release date: May 26, 2026.
The devs didn't have much to say about this change for now, but they shared insight into the main reason for it. In a statement posted on X (formerly Twitter), Rockstar Games said it needs "extra time to deliver at the level of quality [players] expect and deserve."
https://twitter.com/RockstarGames/status/1918265468076605706"We are very sorry that this is later than you expected," the devs added. "The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team."
GTA 6 is one of the most anticipated games of all time, so there's a lot of pressure to get it right, especially since the devs are hoping to "exceed" players' expectations with this release. They seem committed to delivering top quality with this launch, so to ensure it's up to their desired standards, they've chosen to move the release date by around half a year or so. We don't know precisely when it was slated for fall 2025, so this change is anywhere from seven to nine months different from when it should have originally launched.
Prior to this announcement, pretty much every other game release date change near the end of 2025 had everyone speculating that it was due to a confirmed GTA 6 release date that hadn't been revealed to the public just yet. The latest instance of this was Borderlands 4 pushing its release date up by two weeks.
This change is certainly an unfortunate one, but it does at least mean other games can freely launch at the end of the year without worrying about competing with GTA 6. It's also nice how we finally have a precise launch date to look forward to, since the speculations and theories about when it might be released can finally end.
Image via Rockstar GamesAlthough they didn't have a lot to say on this situation, the devs did end their statement by saying they're looking forward to sharing more information soon. This means we'll probably learn more about GTA 6 in the coming months leading up to its new official release date.
Hopefully, this also means we'll be getting another trailer sometime soon and some more information about what its release will look like, including revealing whether GTA 6 will be available on more platforms than what's already been revealed.
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Sequence of Solitude is a new 4-star Bow in Genshin Impact that you can obtain from the Whirling Waltz event in version 5.6. Luckily, the developers have also revealed the weapon's stats and materials.
You can find all the details about the new Sequence of Solitude and the best character who can use it in Genshin Impact.
Sequence of solitude stats and materials in Genshin Impact Stats and effectsBelow are all the stats and effects of the Sequence of Solitude at level 90 R1 in Genshin Impact:
Sequence of Solitude has a low Base ATK, which shouldn't be surprising since it is a 4-star weapon. Meanwhile, its second stat has a huge HP% bonus, so the number of characters who can use it is very limited. Furthermore, the Sequence of Solitude's passive effect lets the equipping unit deal an AoE DMG once every 15 seconds, which isn't great for a DPS unit.
Image via HoYoverse MaterialsListed below are all the materials you will need to farm to level up Sequence of Solitude in Genshin Impact:
You can obtain the Gear drops by defeating the Clockwork Meka enemies in Fontaine. Meanwhile, the Cold-Cracked Shellshard, Warm Back-Shell, and Blazing Primshell can be obtained by defeating the Furnace Shell Mountain Weasels in Natlan.
Lastly, the Ancient Chords are weapon ascension materials that you can only obtain from the Echoes of the Deep Tides domain on Monday, Thursday, and Sunday.
Best characters for the Sequence of Solitude Image via HoYoverseDiona and Sigewinne are the best characters who can use the Sequence of Solitude. Both are pretty decent healers who scale with HP, so the new 4-star Bow can be a good F2P option. Since Diona can also provide a shield that absorbs DMG based on her Max HP, the high HP bonus from the weapon's second stat will increase the team's survivability rate as well.
While Diona and Sigewinne aren't known for dealing good damage, the Sequence of Solitude's passive allows them to deal an AoE DMG once every 15 seconds, so it can be a nice bonus for them.
You can also give the new 4-star event Bow to Yelan since she's also an HP scaling unit. It won't be her best weapon, but it can work as a free-to-play option.
The post Genshin Impact Sequence of Solitude stats, materials, and best characters appeared first on Destructoid.
There are some formidable bosses you can take on around the island in Fortnite's Star Wars-themed Galactic Battle season. One of these bosses is Captain Phasma, the imposing leader of the First Order stormtroopers.
If you're looking to grab some of the best loot on the island, taking her down is essential. She's a fairly tricky foe to track down, though, so here's how to find and beat Captain Phasma in Fortnite Chapter Six, season three.
Table of contentsYou can find Captain Phasma inside the First Order Base. This location is heavily guarded by stormtroopers, so getting inside and tracking her down is a bit of a tough task. For the best odds of getting to her quickly and easily, enter through the large hangar door near the very north end of this location.
Captain Phasma always hangs out in the hangar area, so entering from this location is not only the easiest way to gain access to the base, but also the best way to find her. There are lots of stormtroopers around this area, but she's the only one with a silver suit and a long cape.
You can technically get to her through any of the doors at the First Order Base, but you'll meet a lot more enemy NPCs if you venture into this location from anywhere else. The hangar door near the north is wide open and easy to enter straight out of the battle bus, so it's always your best bet for finding her or otherwise infiltrating this location.
How to get Captain Phasma's Mythic F-11D Blaster and MedallionYou can get Captain Phasma's Mythic F-11D Blaster and Medallion by defeating her in combat at the First Order Base. Both items are dropped as soon as you eliminate her in battle. There's only one of each item in every round, so you either need to be the first player to eliminate her or defeat the player who was.
Screenshot by DestructoidCaptain Phasma is a fairly formidable enemy to go up against in combat, so make sure you have some solid loot before you take her on. The stormtroopers in the area also fight alongside her, so you'll generally be fighting more than one enemy at once.
To ensure you don't perish in battle, find the best weapons you can get before starting the fight. There are lots of weapons in the Chapter Six, season three loot pool, so you've got plenty of options for fighting her.
While you're fighting Captain Phasma, watch out for any explosives she may throw your way. During my first encounter with her, she launched me off the nearby cliff using an explosive, and I perished from the fall damage. Her regular shots aren't very strong, but her explosives are, so be cautious anytime you see her pull one out.
Screenshot by DestructoidIf you're looking for more Star Wars fun, you may want to review all battle pass items and all new locations. There are also some free items up for grabs this season, so be sure to unlock a First Order Stormtrooper skin and earn the Asajj Ventress Loading Screen from watching Star Wars Tales of the Underworld.
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During Fortnite's recurring updates, its servers will go under maintenance for a few hours before booting back up with fresh, new content. While you'll sometimes hop back into the game with zero issues, you may occasionally encounter Fortnite's Error 30005 message.
Fortunately, there are several easy fixes for this error. Let's dive into what causes Fortnite's Error 30005 and how to resolve it.
Table of contents What causes Fortnite Error Code 30005?Fortnite's Error 30005 typically has three main causes:
In most cases, server overload and attempting to log in while Fortnite is offline will cause this error. This mainly happens during major updates while the game's servers are offline, but it can happen during any major event or situation that causes server problems. In these cases, you won't be able to log in even if the servers appear online.
Screenshot by DestructoidThe other culprit is your anti-virus program conflicting with Fortnite's anti-cheat program. Since Fortnite has a built-in anti-cheat software, anything that blocks it will prevent you from playing, even if the servers are working normally.
How to fix Fortnite Error Code 30005The method you use to resolve Fortnite's Error 30005 will depend on its cause. Here are some steps you can take to fix this issue:
The easiest fix you can take is closing and reopening Fortnite and your Epic Games client. If you're trying to log into Fortnite during a major update and it's only been a few minutes since the servers came back online, this is a quick and easy solution that often works without many issues. Similarly, if the servers are still offline, check the official Epic Games server status page for updates on when they'll return.
If your version of Error 30005 is completely unrelated to a new update, you're most likely encountering anti-virus conflicts. In this case, the first solution is to close any anti-virus programs you currently have open before restarting Fortnite and attempting to log in. If this doesn't work, you can use Epic Games' support articles to find installation links for Fortnite's anti-virus program, Easy Anti-Cheat, or perform a clean boot in cases where nothing else works.
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Tower defense games are all about bringing the best units with you to the stage. Anime Rangers X is different from your usual TD games on Roblox. However, the same rule applies to it as well. So, we prepared the following Anime Rangers X (ARX) units tier list to help you choose which units to roll for and finally bring into battle with you.
Table of ContentsThe above Anime Rangers X (ARX) tier list ranks all units based on how good they are overall for the Story, Boss, and other stages. We tested units by letting them fight against the Easter Bunny boss without any traits, fully upgraded, and at the default maximum level (50). Then, we ranked every unit based on the following stats: HP, DPS, Range, Speed, Ability damage, and upgrade costs. As a rule of thumb, rarer and more expensive units in Anime Rangers X are stronger, and that is why most of them are at the top of the tier list.
Some ARX units have evolutions that significantly alter them. For example, the evolved version of Demon Slayer, which is an Epic unit, is one of the best units in the game. Thus, because these variations are so different, we included all of them in our Anime Rangers X units tier list. Below, you can find a list of every Secret, Mythic, and Legendary unit in ARX, along with their pros and cons.
Meta-Tier Units Unit Element and Type Pros & Cons Best Traits Dark + Excellent range DPS unitThere are several ways to get some of the units from our tier list in Anime Rangers X. The primary method is to summon units using Gems. Now, Secret units are obtainable through various game modes, such as Ranger Stages and limited Boss events. Secret units are very powerful in Anime Rangers X, so be prepared for a grind if you want to obtain any of them.
How to Earn Gems in Anime Rangers XYou can get Gems in Anime Rangers X basically everywhere. Here is a list of some methods through which you can obtain the most gems in ARX:
That sums up our Anime Rangers X (ARX) unit tier list. Now, you have an idea of what units to roll for. If you want to get on with that right away, make sure to claim some free Gems by redeeming Anime Rangers X codes.
Anime Rangers X Tier List FAQs What are the best units in Anime Rangers X?Currently, the best units are Fire Fist, Molten Phantom, Solar Fist, Eclipse Sorcerer, and Legendary Saiyan (Super).
How do you get Secret units in Anime Rangers X?You can get Secret units by completing Ranger Stages, being in the AFK lobby, and from limited Boss Battle events.
What are the best Mythic Units in Anime Rangers X?The best mythic ARX units are Molten Phantom, Legendary Saiyan (Super), Limitless Sorcerer (Infinite), and King of Shadows (Monarch)
What are the best units for beginners in Anime Rangers X?The best beginner Legendary units in ARX are Otaku, Silent Sting, Doctor Pirate, Shadow Reaver, and Light Admiral. The best epic units are Cyborg, Demon Slayer, and Hero on Wheels.
The post Ultimate Anime Rangers X Units Tier List [Easter x2] appeared first on Destructoid.
Fortnite Chapter Six, season three has finally started, and since its theme is based on Star Wars, we have a bunch of new locations, otherwise known as POIs, to explore around the island.
It can be tricky to figure out which map areas are new, so knowing ahead of time which locations are new makes finding them a lot easier. Here's everything you need to know about all of the new locations in Fortnite Star Wars Galactic Battle.
Table of contentsThere are four new locations in Fortnite Star Wars Galactic Battle:
Each of these four POIs has set bases on all four corners of the map. You have to travel around to the edges of the island to visit each one since they're all placed fairly far apart.
First Order BaseThe First Order Base is located on the top right corner (northeast of Pumped Power) and has replaced Demon’s Dojo. Just like the movies, it includes a hangar to repair damaged First Order TIE fighters.
You can enter this location in five different ways. But the ideal spot you must look out for is its utility shaft. This is its main point of weakness, making it the easiest way to get inside this base. If you can make it inside, you can take on Captain Phasma to claim her Medallion and Mythic blaster.
Image via Epic Games Resistance BaseThe Resistance Base is on the top left corner (west of Flooded Frogs), replacing Whiffy Wharf. It's an underground base where you can find X-wings, new weapons, and equipment that have been added to the loot pool.
Image via Epic Games Vader Samurai’s SolitudeVader Samurai’s Solitude is located on the bottom left corner (southwest of Canyon Crossing), replacing Shogun’s Solitude. Here, you have to deal with his stormtrooper samurai guards to get a chance to challenge the Sith Lord himself and acquire his lightsaber as a reward.
Image via Epic Games Outpost EnclaveThe Outpost Enclave is on the bottom right corner of the island (slightly south of Kappa Kappa Factory), replacing Hopeful Heights. It's a small sandy town home to lots of smuggling activity, and also has a large Sandcrawler situated nearby.
Image via Epic Games All POIs in the Fortnite Star Wars Galactic Battle mapThere are a total of 18 POIs in Fortnite Chapter Six, season three. Below, you can find the list of all locations you can visit throughout this season:
That's all for Fortnite Chapter Six, season three locations. Next, you might want to check out all the new, unvaulted, and vaulted weapons in this new season and review all battle pass rewards.
The post All new locations in Fortnite Chapter 6, season 3 appeared first on Destructoid.
The Star Wars Galactic Battle update has finally kicked off, setting Fortnite Chapter Six, season three in motion, and we have a ton of new weapons to explore.
"May the force be with you" is what you must say before using these, as the new loot pool has arrived from a galaxy, far, far away! On the other hand, some weapons have been moved into the vault and won't be available this season, while a handful have made their way out of the vault.
Table of contentsThe iconic weapon introduced with Fortnite Chapter Six, season three is the lightsaber. Apart from that, we have a bunch of blasters and ranged weapons with the Star Wars Galactic Battle update. Some of them will come right away on May 2, while others will come at a later date in the game.
Image by Epic GamesLike the movies and games, the lightsaber will have different colors to unlock. For example, you can train hologram Rey to get a Blue Lightsaber, which will come with the Force Push ability that can shove everything that's in front of you.
Here are all the new Star Wars weapons you can use in Fortnite Chapter Six, season three:
Along with these weapons, a Thermal Imploder utility has also been added that will deal explosive damage covering a large area, just like grenades.
All unvaulted weapons in Fortnite Star Wars Galactic BattleThree weapons have been unvaulted as well this season:
The E-11 and F-11 Blasters are the Classic Stormtrooper and First Order weapons.
All vaulted weapons in Fortnite Star Wars Galactic BattleThe following weapons have been moved into the vault for the third season of Fortnite Chapter Six:
That being said, take a look at the Fortnite Chapter Six, season three Galactic Battle patch notes to check all the new Star Wars content. You also may want to learn how to get the free First Order Stormtrooper skin.
The post All weapons in Fortnite Chapter 6, season 3 appeared first on Destructoid.
Escoffier in Genshin Impact is a 5-star Cryo character who uses a Polearm in combat. She is one of the best hybrid units that can deal a decent amount of damage, provide party-wide healing, and shred enemies' resistance.
If you're a fellow Cryo lover, here's a guide covering all the materials you will need to level up Escoffier and how to farm them.
Escoffier ascension and talent materialsListed below are all the materials you will need to farm for Escoffier's ascension in Genshin Impact:
Additionally, you will need the following materials to max out all of Escoffier's talents:
You can obtain Shivada Jade Sliver, Fragment, Chunk, and Gemstone by defeating the following bosses in Genshin Impact:
Unfortunately, you cannot obtain the Cryo gemstones from the world boss that drops Escoffier's ascension materials.
Meshing Gear, Mechanical Spur Gear, and Artificed Dynamic Gear Screenshot by DestructoidMeshing Gear, Mechanical Spur Gear, and Artificed Dynamic Gear can be obtained by defeating the Clockwork Meka enemies in Fontaine. You can also buy some Gear drops from the in-game shop using the Masterless Starglitter and Masterless Stardust.
Beryl Conch Image via Teyvat Interact Map - HoYoLABBeryl Conch is a local specialty item in Fontaine and can be found underwater while diving. You can also purchase them from Hinterman in Belleau Region.
Secret Source Airflow Accumulator Image via HoYoverseSecret Source Airflow Accumulator is a world boss material that can be obtained after defeating the Secret Source Automaton: Overseer Device.
Teachings of Justice, Guide to Justice, and Philosophies of Justice Image via HoYoverseYou can farm the Teachings of Justice, Guide to Justice, and Philosophies of Justice in the Pale Forgotten Glory domain on Tuesday, Friday, and Sunday.
Eroded Horn Screenshot by DestructoidYou can obtain Eroded Horn by challenging the Lord of Eroded Primal Fire, the weekly boss in Natlan.
You'll also need Crowns of Insight to max Escoffier's talents. You can obtain them from the flagship events in every update.
The post Genshin Impact Escoffier ascension and talent materials appeared first on Destructoid.
Ciaccona is a 5-star Aero character in Wuthering Waves. She's an excellent support and sub-DPS unit that can apply negative statuses to enemies.
If you plan to build Ciaccona, here is a guide covering all the items you will need to level her up and how to farm them in the game.
Ciaccona ascension and skill materialsHere are all the materials you will need for Ciaccona's ascension in WuWa:
Once you're done leveling up Ciaccona, farm these materials to level up her skills:
You can farm LF, MF, HF, and FF Tidal Residuum by defeating all the Tacet Discords affected by the Dark Tide, such as Fae Ignis and Nimbus Wraiths. In addition, you can obtain them as rewards by completing any Forgery Challenge in Rinascita. But this will require a lot of Waveplates.
Blazing Bone Screenshot by DestructoidBlazing Bone can be obtained by challenging the Dragon of Dirge in Pertinent's End. Each time you claim the challenge rewards, 60 Waveplates will be consumed, so make sure you have enough Waveplates.
Golden FleeceGolden Fleece is a local specialty item that you can only farm in Pertinent's End, Rinascita. Additionally, you can obtain some of them from Rosemary's Apothecary. Luckily, one round around Pertinent's End and a quick stop at Rosemary's should be enough for Ciaccona's ascension in Wuthering Waves.
Impure, Extracted, Refined, and Flawless Phlogiston Screenshot by DestructoidYou can farm the Impure, Extracted, Refined, and Flawless Phlogiston in the Marigold Woods Forgery Challenge in Huanglong and the Abyss of Confession Forgery Challenge in Rinascita. You can also obtain the Phlogiston drops from Supply Packs, Weapon Shop, and Souvenir Store.
When Irises Bloom Screenshot by DestructoidYou can farm When Irises Bloom by challenging the weekly boss Fleurdelys in Rinascita. Since it is a weekly boss, the challenge rewards can be claimed only three times a week, so it may also take a while to max all of Ciaccona's skills.
The post Wuthering Waves Ciaccona ascension and skill materials appeared first on Destructoid.
The servers for Fortnite are down as Epic prepares to release the Star Wars update. Titled Galactic Battle, this is a unique season dedicated to all Star Wars lovers. Once the servers are back online, you can enjoy all the new content by updating the in-game client.
If you're eager to start exploring the island, you may be wondering when servers will be back up and running. Here's all the information we have regarding when the servers will possibly be back for Chapter Six, season three of Fortnite.
When will the Fortnite servers be back for the Star Wars update? Image via Epic GamesAs expected, the maintenance has gone live on May 2, ahead of the upcoming update. The maintenance began on 2am ET/1am CT/11pm PT (May 1), which automatically took down all the servers. This is pretty routine for all major updates related to major seasonal content.
As of writing, there isn't any concrete information about when the servers will be back. Based on previous incidents, the maintenance should last between four to six hours. If that's the case, the servers should be available at 6am ET/4am CT/3am PT (shorter version) or 8am ET/6am CT/5am PT (longer one). We have yet to get confirmation from Epic on when the latest maintenance will end.
There's always a chance that the maintenance may be extended beyond the stated time. In that case, the updated ending period will be added to this article.
https://twitter.com/starwars/status/1917942088223916257 All Fortnite Star Wars Update highlightsHere's some of the new content that will be available as part of the update.
While you wait for the servers to come online, there's plenty you can already learn about this season. You may want to review all new locations, all weapons, and all battle pass rewards.
The post How long will Fortnite Chapter 6, season 3 servers be down? Expected maintenance time appeared first on Destructoid.
On mobile, it’s being published by Digidiced.
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The game has medieval storytelling.
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The event is already live.
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Out with the old and in with the new.
The post Untitled Drill Game Rebirth Guide – How To Rebirth, Requirements, and More! appeared first on Droid Gamers.
Oranges are the best fruit no diff.
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The best of the best this week.
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A premium you don't have to pay for!
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The game is more like a Japanese animated movie.
The post Seedsow Lullaby Brings Three Generations of Women Together on a Surreal Journey, Out Now appeared first on Droid Gamers.
As anyone who's played PowerWash Simulator will tell you (your mileage may vary), it's got some of the best lore since FromSoftware went all enigmatic about a king/dragon/wizard with a big hat on the back of a spell scroll. Amid all that squirting, it brought us mysteriously missing cats, dodgy politicians, golden age Hollywood heroes, enterprising toilet entrepreneurs, long lost Atlantean civilisations, and more. So it's big hoorahs all round as developer FuturLab confirms there'll be plenty more where that came from in its upcoming PowerWash Simulator 2.
Going on seven years now, Wreckfest has carved out a space for itself as a technically ambitious racing game built around robust soft-body physics simulation. This year, the long-awaited sequel has finally launched in early access on PC. While Wreckfest 2 is still very much a work in progress, it already makes a strong case for itself, not just as a worthy follow-up, but as a showcase for some of the most advanced real-time physics we've seen in the genre.
When an invitation to work on Assassin's Creed Shadows first dropped into Sachi Schmidt-Hori's email inbox, the Ivy League professor deleted it without a second thought. She'd never heard of the franchise before, nor Ubisoft - the company that was now keen to secure her services. And so when another email arrived, asking for a second time if she would like to lend her expertise to Shadows' development, Schmidt-Hori deleted the request once more, continuing to believe it was spam.
Publisher Take-Two fully supports Rockstar Games following its decision to delay GTA 6 into next year.
Apple has formally updated its App Store guidelines to reflect the dramatic decision laid down by a US judge around alternative app store payments.
French President Emmanuel Macron has congratulated Sandfall Interactive for its new RPG Clair Obscur: Expedition 33, calling it a "shining example of French audacity and creativity".
It feels like Sackboy - the once-beloved mascot from the LittleBigPlanet games - is slowly getting sidelined by the PlayStation brand.
Everyone's now heard of Deadlock, the in-development MOBA from Half-Life maker Valve. Maybe you're even playing it, as part of the game's still-invite-only alpha playtest.
The surprise release of Elder Scrolls 4: Oblivion Remastered hasn't impacted the sales of French JRPG Clair Obscur: Expedition 33, its publisher has said.
It's been six long years since Hollow Knight sequel Silksong was confirmed to be in development, and fans - starved of much in the way of news - have managed to reach such a frenzy of anticipation in that time, it's a wonder the whole thing didn't end in mass spontaneous combustion. Some of the pressure was thankfully released last month when developer Team Cherry finally confirmed a 2025 launch window, but an exact release date remains elusive. What we do now know, however, is Silksong's set to be playable at an Australian museum this September, suggesting it'll either release before, after, or during that time.
Somehow we've made it to May already, and with the month of maypoles, mayflies, mayflowers, and mayonnaise upon us, it means there's fresh batch of Prime Gaming offerings for members to enjoy - which this time includes a smattering of Star Wars, Nazi-pummelling in Wolfenstein 2, orifice-clenching horror in Amnesia: Rebirth, and more.
Apex Legends Season 25 has announced Prodigy, the 25th season of Respawn's battle royale, which introduces a brand new bow-toting Legend called Sparrow. Additionally, Arenas make a return, the Bocek gets some love and Pathfinder receives a few buffs. There are also a couple of ranked updates on the way.
Xbox consoles will now be more expensive worldwide, including in the UK, mainland Europe and the US, Microsoft has confirmed.
For such an ostensibly small game, there's such bigness to Despelote. On the surface this is a game about football, its humble joys and seemingly unstoppable knack for rendering whole nations enraptured. Beneath that surface however is something more inward facing, a reflective game about its creators, and the act of creating - about the act of remembering, too, this game being one about their own, half-imagined memories. The result is special, something personal and universal all at once.
Nintendo's partnership with Lego is continuing this summer with a fresh wave of Super Mario and Animal Crossing sets, including the first appearance of some fan-favourite characters.
Evil Dead: The Game is being removed from sale on PC, PlayStation and Xbox, publisher Saber Interactive has announced.
Prince of Persia: The Lost Crown has been played by over two million people, Ubisoft has announced, while hinting at more from the franchise to come.
A major European retailer has raised the price of Xbox Series X and both variants of the Xbox Series S overnight, prompting speculation of a wider price hike.
Nintendo has altered the way it ranks best-selling games in the Switch eShop, which could have big ramifications for both shovelware games and indies alike.
Fortnite maker Epic Games is celebrating an enormous US court decision that forces Apple to allow alternative payment options on iPhone.
Throes of the Watchmaker, the much-anticipated DLC for retro RPG Sea of Stars, will release later this month on 20th May.
Borderlands 4, as we learned this week, is now arriving earlier than expected - but definitely not because of GTA 6, oh no. And with its revised 12th September release date now out there, developer Gearbox has shared more of its latest looty shooter in a new PlayStation showcase.
Microsoft has shared its financial earnings for the third quarter of its 2025 fiscal year, and there's good news for Xbox - with gaming revenue up, despite hardware revenue continuing to fall.
EA has announced the end of its partnership with the World Rally Championship, saying it's "pausing development" on all future rally games.
Developer Rusty Lake's eponymous series of deliciously macabre puzzle games turns ten today, and the studio is marking the occasion with a variety of treats and teases for fans - including the surprise launch of a free new game, The Mr. Rabbit Magic Show, with more to come.
Game of Thrones the TV show might have farted out of existence with a dribble, but that doesn't appear to be of much concern to the beancounters; Game of Thrones: Kingsroad - the free-to-play action-RPG from South Korean developer Netmarble that's looking to reanimate the HBO series' corpse - is leaving paid early access and launching for PC and mobile on 21st May.
In another sign of Fortnite and Disney cosying up under the covers, you can now unlock a free First Order Stormtrooper skin by linking your MyDisney account to the game.
Ubisoft has finally lifted the lid on what to expect from Assassin's Creed Shadows' post-launch plans, which will include "regular" dollops of extra story missions, fan-requested features and a New Game Plus option.
Sony has announced the next batch of monthly titles coming to its PlayStation Plus subscription service.
Fortnite maker Epic Games has weighed in on the increasing use of AI-generated thumbnail images within the game by third-party creators for their own mini-games.
Clair Obscur: Expedition 33 has hit the gaming world by storm. This fantastical turn-based RPG racked up critical acclaim on its way to being one of the most highly-rated turn-based games in recent years. First impressions suggest an impressive graphical effort too, packing great art and ray tracing... but with the often heavy Unreal Engine 5 at its core, exactly how well does Expedition 33 stick the landing on current-gen consoles?
Sega has delayed the global launch of Sonic Rumble, the mobile and PC party game from Angry Birds maker Rovio.
Solo developer Eric 'ConcernedApe' Barone says he's "committed to not working on Stardew Valley" until he's "done with Haunted Chocolatier"... but, other updates will probably still come after.
It's been nearly a decade since the first reveal of the Devil May Cry and Final Fantasy 15-inspired RPG action game Lost Soul Aside. Now the wait is almost over - though things are now going to take a little longer than expected.
Nintendo Switch owners with the console's latest system update have noted that it is no longer possible to play the same digital game online across two systems simultaneously.
Gearbox's Borderlands 4 got its release date moved up yesterday, but this wasn't because of anything to do with GTA 6. Oh no, sir.
It's safe to say that The Elder Scrolls 4: Oblivion Remastered is proving to be a pretty popular release for Bethesda. Recent sale reports suggest that it has already clocked up over four million players and that includes my video pal, Jim Trinca, the host of the video that this post is about.
Nintendo is gearing up for the launch of Switch 2, and has released a chunky update for the original Switch in the run up.
To celebrate its fourth anniversary, Housemarque has released a PS5 Pro patch for sci-fi shooter Returnal.
A year after laying off five percent of its workforce - impacting 670 employees - EA has reportedly cut more than 300 additional jobs, as part of what it called "select changes" at the company. The move has also seen the publisher cancel a number of in-development projects, said to include a new Titanfall game.
The Sims 4 is about to get a little messier - and marginally more fashionable for those in a certain generational bracket - as it prepares to launch a fresh wave of newly announced Kit DLC.
Far Cry 4 may have been released over a decade ago (yes, really), but Ubisoft clearly isn't done updating it.
Wuchang: Fallen Feathers - the dark fantasy Soulslike set in and coming from China - has secured itself a release date.
Earlier this year, Banjo Kazooie composer Grant Kirkhope posted on social media to say he had "zero hope" of a new sequel - something which prompted a strong response from fans of the iconic N64 platformer still hoping for more.
Composer Grant Kirkhope has shed light on why he wasn't credited by Nintendo in the Super Mario Bros. Movie for the inclusion of his DK Rap from Donkey Kong 64.
The voice artist behind The Witcher 3's Yennefer of Vengerberg has told Eurogamer that she doesn't know yet if her character will return in CD Projekt's in-development The Witcher 4.
The A Minecraft Movie team is leaning in - or trying to counteract - the viral rowdy cinema behaviour memes by introducing sing-along 'Block Party Edition' screenings.
It's hard to imagine why, in the first instance, Sony ever greenlit Days Gone. With a sequel to The Last of Us already on its slate, the PlayStation machine pumped millions upon millions into a second zombie series featuring a protagonist in mourning. Another game about a world torn between the terror of life out in the wilds, and the servitude of existence in a camp.
Developer Larian Studios has officially bid a fond farewell to Baldur's Gate 3 following April's massive Update 8 patch, and with the team now focusing on the future, company boss Swen Vincke has shared a little more on why it ultimately decided against releasing a paid DLC expansion for the acclaimed RPG, calling it the "boring" option.
Top executives behind World of Tanks have been accused of extremist actitivites by Russian authorities over their support of Ukraine, Russian state media has reported.
There's little I enjoy more than a console teardown - watching a mainstream piece of consumer electronics dismantled to its core, revealing... well, usually something a lot simpler than you might expect. We've seen people taking apart the PlayStation 5 Pro in the past, but last week, Sony finally revealed its own teardown, sharing a wealth of wonderful incidental detail that gives us some remarkable insights into just how much engineering effort goes into a modern console.
More than three years since the game's release, Elden Ring remains an Elden King of the gaming world.
If you're in the mood for a bit of mayhem, Devolver Digital would like a word. The publisher's just unveiled Mycopunk, a new limb-slicing, robo-leaping mission-based co-op FPS that's coming to Steam from developer Pigeons at Play later this year.
People Can Fly, the studio behind Bulletstorm and Outriders, has revealed what Project Maverick actually is.
Dark mode has been one of your most requested site features for a long time, and we're thrilled to announce that it is finally available on Eurogamer. Whether you're a night owl catching up on the latest Digital Foundry breakdowns, a seasoned RPG veteran reading our guides by candlelight (or in a dimly lit room), or simply someone who values their retinas - dark mode is ready to use.
There's a library in Skin Deep that really isn't screwing around. It's in outer space for one thing, and for another its calm, ordered stacks are protected by fidgety electrical gates that zap you if you're trying to move through them with a book you haven't checked out. Check enough books back in, meanwhile, and you'll be rewarded with a gun. I suspect this place is a librarian's dream.
Leaked concept art for Star Wars Eclipse shows Gungan and Rhodian races, whose members include the infamous Jar Jar Binks and Greedo (who did not shoot first), respectively.
Bethesda has opened up suggestions for improvements to its hugely-popular The Elder Scrolls 4: Oblivion Remaster, and fans have begun weighing in via reddit and Discord with their requests.
Until Dawn is the latest video game to get itself a film adaptation, having made its cinematic debut on 25th April. At the film's close, its credits acknowledge the game it is inspired by, but no individual developer credits are highlighted.
The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition has been beaten by a player with early access to the company's unreleased console.
The third episode of The Last of Us season two has aired, and we returned to Jackson to see the aftermath of last week's assault on the settlement.
Oblivion Remastered's shadow drop surprised no-one given that it was among the worst kept secrets over the last few weeks, but what did surprise was the sheer extent of its visual overhaul. Described by creative director Todd Howard as keeping the bones - the core logic - of the original 2006 game intact, it's fallen on developer Virtuos to use Unreal Engine 5 to re-work the visual layer. It's a much needed move, and the remaster gives us the works, deploying the full suite of UE5 features as a graphics renderer. Cyrodiil's lighting is transformed via its Lumen technology, allowing for an approximated form of ray traced global illumination and reflections, with dynamic shadows. Character models, materials, and effects are also reworked from scratch - plus we get a new locomotion system helping to address the rather stilted animations of the original. Best of all, Virtuos adds quality of life improvements like a modernised UI, levelling system, a sprint button, and even an updated lip-sync technology for NPCs.
While there's been a lot of chatter about The Elder Scrolls 4: Oblivion Remastered since it stealth-dropped earlier in the week, Oblivion isn't the only Elder Scrolls game getting some love this week - The Elder Scrolls Online has confirmed its Scribing system is coming for free to all players.
Indiana Jones and the Great Circle is selling faster on PS5 than it did on Steam and Xbox, with over 100,000 copies sold since its launch last week.
The Long Dark's final episode, Episode Five, is the "largest episode to date", featuring "between two to three times as much cinematic and story content" as preceding episode Four and about "three-to-four times as big".
Fallout creator Tim Cain has revealed that he was "ordered to destroy" all of his notes, code, and prototypes from his days at Fallout's original developer and publisher, Interplay, and as a result, no original source code or assets remain.
The Elder Scrolls 4: Oblivion Remastered's Microsoft Store patch, released "for a few backend tweaks", has inadvertently impacted UI and graphical settings for some players.
The fifth and final season of Netflix's live-action The Witcher show is in production, and we've finally had a peek at Liam Hemsworth in the titular role.
A Call of Duty fan had a run-in with the Transportation Security Administration (TSA) after trying to get a "replica explosive device" Monkey Bomb onto a plane in the US earlier this year.
The Elder Scrolls 4: Oblivion Remastered is a fascinating idea: to bring the original game engine to the modern era, with strategic changes made to gameplay - but with the lion's share of the actual remastering handled by an Unreal Engine 5 wrapper. The concept is nothing new, of course. We've seen it work out beautifully in a game like Bluepoint's Shadow of the Colossus and we've seen it work less than optimally in something like the Grand Theft Auto Trilogy Definitive Edition. Bethesda Game Studios' collaboration works in the context of delivering a fully modernised take on the classic original, but problems from the original game persist into the remaster, while performance overall has massive, highly distracting problems. You may be fine with that if you're OK with the 'jank' historically connected to BGS games, but we are not.
The Elder Scrolls 4: Oblivion Remastered stealth-launched just four days ago, but it's already clocked up over four million players.
Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Tom P has been loving his time in Cyrodiil, Victoria has been playing with dragons, and Tom O has been mostly just wandering about.
GOG has announced a fresh wave of additions to its Preservation Program, including Capcom's classic RPG Breath of Fire 4, which returns to PC after an absence of over 20 years.
Facebook owner Meta has reportedly cut over 100 jobs at Reality Labs, the division responsible for its virtual reality and augmented reality software and hardware, including Quest.
Dune: Awakening arrives this June, but there'll be an opportunity to check out its sandy survival action ahead of its full launch. Developer Funcom has announced it's holding the game's "largest beta yet" in May, with keys being made available to "tens of thousands" of players.
Capcom just dropped a clever Resident Evil 9 teaser right in front of our noses - or so fans believe.
Gabriel Luna - who plays Joel's brother Tommy in the TV adaptation of The Last of Us - has spoken more about the second season's latest episode, specifically a key change made to Joel's story.
Have you ever heard Ken Levine talk about the act of jacking a car in GTA 3? Probably not one you had on your bingo card for today.
The developer behind acclaimed indie role-player Tenderfoot Tactics has removed the game from sale on Xbox, and said the decision was made to support a growing Palestinian-lead boycott of Microsoft.
Resident Evil 4 Remake has now sold more than 10m copies, and has managed to hit that milestone faster than any other game in the series to date.
Production has started on the film adaptation of horror work sim The Mortuary Assistant, with Willa Holland in the lead role.
The most-watched game on Twitch last year was Grand Theft Auto 5, still, after more than a decade on sale.
Ubisoft has finally given an update on its plans to add an offline mode into The Crew 2 and The Crew Motorfest, which it first confirmed back in September 2024.
Do you have your curry place? No need to look through all the menus, thanks, we're ordering from where we always order, Taste of India. I'll have the Butter Chicken (but hold the chicken and use paneer), pilau rice, and peshwari naan - some onion bhaji if I'm feeling opulent. This order brings me happiness, guaranteed. OK, I have been known to throw in a saag paneer, too, but if you're going to go big, go big! I'll never betray Taste of India.
Hot off the heels of the news she is attached to produce a movie based on Sega's OutRun series, Sydney Sweeney is again making headlines for another video game to big screen adaptation.
Unknown Worlds has shared a first in-game look at Subnautica 2, as part of a new developer video charting the highly anticipated underwater survival sequel's "road to early access".
Control fans eager to return to the depth of the Oldest House won't have long to wait. Remedy Entertainment has confirmed its three-player PvE Control spin-off, FBC: Firebreak, releases for PC and consoles on 17th June, with talk of plenty of post-launch support to come.
It seems Switch 2's divisive Game-Key Cards - physical releases containing a download "key", rather than the full game data - will be a pretty common sight when the console launches this June. The vast majority of third-party Switch 2 physical releases currently available for pre-order in Japan come on game-key cards, and the situation is looking similar in the UK.
Fortnite's second wave of physical Lego sets will include codes for in-game character skins.
Evercade seller Funstock has become the first notable hardware retailer to freeze orders for US customers due to the country's ongoing trade war with China.
UPDATE 29/4/25: Ubisoft has said it is investigating the legal complaint around the collection of data when playing single-player games while connected online.
Wombo Games - that is to say, the new studio from IO Interactive co-founder and ex-Square Enix chief creative officer Janos Flösser - has unveiled its first title.
The next set of cards coming to hit smartphone app Pokémon TCG Pocket will be based around the Nintendo 3DS games Pokémon Sun and Moon.
RoboCop: Rogue City's standalone expansion - known as Unfinished Business - has landed itself a release date.
Believe it or not, we play a lot of games here at Game Informer, but it isn’t always easy getting our hands on everything, let alone finishing them and writing a proper review. We’re always looking for more ways to point readers towards the most interesting games available – especially those that could easily slip through the cracks – so we’ve created Spotlight to highlight the cool games we’ve been dabbling with recently that we believe may be worth your time. We love chatting with each other about the games we check out each day, and we want to add you to the conversation. Here is a selection of noteworthy titles some of the editors have been sampling and want to shout out.
Shotgun Cop ManPlatforms: Switch, PC - Release: May 1
DeadToast Entertainment’s previous 2D gun-blasting physics side-scroller, My Friend Pedro, didn’t totally click with me, but it had neat ideas. Shotgun Cop Man feels like an ultra-refined follow-up. As a shotgun-wielding cop (and perhaps the strangest-looking game protagonist ever), you’re on a mission to arrest Satan himself. This means blasting through dozens of short levels where you can only propel yourself using firearms like pistols, automatic weapons, and, of course, shotguns.
Shotgun Cop Man’s unique spin on Super Meat Boy-esque precision platforming is a blast. Shooting to send the cop flying in different directions while simultaneously peppering enemies (often in mid-air) works extremely well. Levels are designed to encourage speedrunning and split-second thinking as you manage limited bullets (which replenish when you touch the floor) to evade traps and other obstacles while trying to fulfill optional objectives like killing every enemy, taking no damage, or finishing within a time limit. The thrill of flying through a stage within seconds while taking out everyone in front of me is powerful, and I’m having an awesome time trying to bring Satan to justice. – Marcus Stewart
Blades of FirePlatforms: PS5, Xbox Series X/S, PC - Release May 22
Blades of Fire is the new game from MercurySteam, the developers behind Metroid Dread, Metroid: Samus Returns, and, perhaps most relevant, Castlevania: Lords of Shadow. Blades of Fire is not a sequel to Lords of Shadow. It's not even that similar to Lords of Shadow in the most important ways, but I can't help but feel like the game might be a spiritual successor to the 2010 Castlevania action game.
The game follows protagonist Aran de Lira, who, from my recent hands-on time with the game, seems like a wrong-place-right-time blacksmith who lives by himself in the woods and gets pulled into an adventure. I have only played the first hour or two of a preview build, but I like Aran's performance (he reminds me of Robert Carlyle's Gabriel Belmont), and his young partner, Adso, reminds me of Atreus from God of War in a complimentary way.
The combat is also interesting, with the four face buttons dictating the directions Aran swings his weapons. The unique fighting system makes it feel different in a way that leaves a positive first impression. There is also a dedicated minigame for smithing all your weapons, which I'm curious to play with more.
Blades of Fire is coming to PlayStation 5, Xbox Series X/S, and PC on May 22. You can also watch Marcus Stewart and me play the game in the recent New Gameplay Today episode above. – Kyle Hilliard
MotoGP 25Platforms: PS5, Xbox Series X/S, PS4, Xbox One, Switch, PC – Release: April 30
Motorcycle racing games are a distinct niche in a broader genre, and the unique physics and gameplay certainly aren’t a fit for everyone. But developer Milestone has put forward an impressive offering in this year’s installment of the MotoGP franchise, and it’s worth a close look if you’re ready for a new driving challenge.
The game is awash in new features, including a new arcade-style physics system that joins the existing simulation-style experience. New Unreal Engine 5 visuals, a revised approach to career play, and a more robust approach to developing your bike’s tech all add levels of depth and verisimilitude, even as the game takes clear steps to cater to both its established player base while also welcoming newcomers. If your video game racing career has mostly been about fast cars, MotoGP 25 gives you a new line to master. – Matt Miller
Promise Mascot AgencyPlatforms: PS5, Xbox Series X/S, Switch, PC, PS4, Xbox One - Release: April 10
Developer Kaizen Game Works released Paradise Killer in 2020 to a strong reception. It's a bizarre game about gods and immortality, and though its follow-up, Promise Mascot Agency, is very different, it retains that engaging strangeness that has become the developer's calling card.
Promise Mascot Agency imagines a world where humans co-exist with mascots. They look like what we would think of as mascots in our world – a person in a giant costume – but instead, they're basically a type of creature that talks and feels like a typical human. In the game, you are a disgraced Yakuza forced to earn money for your syndicate by managing an agency that recruits and sends mascots to various events. And you did this by driving a car around an open world, playing an occasional card game, and engaging with various characters.
I've only spent a few hours with the game, but it pulled me into its strange, comedic world quickly. Also, the driving, which makes up the majority of gameplay, makes me recall fond memories of exploring Liberty City in Grand Theft Auto III. I have not made it to credits yet, but I am eager to keep playing in the strange universe Kaizen Game Works has created. - Kyle Hilliard
Don’t be alarmed – Game Informer is here now and we’re hard at work at getting the magazine back up and running (sign up for an account to be alerted to when we will be selling subscriptions again!). But back in August, we were unexpectedly shut down and at the time, we had made significant progress on the next issue, an issue that would ultimately never see the light of day.
I made reference to the fact that we were about 70% done with the next issue when the publication was closed, and many mistakenly assumed I was referring to our Casting of Frank Stone issue, which was not the case. That issue was completed and went out to subscribers.
Game Informer has been closed down by GameStop and the entire, incredibly talented staff (including myself) have all been laid off. A frustrating turn of events (especially considering we were about 70% done with the next issue and it was going to have a GREAT cover).
— Kyle Hilliard (@kylehilliard.bsky.social) August 2, 2024 at 1:14 PM
The issue that we never got a chance to bring to the finish line was going to feature Metaphor: ReFantazio on the cover. We were ecstatic to feature an Atlus game on the cover. A few months prior we had been speaking with Atlus about potentially featuring Persona 3: Reload as the cover story. Timing didn't quite work out for that, but Metaphor would finally give us a chance to feature Shigenori Soejima’s amazing character art on the cover.
We locked in the cover story and Brian Shea traveled to Japan to see the game and interview the team. When we learned Game Informer was shutting down, Brian had already fully written the expansive cover story. It was in the process of being edited and laid out. The issue never came to be, but Brian was able to share some of that planned content via his own channels. Now, however, you can read the whole story here on GameInformer.com (you can also read it here on Brian's personal Medium account).
Brian also created a pair of videos about the trip, one with Soejima sketching characters from the game (seen below), and another about exploring Toky with Soejima and game director Katsura Hashino.
The cover story was the main attraction, but we had a few other features that were well on their way, too. Some of the freelance pieces we were working on were able to find new homes. Mike Futter, former news editor for Game Informer, was poised to make his return to the publication with a large piece about the troubled state of the game industry. That piece was later published on gamesindusty.biz, and you can read it here.
Freelancer Elijah Beam had been speaking with the developers behind Gearbox’s Alien: Colonial Marines for a large retrospective. That piece found a home with Unwinnable. You can read an excerpt for it here and find the full piece in issue #179 of the publication.
Former part-timer, now full-time associate editor Charles Harte, had made significant progress on a piece about Baldur’s Gate 3. Charles had spoken at length with developer Larian Studios about the state of the game a year later. Thankfully, that piece eventually landed at IGN. You can read the piece here, or watch a video version embedded below.
Alongside the cover story, Brian had also been speaking with Sega for a feature on the then-upcoming Sonic X Shadow Generations. Similar to the cover story, you can find that piece right here.
Other sections of the magazine were in progress. We likely would have had reviews for Star Wars: Outlaws and Kunitsu-Gami: Path of the Goddess in that issue, and I had spoken with Mike Laidlaw about the then-not-yet-released Eternal Strands for a larger hands-on preview of the game.
The conditions may have been unique, but this isn’t actually the first time Game Informer “lost” a nearly-completed cover story. Back in 2006, a game called The Lord of the Rings: The White Council was planned for reveal on the cover of the magazine. The full cover story was written and in the process of being layed out. As the story goes, in fact, the team was getting ready to leave for the weekend when former editor-in-chief Andy McNamara received a Friday afternoon call that there was no indication what the future of the game would be which meant the cover story was off.
We may have had games on the cover that were eventually cancelled (e.g. Fear & Respect, Rainbow Six: Patriots, and Tiberium), but we didn’t know those games were going to be cancelled when we published those issues. You can read more about The Lord of the Rings: The White Council in issue #294 of the magazine, the Middle-earth: Shadow of War issue, which you have free access to as long as you have an account with gameinformer.com. Please sign up if you haven’t already!
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Embark Studios
Developer: Embark Studios
Release: 2025
ARC Raiders, the upcoming extraction shooter from developer Embark Studios, has blown me away with its level design, world-building, and tense, often white-knuckle combat encounters with players and enemy AI alike. The up-and-coming studio’s veteran team proved its mastery of multiplayer design with the release of The Finals, a first-person shooter I praised for bucking trends. After playing ARC during a recent three-day press event, the sophomore release seemingly follows suit.
While extraction shooters have cultivated engaged fans since emerging in the late 2010s with releases like Hunt: Showdown and The Division’s PvPvE Dark Zone, the genre has yet to gain a foothold with mainstream audiences. However, the genre is ripe for mainstream attention with Escape From Tarkov’s upcoming Steam 1.0 release and Bungie’s Marathon just around the corner.
ARC Raiders – Tech Test 2 Trailer:Embark has crafted an intriguing retro-futuristic setting, bucking the subgenre's typically muted aesthetics while producing ample hostility and hard-earned escapes that make extraction shooters so sticky. Old-world architecture grounds the firefights erupting within, and an armory of futuristic gadgetry adds playfulness, contrasting otherwise daunting missions. Ziplines, door blockers, mobile barricades, odd grenade types, and traps complement satisfying rail weapons and shoddily crafted, bygone arms.
ARC’s third-person perspective sets it apart from most extraction shooters, but it still maintains a similarly harsh ruleset. Before selecting a map to explore, players kit their character with as little or as much gear as they like (a terribly-basic loadout is freely available), with the acknowledgement that they’ll lose almost all of it in the event of death, save for any precious items stowed away in an included Safe Pouch.
Long-term progression relates to homebase upgrades that house helpful crafting recipes for new weapons, healing items, gadgets, and beneficial augments like increased carrying capacity and the option to equip high-tier shields. Additionally, vendors frequently offer missions to collect specific items (essentially, a shopping list) in exchange for new gear, resources, or experience points to invest in a sizable skill tree — the latter is a welcome addition to the niche design formula.
Every match demands careful decisions; your risk threshold likely changes based on the loot you’ve acquired. It’s increasingly more difficult to extract later because exits expire at various frequencies as the match progresses. Some players may retreat five minutes into a run if they nab something desirable, while others may max out their backpack space until the 30-minute time limit runs out. Regardless, other players may have a similar plan, so it’s crucial to consider ambushes in offensive or defensive planning.
Embark’s mastery of various game art disciplines is on full display in ARC Raiders, with beautifully rendered environments that are rewarding to explore. The Dam features dark hallways beneath its surface, ripe with rollerbots that swarm if the security system detects suspicious movement or noise. The environment features a mixture of dry, desert-like red rock and wetland isles below the towering walls of the dam. Elsewhere, derelict conservatories house abundant loot (and risk) due to their central location. Another level, Spaceport, features incredible science fiction imagery. The broken chassis of building-sized spiderbots lay in ruin, as an attractive looting area or a critical path to scramble up otherwise difficult-to-climb perimeter walls.
Weather systems, time of day, and other modifiers change the conditions of its maps, and even enemy spawns and pathing behaviors. A giant, crab-like robot called a Bastion patrols a garage in the Abandoned City by day. However, it’s seemingly elsewhere during the night. While exploring what we thought was an empty location, a hostile player squad ambushed my teammates and me in the moonlight, giving way to a gripping chase reminiscent of my favorite action thrillers.
ARC’s visual and sound effects help to realize its aesthetic while distinguishing important actions, which is critical to signaling feedback to attentive raiders. Players emit a flair when knocked down, signaling their general whereabouts to friendlies and enemies alike. Sparks fly as weapons pepper characters with bullets, adding a satisfying effect whenever you successfully land a shot. Each weapon I used distinguished itself with various reload times and fire rates, but the sound design does a lot of heavy lifting. Lower-tier rifles feel cheap due to the bell-like plinks accompanying their bullets, subtly conveying the instrument’s lack of effectiveness, as if the projectiles are ricocheting off the material rather than piercing it.
Lastly, the artificial intelligence powering enemies facilitates hairy field scenarios. Even basic enemies possess overwhelming power in numbers thanks to the excellent logic dictating their behavior. It often feels like you’ve barely scraped by, making almost every combat scenario significant, especially when other raiders might be lingering nearby.
Harsh consequences make extraction shooters satisfying to master, but they’re also the greatest hurdle for new players. Time will tell if ARC Raiders can penetrate the mainstream, but Embark appears to be making meaningful progress in a niche ready for more attention.
Grand Theft Auto VI, which may be the most highly anticipated game of all time (an admittedly difficult metric to quantify), has been delayed to May 26, 2026. The game was set to release some time this year, with periodic soft assurances from Take-Two CEO Strauss Zelnick that the game was on track, but that is no longer the case. In a statement on social media, Rockstar games announced the delay and wrote, "We are very sorry that this is later than you expected. The interest and excitement surrounding a new Grand Theft Auto has been truly humbling for our entire team. We want to thank you for your support and your patience as we work to finish the game."
Grand Theft Auto VI is now set to release on May 26, 2026. https://t.co/YgaIn1cYc8 pic.twitter.com/cyeK7GM6Ob
— Rockstar Games (@RockstarGames) May 2, 2025
Rockstar's games have historically and consistently received delays following their announcement so while the push is disappointing, it is not unexpected. We still don't know much about the game beyond its, so far, only official trailer (which quickly garnered over 100 million views to set a YouTube record for most views within a 24-hour period) and it never had a locked-in release date beyond 2025 before today.
The game was officially announced in December 2023 and is set in a modern-day Vice City (modeled after Miami and South Florida), it appears to star two protagonists, including the series' first female lead, although Rockstar has not yet officially divulged details on these characters or their relationship.
Grand Theft Auto VI is coming to PlayStation 5 and Xbox Series X/S. A PC version has yet to be confirmed, though if it does launch on the platform, it will likely arrive later. For more on the game, you can watch Game Informer’s resident Floridians provide a humorous play-by-play analysis of the reveal trailer.
MercurySteam is most recently known as the developer behind Metroid Dread. But it is arguably more famous for developing the acclaimed 2010 game Castlevania: Lords of Shadow, which it created for Konami (with help from Hideo Kojima and Kojima Productions).
Its new game, Blades of Fire, which releases on May 22, is not a sequel to Lords of Shadow. It is an original game and universe, but it feels reminiscent in ways that are intriguing.
Join Game Informer's Kyle Hilliard and Marcus Stewart as they check out gameplay, take on a boss, and discuss the unique layout for the game's combat.
Battle Suit Aces, the next game from developer Trinket Studios, the team behind Battle Chef Brigade, is getting a free demo, but it will only be available for a limited time. You can download the demo on Steam here, which is being released as part of LudoNarraCon 2025.
The sci-fi mecha RPG features a fully voiced branching narrative alongside its 5v5 card-based gameplay. You also have a ship you can customize that will play into your strategies, as well as a number of mecha Battle Suits. You can learn more about the game here from its announcement back in June of last year.
Ahead of May 4 (or May the Fourth) this weekend, Star Wars is returning to Fortnite and Rocket League. Beginning tomorrow, May 2, players can indulge in a variety of Star Wars-themed activities across different experiences.
Fortnite promises to hold its most expansive Star Wars celebration yet by giving the franchise its own themed battle royale season. Dubbed Fortnite: Galactic Battle, each week will feature new and returning weapons, abilities, and vehicles from Star Wars. That includes TIE fighters and X-wings. Players can once again cut down opponents using lightsabers, but now they can zap them using force lightning for the first time.
Earning XP to progress the Star Wars Battle Pass will reward outfits for characters such as Palpatine, General Grievous, Apprentice Evie, and more.
Lego Fortnite players can find Rebel Evie hanging out at the festival grounds. Completing her mission rewards the Lightsaber Bench. The First Order Lego Pass also features Captain Phasma, the First Order Built Kits, and more.
Rocket League is hosting a limited-time Star Wars event from May 2-16. It includes two themed modes: Car Wars, a 2v2 mode, and the returning G-Force Frenzy. Completing Star Wars challenges unlocks 10 new items, including additional themed items in the Rocket League Shop.
Speaking of shops, the Fortnite Item Shop will sell new and returning themed cosmetics. These include outfits based on Mace Windu, Mandalorian Warrior, and Darth Jar Jar among others. Players can also purchase Star Wars Crocs and the new Porsche 911 GTS RS + Star Wars bundle.
On May 2, Fortnite players can participate in the Star Wars Watch Party to view the first two episodes of the new Disney+ series Star Wars: Tales of the Underworld before its premiere on May 4. You can learn more about how to watch in the Fortnite blog post.
Be sure to visit the official Fornite blog post for more details on Fortnite: Galactic Battle here.
Microsoft has announced a series of price increases for its Xbox consoles, accessories, and upcoming games. Beginning today, hardware will see significant price changes based on country/region. Microsoft has also confirmed it will begin launching some first-party games at $79.99 this year.
A post on the Xbox support page details the adjusted prices for consoles, controllers, and headsets. These prices vary across the United States, Europe, the United Kingdom, Australia, and other territories. We’ve included the US price changes in this article and recommend our international readers visit the support page to view the pricing updates for their respective countries.
Recommended Retail Pricing for Xbox Console and Controllers as of May 1, 2025 (US)Consoles
Controllers & Headsets
Additionally, Xbox announces that certain upcoming first-party games will retail at $79.99 beginning this holiday season. This will apply to physical and digital versions. Xbox also confirms that existing releases will not see a price change. These software price adjustments are the first to follow Nintendo’s $80 pricing for its upcoming Mario Kart World.
As of now, there are no confirmed Xbox first-party releases for the holiday season. We’ll likely find out which games will be the first to receive this updated pricing during the Xbox Games Showcase on June 8.
Microsoft comments on why it’s making these changes in the post, saying, “We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development. Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”
Xbox’s price adjustments are the latest in a series of price increases for hardware and software across the industry due to current economic conditions (caused at least partially by the United States tariffs). Earlier this month, Sony raised prices for the PlayStation 5 console family in Europe and other non-US territories, citing “a challenging economic environment, including high inflation and fluctuating exchange rates.”
Nintendo fans have also felt sticker shock at the Switch 2’s $449/$499 pricing. Nintendo delayed the US pre-order date for the Switch 2 in response to a round of US tariffs before announcing price increases for Switch 2 accessories.
What do you make of Xbox's price adjustments? How do you feel about the state of game pricing across the industry? Let us know in the comments.
Gearbox Software gave us our first big deep dive into Borderlands 4 courtesy of its own dedicated PlayStation State of Play. The 20-minute presentation revealed two of the game’s four new vault hunters, broke down its new loot and progression systems, and new streamlined approaches to co-op.
The State of Play introduced us to Vault Hunters: Vex the Siren and Rafa the Exo-Soldier. Vex is a winged mercenary capable of conjuring ghost-like minions to fight alongside her while empowering her own abilities. Rafa is a former Tediore soldier proficient in a variety of firearms. Vault Hunters are accompanied by Echo 4, a new robotic companion that guides players toward objectives, can hack terminals and machines, and scan the environment to find useful objects. Confirmed returning characters include Claptrap, Moxxi, Lilith, and Borderlands 3’s Vault Hunters Zane and Amara.
The game’s setting of Kairo is a new planet boasting four distinct biomes players can travel between seamlessly. This world had been kept hidden for thousands of years by its ruler and the game’s antagonist, the Timekeeper. This dictator rules his citizens by implanting them cybernetic parts called Bolts and polices Kairos using his own personal army of synthetic soldiers called The Order. Regarding the series’ signature comedic tone, Gearbox founder Randy Pitchford noted that Borderlands 4 will return to “a more grounded tone” reminiscent of the first two games.
Taking a page from live service titles like Destiny, the open world features dynamic weather and events, such as world bosses and border patrols. Players can even spawn their own speeder bike-like vehicle (which can be customized) to cruise across the terrain quickly. Speaking of getting around, new traversal abilities include Glide, which allows players to float through the air to cover long distances. Characters also sport a wrist-mounted grapple hook to quickly scale vertical platforms.
Each Vault Hunter sports three Action Skills, class-specific abilities. Each Action Skill has its own skill tree and can be further bolstered by augments and capstones to change or improve its properties. Vault Hunters also sport passive abilities called Traits.
Borderlands is all about loot, and the fourth entry features weapons from eight manufacturers, three new to the series: Jakobs, Maliwan, Vladof, Tediore, Torque, and the newly added Order, Ripper, and Daedalus. Each brand sports various perks and traits, and a new Licensed Parts system combines various abilities from multiple manufacturers into a single weapon.
Enhancements replace Artifacts and act as gear slots to augment weapons based on the manufacturer. An example would be an Enhancement that deals extra firepower for using a Tediore gun.
Grenades and heavy weapons like rocket launchers no longer take up slots in your gun rotation. Instead, they occupy a new shared slot called Ordnance and now operate on a recharging cooldown meter. This means you can use these more explosive weapons continuously in any encounter.
Overall, Gearbox is responding to player feedback by overhauling loot drop rates to ensure rarities matter again. To that end, it states Legendaries now drop far less frequently than in Borderlands 3 to ensure they feel special again. The ability to replay entire missions and boss fights has also been added, meaning players can easily re-run bosses without reloading saves.
Fight For Your Life returns as the last-chance opportunity to save yourself when downed. However, a new piece of gear called Rep Kit lets players heal themselves or activate temporary buffs to raise their odds during firefights.
The four-player online multiplayer has been simplified with an improved lobby system for easier matchmaking. Co-op players can also set their difficulty individually without affecting everyone else, meaning one player can play using an easier setting while another plays on a more challenging mode. Loot is also instanced for each player, meaning no one misses out on any drops. Borderlands 4 also features two-player local splitscreen.
Borderlands 4 is getting its first hands-on event sometime in June (possibly during Summer Games Fest) and launches on September 12 for PlayStation 5, Xbox Series X/S, and PC. The game will also be coming to Switch 2 later this year.
Watching a great game receive the critical and commercial success it deserves is always gratifying. It’s certainly not always the case. But Clair Obscur: Expedition 33 seems to be on track to succeed in garnering both. Our review was one of many that sing the game’s praises, and an audience voracious for a great JRPG-style release also seems to have found the game. But it’s not just that Clair Obscur scratches an itch for fans of games like Persona or Final Fantasy. While leaning heavily on inspiration from some classics in the genre, Sandfall’s RPG establishes a mature, artistic, and complex web of narrative, mechanics, and themes and challenges its audience to keep up.
Video games had their birth and early days as a children’s pastime, and even as the medium has grown over the decades and many of its players have aged into adulthood, it’s a reputation that’s been hard to leave behind. That reputation comes, in part, because some games, even while targeting an adult audience, continue to wear “kid gloves” about the content within. Even when games like The Last of Us, Cyberpunk 2077, or Elden Ring prove the potential of a more nuanced approach to storytelling or game systems, the prevailing wisdom in some circles seems often to be that every game must somehow cater to all.
While I respect the need to justify big budgets with outreach to big audiences, longtime game players know how this approach can dilute an otherwise great game. Simplified storytelling where everything is neatly explained. Streamlined combat demands little in the way of attention or focus. Leveling systems that lead to an ideal build no matter your choices. While there’s certainly a place for that approach to design, a game like Clair Obscur helps to prove that it’s not the only way to go.
From its opening minutes, Expedition 33 challenges its players. Where are we? Is this the real world? What has happened here, and why is everyone tinged with melancholy and grief? There seems to be an existing relationship between these two characters, but the game doesn’t immediately tell me what it is. Were this a sci-fi novel, we’d take this as a matter of course for the nature of the genre. However, in a new role-playing video game, this level of disorientation is almost a shock to the system.
But it’s a welcome one! The early hours kept me riveted as I sought to put the pieces together. Small clues and dialogue subtext help to communicate essential beats that define characters, from their sexual histories with one another to the complicated family dynamics that govern their inner lives. The mysteries of why the world is the way it is are left hanging for dozens of hours, with only tantalizing jigsaw pieces to consider ahead of when a more complete picture emerges near the end of the game. Clair Obscur refuses to hide from difficult topics like the impact of mourning or suicide in the face of despair but also allows its characters the narrative space to explore those ideas with sensitivity.
Likewise, Sandfall Interactive lets its production, audio, and art design follow suit. Clair Obscur’s music is an eclectic mix of classical piano and voice, often juxtaposed against sudden shifts into whimsical sounds you might imagine hearing in Parisian street music. Visuals have a painterly blur that ties closely with central narrative conceits. Cinematic character camera work is unflinching and close-up, revealing both big and subtle facial emotions. Across the board, directorial choices appear conscious and purposeful in support of driving home the game’s themes of family, loss, and hope. At no point does the game back up and figuratively ask: “Are you keeping up? Do you understand what’s happening?” I found the lack of coddling refreshing.
The same approach extends to gameplay. While we’re tracing familiar shapes of a turn-based and level-driven RPG, Clair Obscur gives its players room to discover systems organically. Dodging and parrying in combat require constant attention and learning. Don’t understand Pictos and Lumina? Well, it all makes sense, but only if you take some time to experiment and create a solid character build. Different characters require distinct playstyles and build philosophies, so no one-size-fits-all approach defines how to improve.
Clair Obscur: Expedition 33 embraces the idea that simply understanding its contours and shape is part of the game, not a necessary evil players must get past to enjoy it. By allowing for confusion and a sense of displacement, the game reinforces the narrative structure its characters face in their lives. Gustave, Maelle, and the others don’t understand what’s happening either, so we’re all in the same boat, floating to an unknown continent without all the answers. It takes a developer extremely confident in its own work to take such a leap – to trust its players to come along knowing they won’t have all the answers – but Clair Obscur elevates itself to greatness by doing just that.
Ubisoft has laid out its Year 1 content roadmap for Assassin’s Creed Shadows. The open-world title will be treated to new story content, parkour improvements, quality-of-life and accessibility updates, and more over the next several months.
The biggest content drop will be the game’s first expansion, Claws of Awaji. Arriving later this year (and free for pre-order customers), it unfolds after Shadows’ epilogue and takes place in the new island of Awaji. Expect to meet new friends and foes, and Naoe will be able to wield a new weapon, the bo staff.
Free, smaller narrative updates called Story Drops will add quests introducing new characters, fleshing out existing allies’ backstories, along with new abilities and activities. The first story drop arrives in early May, and is titled “The Works of Luis Frois”. It centers on the real-life Portuguese missionary and Jesuit historically famous for his work in Japan during the Sengoku period.
Parkour will be improved and expanded following fan feedback. In late May, an update will add height-gaining back-ejects, re-animated height-gaining side-ejects, and a wholly new vertical ledge jump allowing Naoe and Yasuke to grab and climb awnings and lower overhangs. Ubisoft promises additional tweaks and improvements to parkour will arrive throughout the year.
Photo Mode will be expanded with new filters, stickers, character poses, facial expressions, along with the introduction of ambient music. A Community Feedback update in June will let players toggle headgear visibility on during dialogue and cinematics. Players will also be able to disable visual effects such as weapon glints, black-and-white ability filters, the stealth outlines when your character vanishes, and target assassination celebration effects. Furthermore, the Alarm system is being expanded to the open-world to provide a greater challenge.
Future updates include a New Game Plus mode that raises the level cap and a new, more challenging difficulty setting. You can learn about some of the smaller updates on the roadmap by checking out Ubisoft’s blog post.
You can read our review of Assassin’s Creed Shadows here.
Update 4/30/2025: Bloomberg reports 100 employees have been laid off at Respawn, part of a larger series of cuts – roughly 200-300 staff members – across EA as a whole.
Bloomberg also reports that one of the two incubation projects Respawn has canceled was an extraction shooter set within the Titanfall universe. As an incubation project, the title was very early in development. EA issued a statement about the layoffs, saying in part:
"These decisions aren’t easy, and we are deeply grateful to every teammate affected – their creativity and contributions have helped build Respawn into what it is today. We’re offering meaningful support to those impacted, including exploring new opportunities within EA."
Original Story: Respawn Entertainment, the developer behind Titanfall, Apex Legends, and the Star Wars Jedi series, has announced layoffs due to internal changes to its development pipeline.
In a statement, the developer says it is making “adjustments” to its Apex Legends and Star Wars Jedi teams, the latter of which is currently working on a follow-up to 2023’s Star Wars Jedi: Survivor. The developer has also ceased development of two “early-stage incubation projects.”
These changes have resulted in layoffs for an unknown number of staff. Respawn states it will offer “meaningful support” to affected employees, including finding new opportunities within publisher EA.
“Looking ahead, our commitment to player-first experiences remains unchanged,” says Respawn. “Innovation has always been at the core of Respawn’s identity, and it continues to drive how we build the future – from evolving live experiences to crafting new worlds and stories.”
You can read Respawn’s complete statement below (click to enlarge):
Last year, Respawn was among the studios impacted by publisher-wide layoffs at EA, which resulted in the cancellation of its unannounced Star Wars first-person shooter. In addition to developing a third Star Wars Jedi title, Respawn is collaborating with Bit Reactor on Star Wars Zero Company, a single-player turn-based tactics game announced earlier this month.
The 32-player battle royale Sonic Rumble has been delayed indefinitely, just over a week before its planned launch on May 8.
The upcoming party game, which pits 32 players against each other as various Sonic characters in platforming-focused challenges, has been pushed to an undetermined date. Sega states the reason is due to player feedback from the ongoing pre-launch period, as well as the impending introduction of new modes arriving in Update 1.2. These modes are:
Sega claims these additions will “fundamentally reshape the game,” necessitating the delay. It’s holding a Discord Q&A tomorrow, May 1, to answer any questions players may have about the release update and the game overall.
Whenever Sonic Rumble does arrive, it will be available on PC and mobile via iOS and Android.
Last year, the Hades-inspired Teenage Mutant Ninja Turtles: Splintered Fate arrived on Switch and PC after more than a year of Apple Arcade exclusivity. Since its arrival on Steam, it has earned over 1,500 user reviews, resulting in a "Very Positive" rating. Now, Splintered Fate is not only arriving on additional platforms, but all console versions are poised to receive physical versions later this year.
Today, developer Super Evil Megacorp revealed a roadmap for bringing its well-liked roguelite to PlayStation and Xbox, along with physical versions and a robust collector's edition. The physical Deluxe Edition offers the full game, the Casey Jones and the Junkyard Jam DLC on the disc or cartridge, reversible cover art, 10 collector's cards, and a future unannounced paid DLC drop. Meanwhile, the Pipin' Hot Collector's Edition includes all the physical Deluxe Edition contents, plus Ooze-colored role-playing game dice, NYC manhole cover dice box, a 50-page art box, a TMNT: Splintered Fate comic from IDW, and more. Both the physical Deluxe Edition and the Pipin' Hot Collector's Edition arrive in August.
Teenage Mutant Ninja Turtles: Splintered Fate will be available digitally on PlayStation 5 and PlayStation 4 on May 20. It will then be available on Xbox Series X/S and Xbox One on June 24. Finally, all versions' physical editions will launch on August 26. For more on TMNT: Splintered Fate, check out our review of the Switch version here. To learn more about the history of Teenage Mutant Ninja Turtles in gaming, read our in-depth retrospective here.
Since its introduction in 2009, Words With Friends has been a crown jewel of mobile gaming giant Zynga's portfolio and one of the most popular mobile games ever. Though famously a multiplayer title, Zynga has recently added some solo content. Today, Zynga is introducing Letter Lock, a new daily single-player puzzle for users to tackle within Words With Friends, giving fans of word-puzzle games like Wordle another game to work into their daily ritual.
Though distinct from the mechanics of Wordle, Letter Lock certainly seems poised to capitalize on the existing player base of that game, which launched in 2021 and was purchased by The New York Times Games in 2022. Similar to Wordle, Words With Friends: Letter Lock gives you vertical columns of letters with which to make words. As you make more valid words, you inch closer to completing that day's puzzle, and additional letter columns can unlock more word possibilities. Each wrong word takes a heart away, and if you lose too many hearts, you lose.
You can see the full trailer of Words With Friends: Letter Lock below.
Though Words With Friends is known for its multiplayer content that borrows heavily from the iconic board game Scrabble, Zynga has committed to introducing multiple single-player puzzles and word games since November 2024. Since then, the game has added Mini Crosswords, Word Wheel, Guest Word, and Word Search. According to Zynga, up to 70 percent of the Words With Friends player base has started its play sessions by playing Word Search before accessing the competitive multiplayer side that the game is known for.
"The new Letter Lock daily puzzle feature is a testament to Zynga's continued creative investment in Words With Friends that's informed by feedback from our dedicated fan base," executive vice president of mobile games at Zynga, Yaron Leyvand, said in a press release. "I strongly believe delivering fresh experiences for players is the key to continuous engagement and the long-term success of the title as an entertainment phenomenon."
Words With Friends is available as a free download with microtransactions on the iOS and Android stores.
Far Cry 4 may be over a decade old, but it remains a fan favorite in Ubisoft's emergent open-world franchise. Today, the publisher announced and released a current-gen patch that improves the performance of the Kyrati adventure, bringing it to modern gaming standards.
Beginning today, those playing the PS4 or Xbox One versions of Far Cry 4 on their PS5 Pro, PS5, Xbox Series X, or Xbox Series S will experience the open-world action title in 60 frames per second. On top of that, Ubisoft also announced that Far Cry 4 is coming to Game Pass for Xbox, PC, and cloud "very soon." It is also currently offering a deep discount on PlayStation until May 7 ($5) and the Ubisoft Store until May 20 ($6).
Far Cry 4 was released on November 18, 2014, for PS4, Xbox One, PS3, Xbox 360, and PC. This update affects only the PS4 and Xbox One versions when played on PS5 and Xbox Series X/S, respectively. If you've never played Far Cry 4 and want to know if it's for you, read our review from when the game first came out here.
After celebrating 10 years as a mobile game last December, developer Kabam has announced it is bringing Marvel Contest of Champions to PC in 2025. The news arrives alongside information about its big 50.0 update for the mobile version.
The PC version aims to deliver the same fighting gameplay, but with full HD visuals running at 60 frames per second and overhauled UI. Those who have already played on mobile, or those who want to take their gameplay on the go, can take advantage of cross-play and cross-platform progress. Events and stories will be released each month, just as in the mobile version.
You can see the gameplay rundown for the PC version in the trailer below.
We don't know when Marvel Contest of Champions will hit PC this year, but in the meantime, mobile players can look forward to various updates as part of this month's 50.0 release. In addition to Spider-Woman's introduction to the roster of more than 300 characters, players can also look forward to a Thunderbolts-themed limited event and various discounts through May 2.
Marvel Contest of Champions will arrive on PC at some point this year. If you're interested, you can pre-register on the official website, which will unlock various rewards at certain milestones.
Though the series ended in unpopular fashion, Game of Thrones dominated ratings and social media discourse for the better part of a decade. While we are still awaiting the next installment in George R. R. Martin's book series, the HBO series ended in 2019. House of the Dragon still gives fans plenty of time in Westeros, but for those who want to interact with their favorite characters from Game of Thrones, Warner Bros. and Netmarble have announced a May 21 release date for their upcoming action/RPG, Game of Thrones: Kingsroad.
Announced during The Game Awards 2024, Game of Thrones: Kingsroad allows you to craft your own story during the events of the main Game of Thrones story. Netmarble pitches this as a way to deepen the lore surrounding Game of Thrones, as Kingsroad is a story-rich experience where you visit iconic locations and interact with several of the most recognizable characters from the popular series. Players can select from different classes, including Knight, Sellsword, and Assassin, each with its strengths, weaknesses, and distinct mechanics.
You can see the full launch date trailer below.
It is currently in an abbreviated Early Access state on Steam, which began in March. As of now, with over 1,000 user reviews, the game has "Mixed" reception. In the Early Access build, players start in the North, able to explore locations like Castle Black, Winterfell, and beyond The Wall, or head south to areas like King's Landing and Highgarden, through 50 chapters of the main story. The full version includes more areas, including the Stormlands, plus more open-world content and additional quests. The Early Access version currently costs $25, but Game of Thrones: Kingsroad will become free to play following the full version's launch.
Game of Thrones: Kingsroad's full version launches on PC, iOS, and Android on May 21.
Metaphor: ReFantazio publisher Atlus and gaming merchandiser iam8bit have no shortage of history together. With the Persona franchise alone, iam8bit has partnered with Atlus to put out more than 10 different collectible soundtracks on vinyl records spanning the entire mainline franchise, as well as spin-offs and DLC. Today, iam8bit announced the continuation of that partnership through a 4xLP vinyl soundtrack of one of 2024's best games, Metaphor: ReFantazio.
The package, which is wrapped in the cover imagery of the novel carried by Metaphor: ReFantazio's protagonist, includes four vinyl records. Each record is pressed on character-inspired Iris Burst vinyls, each a different color to represent a different main character. Pre-orders for this package begin today on iam8bit.com and run through May 27. The package costs $100, with shipping set to begin this fall/holiday season.
The title was the latest game from the creative team behind the Persona franchise starting with Persona 3, with director Katsura Hashino, character designer Shigenori Soejima, composer Shoji Meguro, and many other developers reprising their roles for Metaphor: ReFantazio. Though distinct from his more modern compositions in the Persona series, Meguro's compositions serve as a highlight to the broader Metaphor: ReFantazio experience.
Metaphor: ReFantazio launched on October 11, 2024, and earned critical acclaim. In our belated review, we awarded it a 9 out of 10. Metaphor: ReFantazio also earned third place in our list of the top 10 games of 2024 and took home our award for the Best RPG in an RPG-loaded year. Similarly, Metaphor was nominated for Game of the Year at The Game Awards 2024, and though it fell short to Astro Bot, it took home awards for Best Narrative, Best Art Direction, and Best Role-Playing Game.
Borderlands 4 is getting a State of Play presentation tomorrow, April 30. We also learned that the game’s September 23 release date has been moved forward by over a week.
The Borderlands 4 State of Play airs at 2 p.m. PT/5 p.m. ET and will run for 20 minutes. The presentation will be hosted by Gearbox creative director Graeme Timmins and senior project producer Anthony Nicholson to provide a guided look at gameplay. Expect to see the game’s new weapons, returning characters, and Action Skills, among other features.
The game’s launch date has been bumped up to September 12. The announcement was seemingly posted earlier than intended, with a video of Gearbox founder Randy Pitchford announcing the date that was quickly taken down before Gearbox officially revealed the news about an hour later. Regardless, it’s always nice to see a game arrive earlier than expected rather than being delayed.
Borderlands 4 was first revealed at Gamescom 2024. Set on the planet Kairos, players control four new Vault Hunters to hunt for riches while battling the planet’s tyrannical dictator, the Timekeeper. The game is coming to PlayStation 5, Xbox Series X/S, and PC. A Switch 2 version is slated to arrive sometime this year.
From Software and Bandai Namco are celebrating a monumental milestone for their most popular game. The official X account announced that Elden Ring, the smash-hit 2022 title directed by the legendary Hidetaka Miyazaki, has shipped 30 million units.
The milestone places Elden Ring above beloved titles like Super Mario Odyssey, Monster Hunter World, and Duck Hunt. It also lands From Software's masterpiece in the range of other iconic games like Borderlands 2, Cyberpunk 2077, and The Legend of Zelda: Breath of the Wild. This milestone solidifies it as the best-selling From Software game by a significant margin, and the second-best-selling Bandai Namco game of all time behind only Super Smash Bros. Ultimate, which Bandai Namco developed alongside Masahiro Sakurai's Sora Ltd. This number is likely the final milestone we'll see before the game arrives on Nintendo Switch 2 later this year, which could give its sales another substantial bump.
Elden Ring arrived on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC on February 25, 2022. It immediately earned critical and fan acclaim, earning a rare 10 out of 10 from Game Informer and 96 out of 100 on reviews aggregate site Metacritic. This made it the best-reviewed game on PlayStation 5 alongside Baldur's Gate 3. The From Software title went on to sweep most Game of the Year awards, including those of Game Informer and The Game Awards 2022. Elden Ring arrives on Switch 2 sometime in 2025, while Elden Ring: Nightreign, a session-based cooperative multiplayer spin-off experience, launches on PS5, Xbox Series X/S, PS4, Xbox One, and PC on May 30.
It's been more than a decade since we received an all-new Shinobi title, but thanks to Sega's recent initiative to revive dormant IPs from its deep catalog, the company is set to release Shinobi: Art of Vengeance later this year. The gorgeous revival comes from Lizardcube, the development team behind 2020's Streets of Rage 4, a franchise that was originally published by Sega.
This entry is the first all-new game in the series since 2011's Shinobi on 3DS. Unlike the Streets of Rage revival, which was published by Dotemu, Sega is partnering directly with Lizardcube to revitalize the Shinobi series. Late last week, Sega gave us about a minute of new gameplay, teasing the design of the stages in Shinobi: Art of Vengeance. Though the levels and encounters appear well-designed and engaging, the visual aesthetic continues to steal the show with every new glimpse at Lizardcube's next title.
You can view the new trailer below.
Shinobi: Art of Vengeance arrives on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC on August 29. Those pre-ordering the Digital Deluxe Edition can play three days before everyone else and receive additional in-game items, including currency, a Ghost outfit, a Medic Lite Amulet, and a Sega Villains Stage.
Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware.
The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters or reboots) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months.
Story of Seasons: Grand Bazaar Release: August 27Grand Bazaar was initially released for the Nintendo DS in 2010 (in the US) under the now-retired Harvest Moon moniker, and it’s making the jump to PC and both generations of Switch with a new coat of paint. The charming farm and life sim looks nicer, boasts a bigger world, introduces new characters, has an expanded story, and includes full voice acting during key story events for the first time in series history.
Metal Gear Solid Delta: Snake Eater Release: August 28Months of rumors proved true when Konami revealed it was remaking arguably the most beloved entry in the Metal Gear series, Snake Eater. Boasting, as Konami put it, "cutting-edge graphics and 3D audio," this new version will faithfully retell the story of Big Boss' origin. Best of all, the iconic theme song is back in full force.
Dragon Quest I & II HD-2D Remake Release: 2025If you loved the HD-2D remake of Dragon Quest III and want more, Square Enix has you covered. Dragon Quest I and II are getting the same treatment. Best of all, both remakes will be packaged together as a single release.
Fate/Extra Record Release: 2025Record rebuilds Fate/Extra, the first entry in the dungeon-crawling RPG series, with updated character graphics, and a beefier narrative. In terms of gameplay, developer Type-Moon Studio states it features “a more strategic deck-building style of dramatic command battle.” We’re not sure exactly what that last bit means, but given that the original game was released for PSP, it will be nice to have an improved version of the cult title on modern hardware.
Gothic 1 Remake Release: 20252001's Gothic is getting a faithful glow-up that looks to reintroduce the RPG to a new audience. The combat system and control scheme, a criticism of the original, has been reworked to feel modern and, most of all, playable. Developer THQ Nordic Barcelona even released a playable teaser to obtain feedback and ensure it's on the right track. As 20+ year-old game, Gothic has been a tough game to revisit on PC, making this remake all the more welcomed. Eager fans can play a free prologue demo now on Steam.
The House of the Dead 2: Remake Release: 2025Following the undead footsteps of the first House of the Dead remake, the sequel is getting the same contemporary treatment. Alone or in co-op, you’ll mow down zombies in this classic on-rails shooter. The soundtrack has been remastered (though the original tracks remain intact), and the classic campaign is accompanied by boss and training modes.
Prince of Persia: The Sands of Time Release: 2026Development has been rocky for The Sands of Time’s impending remake, to say the least. Besides the game’s reveal garnering backlash from fans due to its unimpressive graphics, it has been delayed several times: first by two months, then indefinitely, and is now coming in 2026. In hindsight, it’s wild to think we were supposed to be playing this in January 2021. In May 2022, Ubisoft announced it had moved development from its fledgling Indian studios back to Montreal, where The Sands of Time was first created. While it's unfortunate that Ubisoft Pune/Mumbai couldn’t bring the remake together, we’re excited to see if Ubisoft Montreal can reapply the same magic.
Frostpunk 1886 Release: 202711 Bit Studios is reimagining its 2018 post-apocalyptic city-management game, moving it into Unreal Engine 5 but offering more than a visual overhaul. Frostpunk 1886 will boast new content, including an entirely new Purpose path and new mechanics and laws. It may seem a bit soon for a remake of Frostpunk, but the game will be nine years old by the time 1886 is scheduled to launch in 2027.
Front Mission 3: Remake Release: TBANows that the remakes of Front Mission 1 and 2 are out in the wild, all that's left is the 3rd game, which, if you're a North American fan, was likely the first one you played as it was the first entry to launch outside of Japan. Like the previous two remakes, Front Mission 3 is heading to Switch exclusively at launch and features improved visuals and controls.
Star Wars: Knights of the Old Republic Release: TBAThe reveal that arguably the best Star Wars game ever was getting a much-needed remake had fans raising their lightsabers in celebration. Unfortunately, the game’s development seemingly succumbed to the dark side after reports surfaced that progress had stalled, and work on the game has switched hands from Aspyr Media to Saber Interactive. The game went radio silent for a long period until Embracer Group sold off Saber, prompting the studio's CEO to confirm that KOTOR is "alive and well". We hope that's the case and look forward to eventually seeing the remake in action.
Max Payne 1 and 2 Remake Release: TBAIn April, Remedy Entertainment pleasantly surprised the gaming world when it announced it had struck a deal with Rockstar Games to remake Max Payne and Max Payne 2: The Fall of Max Payne. Remedy sold the IP to Rockstar in 2002, but the two are partnering to revive the gritty crime series that popularized Bullet Time. The project, which will combine both games into a single title, will be made by Remedy with Rockstar footing the bill on development and publishing. It's slated for current-gen consoles and PC.
Splinter Cell Release: TBAIt might not be a new entry, but a remake of Sam Fisher’s first outing is better than nothing after years of waiting. Ubisoft Toronto sits at the helm of the project and plans to rebuild the game from scratch using the Snowdrop Engine while maintaining the classic stealth elements. Outside of recently losing its director (on good terms), it’s unclear how development is faring or when we’ll get to see this fresh spin on the franchise.
The Witcher Release: TBACD Projekt Red’s litany of upcoming projects includes a full remake of the first Witcher game. It’s being built in Unreal Engine 5 by developer Fool’s Theory (with supervision from CD Projekt veterans) and is said to be very early in development. The Witcher, released for PC in 2007, is not an easy game to revisit due to its age and lack of console ports. Now that Geralt and friends are mainstream draws, newer fans can finally experience the adventure that started it all.
Which remakes are you looking forward to playing the most? Let us know in the comments!
Since its launch, Street Fighter 6 has steadily added new characters across its two years of downloadable content. Though many fan-favorite characters were included in the initial roster, Capcom has dug into its vast library of fighters to further bolster the likes of Ryu, Ken, Guile, and Chun-Li. Late last week, Capcom revealed the final Year 2 character, Elena, will join the fight this June.
As announced nearly a year ago, Street Fighter 6's Year 2 pass includes M. Bison, Terry, Mai, and Elena. Elena was originally scheduled to arrive this spring, but was hit with a slight delay to her newly announced June 5 release date. M. Bison is known as one of the most iconic characters is all of Street Fighter, while Terry and Mai are guest characters from the Fatal Fury franchise. Elena is a capoeira master from Kenya who made her debut in Street Fighter III: New Generation. Since then, she has appeared in Street Fighter IV and Street Fighter X Tekken. She was completely absent from Street Fighter V, despite that game receiving five seasons of six downloadable characters.
You can see Elena in action through her character trailer below.
Alongside Elena's release, Street Fighter 6 will also release a major balance patch, which will introduce changes for all 25 pre-existing characters, plus some alterations to the broader Street Fighter 6 system. Capcom says it will detail those changes prior to Elena's June 5 launch. That June 5 date is also when Street Fighter 6 Years 1-2 Fighters Edition launches on PS5, Xbox Series X/S, PS4, Switch 2, and PC. That edition is the first version to arrive on a Nintendo platform, but all versions include each of the 26 characters released in the first two years, as well as a downloadable outfit, additional colors, and 20 stages.
For more on Street Fighter 6, including exclusive insights on the making of the game, check out our cover story from 2022 here.
Despite being a new IP, Clair Obscur: Expedition 33 is off to a strong start. It launched last week to generally rave reviews, and developer Sandfall Interactive announced it’s also performing similarly well sales-wise.
The developer took to X yesterday to reveal it shipped over 1 million copies of the hit RPG in just three days (the game launched on April 24). Though marketed primarily by Xbox, Sandfall confirms this number does not include Xbox Game Pass players, so it appears the game is also selling well across PlayStation 5 and PC. It also seems the surprise launch of The Elder Scrolls IV: Oblivion Remastered days earlier has not hindered the game’s success.
And here we are.
— Clair Obscur: Expedition 33 (@expedition33) April 27, 2025
Three days after launch.
One million copies sold.
Thank you for believing in Clair Obscur: Expedition 33. pic.twitter.com/92T2qZxcHP
Clair Obscur: Expedition 33 is the debut title for French developer Sandfall Interactive and has garnered critical acclaim. It currently sits at a 92 critical score on Metacritic; we awarded it a 9 out of 10 in our review. The adventure follows an expedition of adventurers on a mission to stop a mysterious paintress with the power to wipe out humans of a certain age every year. It boasts fast-paced turn-based action bolstered by third-person action elements.
As editor Kyle Hilliard noted in his review, “The world, art, and narrative are unique, but it makes me nostalgic for a game I remember from the past. It’s as though developer Sandfall Interactive managed to make a classic RPG with only the good parts. I’m sad in a way to have concluded the journey, but the adventure to pursue the Paintress will linger with me for some time.”
For more on Clair Obscur: Expedition 33, check out these spoiler-free tips and tricks to start the game on the right foot. You can also check out our video review for the game here.
Video game genres are typically defined by the main actions a player can perform. In a shooter, you shoot. In a platformer, you jump on platforms. Cozy games are instead defined by aesthetic and emotional impact; they should make you feel, well… cozy. Despite this vague definition, the genre is extremely popular and has wide appeal, attracting people of various ages and genders, and especially people with less experience with video games as a medium. The best cozy games are forgiving, relaxing, and easy to get lost in. We've got some huge fans of the genre here at Game Informer, so here's a list of the ten cozy games you don't want to miss.
A Little to the LeftWhat if a puzzle didn't look like a puzzle? That's the question A Little to the Left asks and immediately answers with dozens of creative challenges where the player sorts and stacks all manner of household objects. Many puzzles have multiple solutions as well (a group of markers can be laid out by length or color, for example), so in many instances, the challenge is to find the puzzle in order to solve it. There's also a cute cat that shows up to impede your progress. It would be annoying if it weren't so adorable.
Animal Crossing: New HorizonsNintendo has maintained a cheery, family-friendly aesthetic for decades, but Animal Crossing: New Horizons is the company at its most welcoming. As the Resident Representative of a remote island, you customize your new town and upgrade your house to your heart's content, befriending the bipedal animal villagers as you go. Animal Crossing runs on a real-time clock, meaning one day in real life is one day in the game, and it actively encourages you to take your time while playing. Still, that doesn't stop players from racking up hundreds of hours terraforming and decorating every inch of their islands.
JourneyThis wordless, narrative-driven experience follows an unnamed, scarf-wearing being as it voyages across the desert. The iconic, cello-centric Austin Wintory soundtrack is your only companion–unless, of course, you count the game's subtle multiplayer mechanic, through which nameless players appear in your world and assist you on your journey. Journey is a meditative, moving experience, and a great way to introduce a friend or family member to video games.
Little Kitty, Big CityCute pets are often a common element of cozy games, but in Little Kitty Big City, they're front and center. This game is the ultimate adorable cat adventure, complete with collectible hats, designated buttons to meow and bap with each paw, and funny dialogue. There's a story to experience and puzzles to solve, but it's also just really fun to pounce at birds and swipe at humans' feet. It's a game that understands the cutest, silliest parts about pets, puts your paws on the controller, and lets you loose to have fun.
PowerWash SimulatorTo most people, cleaning is not a relaxing activity, but when it's in a video game, it becomes a chill, enjoyable experience. PowerWash Simulator is one of the greatest examples of this, bringing players to a variety of dirt-caked locations to spray until spotless. If the basic maps aren't interesting enough to you, DLC maps introduce a wide array of crossovers into the mix, including cleanable areas from Final Fantasy VII and Warhammer 40,000 to SpongeBob and Shrek.
The SimsIf you're looking for a silly game to escape from reality, you can't do much better than The Sims. The most iconic simulation game on the market, you create characters in a small town and watch them live their lives, going to work, making friends, and potentially starting a family. If you're new to the series, you can't go wrong with The Sims 4, the newest entry with dozens of DLC packs featuring new vocations, outfits, and crossovers. Fans looking for a blast from the past can instead grab The Sims 2 Legacy Collection, which was recently released on Steam and brings the 2004 classic to modern platforms.
SpiritfarerMuch like Animal Crossing or Stardew Valley, Spiritfarer is a game where you manage a town of sorts, plant crops, and bond with your neighbors. The catch with this one, however, is that you're actually guiding spirits to the afterworld, and eventually, you have to let them pass away. This constant confrontation with death means it's not a game for everyone, but Spiritfarer is a moving experience accompanied by management and decoration mechanics classic to the cozy genre. Pair it with a bright art style and spirited (pun intended) soundtrack, the best hugging animations ever created, and you'll quickly understand why Spiritfarer is a classic.
Stardew ValleyThis pixelated farming sim is the quintessential cozy game. As a new resident of Pelican Town, you manage a farm with crops and livestock, bond with (and potentially romance) your neighbors, fish, mine, chop down trees, and craft tools and decorations. Most importantly, the vibes are off the charts, with adorable art, fun dialogue, and a jolly soundtrack. If you've never played Stardew Valley, it's absolutely worth checking out – there's a reason it's as popular as it is.
ToemIn Toem, you take pictures of everything, and your camera can solve any problem. Like the best puzzle games, it's a simple premise stretched to every conceivable situation, often to humorous effect. For completionists, each area offers dozens of tasks to complete, but if you're looking for a more laid-back experience, you can just complete the challenges you're interested in and move on. The experience is made even more charming by the silly dialogue and black and white, paper-like aesthetic.
UnpackingWhenever I move houses, it takes me an unreasonable, stressful amount of time to fully unpack. But in Unpacking, it's a delightful way to spend a few hours. The game tells the story of a person's life through each of their moves, and you learn more about them based on the things they bring, the things they leave behind, and the places the game allows you to store each item. It's a light puzzle game; just enough to engage your brain, but never enough to force you to think too hard.
Reviewed on: PlayStation 5
Platform: PlayStation 5, PC
Publisher: Kepler Interactive
Developer: Psychoflow Studio, Mureena Oy
Release: April 17, 2025
Rating: Everyone 10+
Drawing on some of the best traditions of precision platformers and physics-based puzzle games, Bionic Bay is a surprising and novel release managing the rare feat of consistent and rewarding gameplay from beginning to end. Stack in a speedrunner’s dream of an online mode, and there’s a lot packed in. While the purposefully enigmatic world-building and overpowering industrial theming didn’t land for me, the slick traversal and clever puzzle design make the game an easy recommendation, so long as you don’t mind a challenge.
Bionic Bay opens with a fateful lab accident, after which a hapless office worker finds himself in a catastrophically dangerous world of spinning blades, crushing boxes, freezing rays, and sudden shifts in gravity. Despite occasional diary-like text entries you uncover along the way, the story is almost non-existent. A broader mystery is alluded to, but I was disappointed in the absence of a meaningful follow-through. It’s not that I need all the answers, but the total abandonment of any attempt to illuminate what and why things were happening let me down.
Thankfully, the core experience of 2D platforming is remarkably fun. While moving across fallen beams, strange organic growths, and the remnants of half-built tech, the running and leaping is fast and usually precise, even if I was frustrated by specific one-off movement sequences like one through water.
Players gradually gain a suite of otherworldly powers that manipulate the physical environment, like teleporting and trading places with an object, slowing time, or even tweaking the direction of gravity. Alongside these powers, numerous strange (and usually deadly) effects litter the environment, like bounce pads and cryo-rays that freeze anything midair when touched. With those tools, the player must puzzle their way past seemingly impossible gaps and drops; solutions often require both imaginative thinking and extremely tight platforming timing.
Death is common and often frustrating since there are frequently enough physics variables on screen, such as a pile of wildly spinning crates, that it can be hard to progress past a puzzle you have already solved. Luckily, in the early part of the game, new respawn checkpoints are set at virtually every major hurdle. It was only in the later levels that I sometimes grew tired of repeat jumping sequences set around more extended checkpoint cycles.
The puzzle designs revolve around physics concepts like magnetism, momentum, and the flow of time. I was impressed by how many clever twists were explored within the limited constraints of a given power. Many levels exhibit brilliance that recalls classics like Portal or Inside, with that same high satisfaction when you finally nail the completion.
The visual direction plays heavily with the contrast between dark shadows in the foreground and brilliant colors in the backdrops and effects. It’s a highly detailed use of pixel art that is often breathtaking. However, the constant industrial noise of slamming metal plates and crackling electricity, alongside your protagonist’s constant, repeated grisly deaths, combine to make the sci-fi factory vibe feel oppressive over time.
Upon completing the single-player campaign, dedicated players should be delighted by the online game mode, which offers remixed levels that are more challenging and a chance to race through at high speed for a shot at the global leaderboard. I like these challenges’ dynamic nature, which deserves a special call-out for the speedrunning community. Bionic Bay’s high difficulty and top-tier approach to 2D traversal are an ideal fit for anyone who likes to challenge themselves to improve a level’s run time. I hope that corner of the gaming community finds this game and embraces its potential.
While the severe environment and sound design didn’t always work for me, and some of the puzzle solutions were stymied by wildly unpredictable onscreen variables, I was thoroughly impressed with Bionic Bay’s high challenge and ingenious twists on real-world physics. It’s a tight, fast-moving, and no-nonsense adventure that demands careful observation and strong thumbstick control in equal measures. You already know if that’s the vibe that lands for you; if it is, this mysterious journey should be on your list.
Score: 8.25
Platform: Xbox Series X/S, PC
Publisher: Xbox Game Studios
Developer: Stoic
Rating: Teen
Banner Saga and its sequels won plenty of praise from both critics and tactics fans for its deep and thoughtful take on challenging battles set against an inspiration of Norse mythology. After completing the trilogy, the teams newest game feels like a dramatic departure – a bright and inviting multiplayer brawler focused on loot and fast, compelling action.
Ahead of the game’s release on Xbox Game Preview (via Game Pass) on April 29 and as the PC early access title continues to evolve, we had a chance to ask development team members about the project and what makes it distinct.
GI: Towerborne feels like a big departure from the team’s work on Banner Saga. Even so, were there any big carry-over elements or learnings from the team’s prior projects that helped inform Towerborne?
John Watson, CTO & Co-Founder of Stoic: There certainly are some differences between Towerborne and Banner Saga. Banner Saga was driven by the story with the tactical combat mechanics supporting and providing weight and atmosphere. The combat mechanics of Banner Saga were tightly constrained, with small numeric ranges, relatively similar battlefield sizes and opportunities for mobility, and rare loot drops of substantial importance. Towerborne, on the other hand, is driven by its gameplay mechanics and revolves around combat: the action combat skills you develop as a player, the huge amount of variety in combat tactics, the vastly flexible RPG progression system, and of course the great wealth of loot to support and fuel it. The story and lore of the Towerborne world is rich and deep, but unlike Banner Saga it plays a supporting role instead of driving the player's experience. The Towerborne world is much more approachable and hopeful than the dark and serious world of Banner Saga.
One of the biggest carry-overs from our experience with Banner Saga is the desire to engage with our community and participate with them in a living game. One year into the development of Banner Saga, we released Banner Saga Factions, which was a free online version of the game which focused entirely on multiplayer combat. This allowed us to test, tune, and iterate on the combat in real time with our community. The experience was incredibly positive and many of the people who joined us for that are still with us today. Towerborne allows us to do that again, but on a bigger scale.
GI: Towerborne has an appealing and approachable art style with some familiar fantasy trappings. Can you share some perspective on the art direction of the game?
Arnie Jorgensen, Chief Creative Officer & Co-founder of Stoic: We started with the idea that the player is playing an animated film, something Ghibli’esque. I say “esque” because we were never trying to do something like an anime exactly, we just used it as inspiration to get going. We initially planned on the game being fully 2D, similar to Banner Saga, but eventually to make the gameplay what we think it needed to be we pivoted to 3D and I think that move also shifted us away a little from the initial inspiration. Once we started bringing on more artists and the Lead Concept Artist, Jeff Murchie, the game really started taking on its own artistic identity and it’s been growing ever since. My job has largely been to simply make sure we’re staying within the large bounds of what we initially envisioned and it’s been fascinating and rewarding for me to see it grow into what it is today - the team really killed it I think, all props to them and our amazing Art Director, Pedro Toledo.
GI: While the game seems to be leaning heavily into brawling and loot as core elements, can you share anything about the lore and fantasy setting for all that action?
Daniel McLaren, Game Director: We definitely wanted to expand the concept of the brawler through the introduction of a deeper loot and itemization system, but also we wanted to open up an entire world around the game. The central theme of Towerborne is “hope”. When we sat down and started talking about the story (humanity's cities have been destroyed by some mysterious antagonist and now they have taken refuge in the Belfry, where our story takes place), the main thing we said was, “This is not a post-apocalyptic story. It’s a post-post-apocalyptic story.” The idea has always been that this story focuses on the restoration of humanity and the reclamation of the world from those who seek to destroy it.
Without giving too much away, the conceit here is that humanity has always had a connection to “the other side”–or, the Ebb–and some rare, but exceptional, humans can interact with it via friendly creatures called Umbra. Through that knowledge and relationship humans learn how to thrive and survive in this dangerous world. Being completely on-brand, humanity gets kinda soft and thinks “What could possibly go wrong?”, and of course, some mysterious agent of evil is like, “yeah, that’s my cue”, and thus destroys the technology that keeps everyone safe.
Well, that action tears the veil between the real world and the Ebb, so now the Umbra are “bonding” to special humans after they die and bringing them back with powers. These are known as Aces, and of course, you play one! So now the game starts with you trying to figure out what happened, who dunnit, and why.
No pressure.
GI: Would you share some details about combat in the game, and how Towerborne aims to elevate above button-mashing brawling?
Isaac Torres, Lead Live Designer: When designing the combat of Towerborne it was always important to make something that was easily approachable and had tons of depth. Towerborne has a lot of similarities to games like God of War and Devil May Cry in terms of combat prowess. Combos can be intertwined in a variety of ways where it’s just fun to try stuff out.
That's just the start, though. Then you have your more advanced tactics like dodge cancels, jump cancels, special move cancels, and even combo resets. Umbra are reminiscent of assist characters in tag fighting games, giving you an extra tool that you may not normally have. Sometimes you may want to just drop an elbow into a crowd of enemies and see the chaos unfold.
A key philosophy of the combat system is to give players fun ideas that can be explored in a variety of ways. It’s that nuance that really makes Towerborne shine, which is then amplified by the new Class Skills system. Want to expand the capabilities of your favorite move? There’s a Skill for that. You can even change up the functionality of your core Class mechanic. We also have a Skill for players who want to button mash and it’s super fun! There really is something for everyone.
GI: What can you share about Curios and how they feed into the game’s monetization and progression? Would you share some examples of Curios, and how they might differ from items or equipment found naturally through playing the game?
Daniel McLaren, Game Director: One of the most important things we had to figure out early was how we would monetize Towerborne, and something that was incredibly important to us was the idea of getting rid of as much “fear of missing out” (FOMO) as we possibly could. So the main thing here is that none of the rewards in the Curio will impact gameplay, so no Sword of Slaying +100 Damage to Beasts, or boosters, or in-game currency, or anything like that. It’s all cosmetics, expression stickers, emotes, etc. So if a player decided they don’t want to buy a Curio, they’re not being penalized in their actual gameplay.
With that, we wanted to look at how the Curio was structured. Personally I have always hated the idea that the common Battlepass is a linear, arduous system that is stacked with rewards you must get, but might not want to have, and then, if you don’t get all 100 items before the timer runs out–oopsie! Too bad!
So we did a couple things (and happily other games have beat us to the punch so we were able to see our concepts executed in real time): The first was to let players be able to purchase it and complete it whenever they wanted. Or, even better, cherry pick the things you want and then leave it to never be completed if you don’t care. There are a few restrictions in that we’ve structured it in tiers and each tier is unlocked when you purchase a couple items from the previous tier. We do want to incentivize playing the game and giving goals for the players to achieve.
Which leads to the second point: We made sure that the in-game play activities that reward Curio currency (writs) are designed around things you, as the player, want to do. This is important, because a lot of games give you a checklist of challenges to earn battlepass points, and 50% of the challenges are either lame, or they’re things you don’t want to do as a player. So no more, “Go kill 1500 enemies with a pistol while blindfolded and doing a backflip in PvP” tasks. What if I stink with a pistol, or what if I hate PvP? Then I miss out on the currency and my progression is stymied. It’s a terrible feeling and it’s a big reason why players feel penalized for engaging with that kind of a system.
Now one final thing here, and I think this is really important. If a player does not purchase a Curio when it becomes available, normally it would never come back and you would miss out forever on those things. We are working on systems to ensure that the items in the Curio, or the Curios themselves, will make a return. How long until they do? We don’t know, but we want our future players to be able to acquire things that our day-1 players had the ability to acquire–we just want to give the players who bought it when it originally released to have a meaningful window of exclusivity to thank them for helping us thrive!
GI: Can you walk us through the release timeline coming up? Is the game still going to be in early access when update 6 launches at the end of April? On what platforms can players try out the game at that point? Do you have a targeted timeframe for the full 1.0 launch?
Trisha Stouffer, CEO & President of Stoic: Towerborne will continue to be in Early Access / Game Preview throughout the summer and it is available on Steam, Windows PC, and Xbox Series X|S. It is playable on handhelds and via Xbox Play Anywhere. Player reaction and our ability to respond thoughtfully to feedback will influence when we go to 1.0 and the game is free-to-play.
Split Fiction, the follow-up to Hazelight Studios' Game of the Year winner It Takes Two, is one of the biggest games of the year so far. With a 91 on Metacritic and two million copies sold within the first week of its release, it's about as big a success as the studio could ask for. Yesterday, however, Variety reported the game is on its way to an even bigger audience, as it's in the works to become a feature film.
Jon M. Chu, best known for his recent work on the film adaptation of Wicked, would direct the movie. While Chu has never adapted a video game before, he has built his career transferring stories from other media onto the big screen, including books, cartoons, and recently, Broadway musicals. At the very least, he's been successful in directing at least one movie starring two women with magical abilities, so one can see the logic in bringing the assignment to him.
The project will also star Sydney Sweeney (Euphoria, White Lotus, Madame Web), though it's yet to be decided which of the leads, Mio or Zoe, she will play. Sweeney is also set to executive produce the film. Oddly, this is the second piece of Sweeney-related game adaptation news we got this week, since she'll also be producing a Michael Bay-directed adaptation of Outrun, a Sega racing series.
Story Kitchen is set to produce the film and bring the project to movie studios, as none have picked it up yet. The production company happens to have tons of other game adaptations in the works as well, including films based on Just Cause, Ruiner, Shinobi, and a live-action Tomb Raider series.
For more video game movie news, we recently learned the release date for Wes Ball's Legend of Zelda adaptation.
During the Nintendo Switch 2 Direct livestream in early April, we learned about Nintendo Switch 2 editions of pre-existing games from the original Nintendo Switch. Though Breath of the Wild and Tears of the Kingdom were the main attractions for many, players can also upgrade their existing copies of Kirby and the Forgotten Land and Super Mario Party Jamboree. Today, as pre-orders went live, we learned that the upgrades for those two games cost more than their Zelda counterparts, setting players back $20 per game.
As Nintendo Life spotted, Best Buy listed upgrade packs for the announced Switch games with Switch 2 upgrades. As previously confirmed, upgrading your pre-existing Switch 1 copy of The Legend of Zelda: Breath of the Wild or The Legend of Zelda: Tears of the Kingdom will set you back $10 each (unless you have Nintendo Switch Online + Expansion Pack, in which case, those upgrades are included with your subscription). Upgraded copies of Breath of the Wild and Tears of the Kingdom improve resolution, framerate, and add Zelda Notes app functionality for things like voice-note lore additions, GPS navigation, and sharing Ultrahand creations. If you don't already own Breath of the Wild and Tears of the Kingdom, the Switch 2 standalone versions cost $70 and $80, respectively.
Kirby and the Forgotten Land and Super Mario Party Jamboree's upgrade packs will set back players who already own the Switch 1 versions of those games $20 each, Best Buy's listings confirm. If you don't already own those games but want to buy the Switch 2 version, they cost $80 each as standalone products. It's worth noting that the Switch 2 versions of both Kirby and the Forgotten Land and Super Mario Party Jamboree, in addition to having better performance and resolution, add new content. Kirby and the Forgotten Land adds a new story expansion called Star-Crossed World with new Mouthful Mode transformations. Meanwhile, Super Mario Party Jamboree includes new minigames using the Switch 2 mouse controls and camera functionality, as well as two new modes Bowser Live and Carnival Coaster. Meanwhile, Breath of the Wild and Tears of the Kingdom's Switch 2 upgrades notably do not include any additional content beyond the base game, even the Breath of the Wild DLC that arrived nearly eight years ago.
Both Kirby and the Forgotten Land and Super Mario Party Jamboree were critical successes upon their respective launches. Kirby and the Forgotten Land arrived in 2022 and earned a 9 out of 10 from Game Informer, while Super Mario Party Jamboree came out in 2024 and has an 82 out of 100 on reviews-aggregate site Metacritic.
In Game Informer's Clair Obscur: Expedition 33 review, I wrote about how I appreciated the game’s restraint in setting up its melancholy world. Especially in the beginning, the world can be confusing, and that is frequently to its benefit. But with that said, there are still some details that I wish I had known before starting.
Maybe you’ve only heard that Clair Obscur: Expedition 33 is a good game (it is!) and you want to jump in blind, but I would actually recommend watching the game’s reveal trailer. Don’t worry – it doesn’t spoil any major story elements, but it sets up the premise of the game in a straightforward way that is helpful when you’re getting your feet under you at the beginning.
If you came here to read about the game and not watch a video, then here’s the basic outline. In the world of Clair Obscur, the people of Lumière live under the oppressive thumb of the Paintress – a mysterious, gigantic creature seen in the far distance that draws a number on a mountainous pillar. That number dictates how many years people are allowed to live. If you are 33 and the Paintress draws the number 33 on the pillar, then you experience Gommage, which means you die by evaporating into flowery dust. Interestingly, gommage in French translates to exfoliation or scrub, which feels appropriate.
It probably goes without saying that there is a lot more to the story, but I was grateful that I understood that basic groundwork before starting.
TranslationDeveloper Sandfall Interactive is based in France, and that is incredibly apparent in the game, and not just because of the beautiful melting Eiffel tower. French New Wave cinema and the Belle Époque period in France are both clear inspirations and the characters occasionally use French words (like “gommage”). Here is a small, but crucial glossary to help you know what the characters are saying when they throw in the occasional French word.
Alongside those story and lore details, I also have a few helpful gameplay tips.
Master Countering, Even If It Means Dying While PracticingDodging and countering are crucial, especially if you are playing on the normal or hard difficulties. The dodging window is slightly larger than the counter window, so when you encounter new enemies or take on a boss, use the dodge ability to get the hang of timing, and then shift over to countering when you feel comfortable. I will say, however, that it is worth getting the hang of countering, even if it means fighting the same enemy or boss a few times. Checkpoints are very friendly, so death is typically not a big punishment.
Performance Mode Is Your FriendTo a certain degree, this is generally a matter of personal preference. Some people prefer quality mode, which improves visuals, but lowers the framerate. Game developers certainly seem to want us to play in quality mode because that is almost always the default. I am a performance mode person (better framerate at the cost of visuals), myself, so I will always go in that direction. But I do think it is particularly helpful in Clair Obscur, considering timing for countering and dodging is important. Performance mode just makes everything a little smoother. You can find the option in the graphics tab in the settings menu. It’s the first option.
You Can’t Horde Health Items, So Don’tHealth items function a little like Estus Flasks in Dark Souls in Clair Obscur. They refresh at every expedition flag, which means the only reason to hang on to them is if you need them later in the middle of a fight. You can also heal outside of combat with a separate health item called Chroma Elixirs, and that item similarly refreshes at every checkpoint. There are tons of checkpoints, so don’t be shy.
Try Different Weapons, But Stick To Your FavoriteEvery weapon in the game can be leveled up in a similar way, so the damage output isn’t quite as important as just finding what you like. You will definitely find higher-level weapons that do more base damage as you progress, and you should switch to those when you find them, but at a certain point, when you have a nice library of weapons, find one with abilities you like and use currency to level it up. For example, I found one that let me attack twice in one turn, so I leveled that up and took it all the way to the end of the game. Also prioritize leveling up that character's related skills, as each weapon ties its potential to particular stats of its wielder. It's worth the occasional respec of your character's abilities if you change to a new weapon.
Shoot The Flying EnemiesIf they’re floating above the ground, it means they will typically dodge your basic attacks. The best approach is to go full Indiana Jones and just shoot them.
Explaining Pictos And LuminaPictos and Lumina are Clair Obscur’s take on optional equipment that do interesting and helpful things. Each character has three slots for Pictos, which level up stats like health or power, and also give specific bonuses, like an extra action point during combat, for example.
The specific bonus that a Pictos offers (like the extra action points referenced above) is called its Lumina. Each character can only equip three Pictos, but there is a separate menu that lets you equip many more Lumina, and you can expand the number of Lumina you can equip with a currency found in the game. It’s one of the more complicated systems in Clair Obscur, but if you want to keep it simple, just make sure you have three Pictos equipped, and check the Lumina menu periodically to make sure you have as many of those equipped as you can.
The Switch 2 was fully unveiled about three weeks ago now. At the time, Nintendo shared pre-orders would be happening the following week, but it had to pause those plans in the face of Trump's ambiguous tariff plans. After some time, however, Nintendo made public that pre-orders would begin today, April 24, and that demand was already exceeding supply.
Which lead to last night, at 12 p.m. ET, when pre-orders at retailers like Walmart, Target, and Best Buy officially opened. Many of us here on staff were at the ready, credit cards in hands, to secure our consoles. Some of us were successful. Some of us were not, and some of us fell asleep.
But what about you? Were you able to pre-order a Switch 2? Did you not even bother trying? Are you perfectly happy with your Steam Deck and have no plans to get a Switch 2? Let us know in the comments below!
Frostpunk developer 11 Bit Studios has been hard at work for the past few years developing Frostpunk 2 and its post-launch content as well as upcoming games like The Alters, but today the studio announced a new project: Frostpunk 1886, out in 2027. You can watch the reveal teaser below.
Frostpunk 1886 is a ground-up reimagining of the original game in the series, originally released on this day in 2018. In a press release, 11 Bit emphasizes that, while this new version will be built in Unreal Engine, this is not just a visual overhaul. 1886 adds new mechanics, laws, and a new Purpose path, allowing players to make new decisions at critical points in the game.
The remake will also allow for mod support, a feature 11 Bit states was "previously impossible to realize due to technical limitations of the original engine." Unreal Engine will also allow the development team to add more content over time, either as DLC or other content updates, creating a "living, expandable platform."
To that end, 11 Bit intends to support both Frostpunk 1886 and its recent release, Frostpunk 2, simultaneously. Frostpunk 2 launched last September and earned an 85 on Metacritic, and its developer revealed a post-launch roadmap just a few months after that, promising three major DLC drops between 2025 and 2026.
Frostpunk 1886 launches in 2027. You can read our review of the original game here.
Platform: PC
Publisher: Stray Kite Studios
Developer: Stray Kite Studios
Paul Hellquist is new developer Stray Kite’s creative director, but before helping co-found the studio, he was the lead designer on Bioshock and spent a lot of time at Gearbox working on the Borderlands series. Today, Hellquist and the Stray Kite team shared more about its upcoming debut project, Wartorn, which it describes as a fantasy, roguelike, real time tactics game. We got a chance to see the game in action and learn a bit about the team's intentions and how it hopes its genre mash-up will appeal to roguelike fans, RTS fans, and players who have potentially been intimidated by the games that inspired it like StarCraft and Age of Empires.
Wartorn takes place in a fantasy world where a large family has come under attack and are forced to flee their home. Players control siblings Elani and Yara as they venture out to reunite their family and participate in bite-size RTS battles along the way. Hellquist and team showed off the hub world where Elani and Yara will restart between runs and explained how it will grow and expand over the course of the game. As you find your family members, they will expand your suite of abilities. You will also receive powerful heirlooms and find pages for spell books, giving you access to more spells, all while building a small army.
Elani and Yara flee their under-attack home through the Catacombs for each run, which places them in a moving caravan. The caravan moves along the roads and at the forks, players must make decisions about which path to take. Sometimes it might be a matter of meeting a merchant or other story moments, but often it will lead to combat.
Combat in Wartorn is heavily inspired by classic real-time strategy games, but Hellquist says the team is trying to specifically elevate their favorite parts of the genre and speed up the gameplay. Importantly, however, they also want to let players slow it down when they need to. Pressing the spacebar at any time will slow fighting to a crawl to help assist with decision-making and strategy. “I feel that the Starcraft games and stuff like that – they're awesome, but they get really, really overwhelming, especially for me,” Hellquist says. “One of the things we were trying to design here is [...] more digestible combats where you only have a handful of squads.” The idea is that the combat encounters will feel like a classic RTS game, but with more focused gameplay. It will give combat encounters a little bit of a MOBA feeling in that way.
When you’re in combat, you’re focused on managing your squads. “There is obviously no base building, which is a big part of your StarCrafts and your Age of Empires that split your attention," technical director Shovaen Patel says. Those base building-like elements of classic RTS still exists in a different form in Wartorn, but it’s separated away from combat to help players focus on one thing at a time. “When you're in combat mode, you’re just in combat mode. You don't have to worry about that management stuff." Patel cited another classic game as inspiration for this separation of mechanics, crediting Bungie’s pre-Halo work on the game Myth: The Fallen Lords.
Alongside the RTS inspirations, Hellquist also cites Oregon Trail as an inspiration to the decisions that must be made while in the caravan. And in the way we may have forgotten Oregon Trail is a surprisingly challenging game, Wartorn seeks to give players a worthwhile challenge. In fact, in our hands-off demo, they didn’t make it far and died during a combat encounter.
Stray Kite is targeting a Spring Early Access release for Wartorn on Steam, and was understandably vague on long-term plans. "We're not exactly sure when 1.0 will be yet," Hellquist says. Steam Deck support, however, is a priority, and Stray Kite is hoping to release for consoles, as well, for its eventual 1.0 release. When asked about a potential Switch 2 release with mouse support in the future, Stray Kite was not able to commit to anything, but it did say controller support is important. "We are actually working on controller support,” Hellquist says. “A lot of things in the game are controller supported, but not everything. We highly recommend playing with mouse and keyboard for this, especially on the overworld."
Wombo Games, a new studio fronted by IO Interactive co-founder Janos Flösser, has revealed a new roguelite title that is set to launch into Early Access this summer. Raiders of Blackveil is said to combine elements from MOBAs, RPGs, and PvE extraction titles to deliver a strategic action game that can be played solo or cooperatively with up to two friends.
In Raiders of Blackveil, you fight through a dystopian future in which a mega-corporation, Blackveil, oppresses the industrial-fantasy world's animals. Players join the animal rebellion working to take down the company and preserve a future free from enslavement and mindless consumerism.
The Copenhagen-based studio has been developing Raiders of Blackveil in secret for the past two years with developers who have worked on series like Hitman, Tomb Raider, Deus Ex, Just Cause, and Kane & Lynch on the team. Flösser, who is CEO of Wombo Games, served as chief creative officer at Square Enix during development of games like Hitman's first season, Kane & Lynch 2: Dog Days, Deux Ex: Human Revolution, and Thief. He also worked on Hitman: Absolution, Hitman: Blood Money, Freedom Fighters, and more in managerial roles.
"Wombo Games has been developing Raiders of Blackveil for nearly two years so it's surreal to finaly be able to announce it, and Wombo Games, to the world," Flösser said in a press release. "Raiders of Blackveil is our first title so it's very special to us. It is a blueprint of our studio because every person at Wombo has contributed directly to its development. At Wombo, we make decisions by consensus, and plan to continue that with feedback from our players once we launch in Early Access later this year."
Raiders of Blackveil is scheduled to launch into Early Access this coming summer.
After a several-week delay, Nintendo Switch 2 pre-orders are set to kick off tonight in the United States. While hundreds of thousands of hopeful gamers will likely be refreshing the websites of Best Buy, Target, and Walmart, hoping to be lucky enough to successfully push an order through and secure their piece of the first Switch 2 wave, Nintendo also asked interested players to register their My Nintendo accounts as interested in pre-ordering the upcoming system to enter into a lottery. However, Nintendo President Shuntaro Furukawa took to Nintendo's Japanese social media accounts to share some bad news regarding the lottery system.
According to a post shared on Nintendo's Japanese X account, Nintendo received 2.2 million interested players in Japan alone. If that number is truly representative of the number of players who want to purchase a Switch 2 in Japan, it would far exceed the initial Japanese sales numbers of the Switch 1, which, according to VentureBeat, reached just over 313,000 units in its first weekend. In the console's first month, Nintendo sold 2.74 million units worldwide, meaning that the 2.2 million Japanese registrations nearly reaches that number on its own.
According to Furukawa, Nintendo cannot fulfill all of those requests at launch. However, if you register through the My Nintendo Store and are not selected to purchase during the first wave, you will have another chance once the company can replenish its supply.
You can see the full translation of Furukawa's post from X below.
Hello, this is Furukawa. We have been procuring many materials and proceeding with production in advance so that we can deliver the Nintendo Switch 2 to you. On April 2nd, we announced details about the Nintendo Switch 2 and started accepting applications for the lottery sale on the My Nintendo Store. As a result, we received an extremely large number of applications, approximately 2.2 million people in Japan alone. However, this number far exceeds our expectations, and far exceeds the number of Nintendo Switch 2 consoles that can be delivered from the My Nintendo Store on June 5th. Therefore, unfortunately, we expect that a significant number of customers will not be selected when the winners are announced tomorrow, April 24th.
In order to avoid the trouble of those who were not selected in the first lottery sale having to reapply, My Nintendo Store will automatically carry over those who were not selected in the first lottery sale to the second lottery sale. However, even including the quantity for the second lottery sale, we cannot fulfill all of the applications we received. We deeply apologize for not being able to meet your expectations despite our prior preparations.
In response to this demand, we are currently working on further strengthening our production system. In addition, starting tomorrow, April 24th, game retailers and online stores nationwide will begin accepting pre-orders or lottery sales for the Nintendo Switch 2 console (please check the information of each retailer for details). The console will also continue to be sold at the My Nintendo Store after the release date (more details will be announced at a later date). With the cooperation of retailers, we will continue to ship the console and make efforts to get as many Nintendo Switch 2 consoles as possible into your hands.
We plan to continue producing and shipping a considerable number of Nintendo Switch 2 units in the future. We apologize for the delay in our ability to meet your expectations, and we appreciate your understanding.
Though Furukawa alludes to it, he doesn't directly say that Nintendo will be unable to fulfill demand through its retail partners. Still, with the company seeing such increased demand in its home country, players worldwide will likely encounter fierce competition and, more than likely, frustration while trying to get their hands on a launch model Switch 2. Nintendo Switch 2 arrives on June 5. For more on the console, you can read our hands-on impressions here.
The rollout of information surrounding Nintendo Switch 2 has sometimes, in true Nintendo fashion, left us with more questions than answers. Whether you're talking about the pricing structure of individual games, the delayed pre-order date, or how specific console components will work, there has been quite a bit of grey area in the messaging surrounding the successor to Nintendo's best-selling home console. The Nintendo Switch 2 GameCube controller, which is designed for use with the Nintendo Switch Online + Expansion Pack GameCube library, has been one area where Nintendo has lacked clarity.
The team at Nintendo Life contacted Nintendo to clarify some points regarding the GameCube controller. While their question about whether the triggers are analog went unanswered, Nintendo responded to the outlet's question about compatibility with Switch and Switch 2 games outside of the GameCube catalog. "The Nintendo GameCube controller is designed for use with the Nintendo GameCube – Nintendo Classics collection of games and is an optional way to play those games," the statement Nintendo provided to Nintendo Life reads. "Since it doesn't have all the buttons and features found in other controllers that can be used with the Nintendo Switch 2 system, there may be some issues when playing other games. The Nintendo GameCube controller can only be used on Nintendo Switch 2 and is not compatible with Nintendo Switch."
If you simply want to play GameCube games with the Nintendo Switch Online + Expansion Pack GameCube catalog, the good news is it will work with compatible Switch and Switch 2 controllers; there is no need to buy this to access the GameCube catalog. Additionally, Nintendo has confirmed that the USB GameCube Controller Adapter, which the company released so players could play Super Smash Bros. using the beloved gamepad, will work on Switch 2. However, you won't be able to access features like HD Rumble and access to the GameChat menu from the controller using the legacy controllers.
Nintendo Switch Online + Expansion Pack's GameCube collection arrives on Nintendo Switch 2 the day the system arrives on store shelves, June 5. For more Nintendo Switch 2 coverage, check out our hands-on preview of the console here.
The follow-up to 2020's acclaimed Ghost of Tsushima, Ghost of Yōtei has garnered a lot of excitement following its announcement during a PlayStation State of Play livestream last September. The open-world adventure places players in the boots of a new samurai named Atsu 300 years after the events of Ghost of Tsushima. However, developer Sucker Punch Productions largely went quiet following the surprise reveal last year. That changed today, as the studio revealed additional details about Ghost of Yōtei, including the release date.
Players who have been waiting a half-decade to continue exploring Sucker Punch's stunning recreation of feudal Japan can now circle October 2 on their calendars. The game is available in the standard edition for $70, but if you're excited enough to want some bonuses, Sony is also offering a Digital Deluxe Edition as well as a physical Collector's Edition. The Digital Deluxe Edition costs $80 and includes in-game Snake Armor, exclusive armor dye and horse with saddle, a charm, an early unlock of the Traveller's Map, and a sword kit. Meanwhile, the Collector's Edition costs $250 and offers all the Digital Deluxe content (including a digital copy of the game), plus physical items like a sash, a tsuba, art cards, a papercraft ginkgo tree, and a zeni hajiki coin game with pouch.
The final inclusion of today's Ghost of Yōtei announcements is a trailer called "The Onryō's List." The story goes that 16 years prior to the events of the game, a gang called The Yōtei Six killed her family and pinned her to a burning ginkgo tree, leaving her for dead. She somehow survived the ordeal and what appeared to be a death sentence from the gang of outlaws and she harnessed that strength and motivation to learn how to fight, kill, and hunt. In Ghost of Yōtei, Atsu returns home with a list of the six names of those in The Yōtei Six, with eyes toward vengeance.
Using the same katana that pinned her to the tree, Atsu embarks on a mission to avenge her family. The story plays out in Ezo, which is known as Hokkaido today. New gameplay mechanics will allow the player to understand Atsu's past to fully come to know how much was truly stolen from her by The Yōtei Six. Sucker Punch claims it has built upon and evolved the way players can explore the massive open world, with more freedom and variety on offer than in Ghost of Tsushima. Atsu can choose which member of The Yōtei Six she wants to pursue first, while also claiming bounties, learning new skills, and exploring the natural beauty of northern Japan.
You can see the new trailer released by Sucker Punch Productions below.
Ghost of Yōtei arrives exclusively on PlayStation 5 on October 2. If you're hungry for more information surrounding the highly anticipated follow-up, Sucker Punch promises to show more in the approach to that date.
Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Kepler Interactive
Developer: Sandfall Interactive
Release: April 24, 2025
Rating: Mature
Clair Obscur: Expedition 33 drops you into its melancholy world with a refreshing lack of context. While the game is undeniably a fantasy RPG (with a smattering of science fiction), it blessedly does not begin with scrolling text explaining its universe. It may be confusing at first, but the trade-off is a fantastic opening few hours that establish the stakes quickly, get you fighting right away, and immediately set up a compelling mystery. In a genre known for slow starts, Clair Obscur steps right over that cliche with conviction and style, and that confidence persists throughout the whole adventure. I was eager to see the expedition's conclusion, but I did not want it to end.
In the world of Clair Obscur, the people of Lumière live under the oppressive thumb of the Paintress – a mysterious, gigantic creature seen in the far distance that draws a number on a mountainous pillar. That number dictates how many years people are allowed to live, and in an attempt to undo this, expeditions are sent to the mountain to figure out why this is happening and how to stop it. Despite sending expeditions for years, little, if any, tangible progress has been made. As the subtitle implies, the game follows Expedition 33 on their attempt.
The setup is compelling, and the execution is excellent. Following the team on their presumed suicide mission is often scary, frequently bizarre, heartbreaking, funny when you least expect it, abstract, and eventually rewarding. The cast is small and focused, and time is set aside to ensure you understand everyone’s motivation for joining the expedition, but without spending too much time on extraneous backstory. Their lives are all too short. Why spend too much time reflecting on the past when saving the futures of those back home is so important?
The overall pace is also excellent with plenty of room to pursue distractions, but if you just want to stick to the main path, that’s a viable option, and it moves along swimmingly. It makes comparable turn-based RPGs feel even more sluggish than they typically are.
Even if the story and its cast don’t pull you in (which I think is unlikely), the combat is a blast; I ran to every fight to see all the new enemies and learn their unique patterns. Much in the way the pace makes me reflect on the languid fighting speed of comparable RPGs, the combat similarly makes me wonder why I haven’t been having this much fun with other turn-based games. I was frustrated with the mechanics related to a mid-game narrative twist, but the effect on the story makes it worth dealing with some annoyance.
Surprisingly, the closest comparison is Nintendo’s Mario RPGs. Understanding weaknesses and making good choices is essential, but properly dodging and countering will make you feel like a god against all the godlike bosses you tackle. Countering, though challenging, is especially rewarding as explosive animations and sound design reward your perfect timing with huge damage numbers. Defeating powerful enemies offers the thrills of both using your suite of abilities with intelligence, and finally defeating that challenging song in a rhythm game. I was never fully comfortable, however, with how differently the characters in your party play. To keep everyone's disparate mechanics in my head was a little confusing, but it does undeniably help the variety, so I can’t complain much.
The narrative and combat are highlights, but Clair Obscur is also successful in its art direction. An early location that feels like it is underwater sets a high standard for what to expect when simply looking around the world. Though the later environments never quite reach as high as that early bar, I was always excited to see what was next. Early on, however, I was often lost and walked around in circles when trying to make progress. More maps for more locations would have been helpful. Clair’s somber piano music and haunting vocals also help to set a very specific, sad tone that just feels right considering what the characters and the player are going through. But then multiple combat themes bring the energy back up at precisely the right moment.
What I may admire the most about Clair Obscur: Expedition 33 is how firmly it embraces a familiar, if currently rare genre (big budget, artistically expressive, turn-based RPGs), but does so without falling into any of its traps. The adventure isn’t overlong, and you don’t spend more time than necessary fighting. The world, art, and narrative are unique, but it makes me nostalgic for a game I remember from the past. It’s as though developer Sandfall Interactive managed to make a classic RPG with only the good parts. I’m sad in a way to have concluded the journey, but the adventure to pursue the Paintress will linger with me for some time.
@game_informer “Clair Obscur: Expedition 33 is often scary, frequently bizarre, heartbreaking, funny when you least expect it, abstract, a blast to play, and ultimately rewarding.” — @kylemhilliard Full review at the link in bio. #clairobscur #expedition33 #rpg #jrpg #videogames #gamereview #gameinformer ♬ original sound - Game Informer
Score: 9
The Onimusha franchise is in the midst of a comeback. The original Onimusha: Warlords game released on PlayStation 2 in 2001 and received sequels and spin-offs until about 2006. The first game was remastered in 2018, and now a new game, Onimusha: Way of the Sword, is coming next year, and on May 23, Onimusha 2: Samurai's Destiny will get the remaster treatment. Ahead of the release of the remaster, we had a chance to speak with the game's original director, Motohide Eshiro. Eshiro worked on titles like Street Fighter II (he was in charge of Guile), and a number of other Capcom titles and franchises like Devil May Cry, Ace Attorney, and Ōkamiden. Back in 2002, Onimusha 2: Samurai's Destiny was the first game he directed.
We spoke with Eshiro about the challenges of remastering a PlayStation 2 game in 2025, working with late actor Yūsaku Matsuda's wife to get his appearance right in the game, and if there is a future for games with pre-rendered backgrounds and locked-off cameras (there is for the right project).
Onimusha 2: Samurai's Destiny remastered is coming to PlayStation 4, Xbox One, Switch, and PC on May 23.
This interview has been edited for length and clarity.
Game Informer: There’s a teaser for Onimusha 2 at the end of the first game with a different version of Jubei. What happened with that teaser and why did Jubei change so much?
Motohide Eshiro: So, we actually started Onimusha 2 while we were still developing the first title, Onimusha: Warlords. Onimusha: Warlords wasn't released yet when we started the project of Onimusha 2. We were still in the early stages for Onimusha 2 when Warlords came out, but we just wanted to announce that we are right now working on the new title, there’s going to be a new protagonist. The Jubei you see in the end of Onimusha 1 was really an initial design of Jubei. It wasn’t fixed yet, but we just wanted to announce the next title so the player would be excited for the new one. That is why we included him but no, eventually we just came up with a better design for him. That’s why we changed the design. But the previous design is still in Onimusha: Warlords.
Was a skin of that teaser version considered for the remaster?
No, we didn't consider having that initial Jubei skin for the Onimusha 2 remaster. It was really just an initial design for him. There were things that they still had to do, like give more quality and get more details. Also, we decided to use Yūsaku Matsuda’s face, an actor in Japan, so his face changed, not just his costume. It was just kind of an initial draft. We just wanted to show the Jubei that we have now in the remastered version. There were no plans to add that kind of skin for the remastered version.
Was it difficult to secure Yūsaku Matsuda’s likeness either for the first game or the remaster? Was it controversial to have the face of a deceased actor in the game in 2002?
Back then it wasn't that controversial. It was the producers’ decision to have someone like that and to use an active face for the game. We thought that would be a really fascinating thing to have him in the game. There was one big challenge to using Yūsaku Matsuda. He had already been deceased at that time when we decided to have him in the game.
All we could do was refer to images and films that he showed up in. We also didn't have the kind of face modeling tools for development at that time, so it was really kind of handmade, 3D models. It was a really big challenge for the creators, but I think we did a really good job recreating his face.
Eventually, as we were finalizing his face model, we had his wife, Miyuki Matsuda come to the casting studio and give instructions and directions for how they should adjust Yūsaku Matsuda’s face and adapt it to Jubei’s face. It was a really, big challenge, but I think that we did a great job to make his face meticulously.
His wife came to approve – was she excited to see her husband in the game?
I couldn't tell if she was really excited or not, but she gave really detailed instructions to us. Like, the eyebrows should be a little closer or like, you should change this part to make the appearance closer to real Yūsaku Matsuda. Her passion towards that face model told us that she really loved Yūsaku Matsuda and she just wanted to have his appearance in the game as close to his true appearance as possible. Personally, I think that she was excited to have Yūsaku Matsuda inside the game and the instructions she gave the team were really helpful.
This was my first time playing Onimusha 2. I was really surprised to see robots, TV screens, and there's a sequence where Jubei basically rides a jet ski. What went into the decision behind having technology in what is meant to be ancient world.
What we focused on was to kind of blend the western atmosphere and the Japanese atmosphere inside the game. Not just focus on feudal Japan and making it really Japanese, but we kind of had a blend and a mix of that kind of culture and having fictional and non-fictional aspects blended.
It is set in the feudal Japan era, but it has some fantastical elements like the demons and such. And the screenwriter – his name is Noboru Sugimura – he just came up with the idea that if you have this kind of modern technology inside the game, it will be really fun to see. It will be so compelling and people will enjoy seeing it. And those kind of fantastical contraptions and powers? They run them with the technology of Oni. So, that is something that stands out for the fantastical element. We think that it is really unique and makes Onimusha 2 stand out. I'm really happy that we were able to mix in those fantastical element inside this game.
What surprised you the most about revisiting Onimusha 2 after all these years?
I replayed the original title and to bring the assets – like carrying over the assets to the remastered version? That was surprising. I looked at the original assets and just noticed that the texture of the background and the 3D models were so, so detailed. The original version was held back by the hardware and playing on CRT TVs. But now we can use full, HD monitors for the modern consoles, enabling us to bring out those details. To see those assets that we originally had in the game, that was something really surprising for me.
There’s a scene on the beach, and the water looks incredible. I was curious how, whether in the remaster or the original game, did you get the water to look so good?
Back then, when we were developing the original title, we went outside and filmed the environment. Real flowing rivers and the surface of ponds, and as you mentioned, waves near the beach. We just filmed it and processed it so that we could use it as a background inside the game. That’s why they look really natural and high quality. It just conforms to real life, so that’s why it’s in high quality.
Onimusha 2 is getting a remaster. A new Onimusha is on the way with Way of the Sword. I am not complaining, but why now?
After we released Onimusha: Warlords the remastered version, Onimusha 2 Remastered was always the next candidate for the next project. It has always been in the lineup for which title to work on next. But it was just a matter of circumstances and timing to work on the Onimusha 2 Remastered project. But after we released Onimusha: Warlords Remastered, the development team broke up and they worked on different titles.
But now, everything came together and we were able to start developing it and we also announced Onimusha: Way of the Sword. At that time, we thought, “Maybe this is the best timing to start developing Onimusha 2: Remastered version.” And now more and more people will be getting interested in the Onimusha series through the new title, and then people will come back to the classic titles through this remastered version. I'm really happy that we were able to have these titles come back again and also lead them to the next new title.
Would you like to also revisit Onimusha 3 and Dawn of Dreams?
Talking about the Onimusha series as a whole, I, personally, would be really excited to see Onimusha 3 remastered. But, Onimusha: Warlords, Onimusha 2, Onimusha, 3 – they all had different directors, so they all have a kind of different vibe. And so, in that sense, I wouldn’t work directly on an Onimusha 3 remastered version. But I would like to see Onimusha 3 be remastered so that more people will get into the series.
I found Onimusha very scary when I was young, but now, all these years later, I actually find it very funny and humorous. Was that always the intention? Or is it just that I'm playing a 20 year old game?
I worked on the original version of Onimusha: Warlords before working as the director for Onimusha 2. I was a game designer on the first game and back then, we didn't intentionally create the game to make it goofy or funny. We wanted to bring out more of a horror taste for it. But, with that said, we did kind of design the demons to be distinctive and unique so maybe some of them will be funny and goofy. But, at least when we were developing the first title, we didn't aim to make a funny atmosphere.
I was surprised and happy to see so many Onimusha 1 locations in Onimusha 2. Thinking back to that era of games, revisiting previous locations was not a common practice. Resident Evil: Code Veronica did it and Pokémon Gold & Silver, as well, but that was about it. Was this done as a cost-saving measure at the time? Or were you hopeful players would feel nostalgic for the old locations?
It was not about saving costs or making people feel nostalgia. It was more about how the story unfolds throughout Onimusha: Warlords and Onimusha 2: Samurai’s Destiny. We have the same villain for both titles, Nobunaga Oda, and he's based in history and important events related to him happened at Gifu Castle and Inabayama Castle. It was just about focusing on that villain. We thought it would be good to have that area inside of Onimusha 2, because the villain is Nobunaga again, and we should have players revisit that castle to show his cruelty and the evil side of the character.
We also have the gate made by demons inside the castle in common between the two castles. We have that castle for both sides. So, it wasn’t about saving cost or nostalgia.
Speaking of Nobunaga, why didn't you fight Nobunaga in Onimusha: Warlords?
When we developed the first title, Onimusha: Warlords, I wasn't the director. I wasn't directly involved in the process of making the characters and how they would be involved in the storyline. As far as I know, the director of the first title wanted Nobunaga to be a kind of distinctive character to have in the first game and not necessarily the final boss. For Onimusha 2 I thought, “What happens if the protagonist in the second title could fight against Nobunaga?” So, the creation of the second game was kind of based on that imagining. So, at least for Onimusha 2: Samurai’s Destiny, we wanted to include Nobunaga as the ultimate villain and the final boss.
For Onimusha 1 and 2, fans often refer to it as feudal Japan, samurai, Resident Evil. Is that a fair comparison? Was that part of the original pitch for either of the games?
I do admit that the fundamentals of that kind of game system is in both titles, Resident Evil and Onimusha. Pre-rendered backgrounds and locked cameras is something common between those types. The players who played Resident Evil really loved those kinds of pre-rendered backgrounds, so they've got those kind of game systems fundamentally in common, but we wanted to make a completely different game with a different vibe. So, we didn't make the game based on Resident Evil. We just imagined it would be really fun to have a game based on feudal-era Japan with samurai, but different from Resident Evil. Onimusha is like Resident Evil in terms of game systems, but in terms of the gameplay, it's completely different. The lore is also completely different. I personally think that it's really a completely different title and series.
Pre-rendered backgrounds, locked-off cameras – is there a world where we get a new game like that in the future? Or is Capcom never going to do that again?
It depends on whether or not there is the game that fits that system, having pre-rendered backgrounds and locked cameras. I personally love games with the pre-rendered backgrounds and such and think they have their own unique strengths compared to full 3D titles. It would be really fun to have a new title with that kind of game system, but it just depends on whether or not there is a game to really match that kind of system.
You know what would be a good one that would match that system? Onimusha: Way of the Sword.
Well, I am not directly involved in the development of Onimusha: Way of the Sword. I can't say if it will be good or not. I'll leave that one to the players that will enjoy that game when it releases next year.
Considering the support characters in Onimusha 2, it made me wonder if co-op was ever considered.
We didn't consider having co-op. What we wanted to have was for Jubei to interact with the allies and build relationships with them and get along with them. It’s really a single-player game, but I wanted to also portray the human depth of the allies. So, when you give gifts to the allies, you see their reaction and expression, but you don't see like an affinity gauge above their character that directly tells you if they love their gift or not. I wanted similar reactions that you have in real life with people. Like, if you give a gift to someone, you see their reaction to see if they're happy or not. Affinity gauges would make the game too game-like, so what we focused on was making the players feel like they are Jubei, but then they can interact with the allies.
In that sense, we didn't kind of consider building co-op features inside the game. We just wanted players to feel like they are Jubei and they are fighting alongside the allies.
Were there any unexpected challenges to remastering Onimusha 2?
What was kind of unexpected is that the original title is from more than 20 years ago on PlayStation 2, so we didn't have the kind of game engine we have these days. We had to directly run the program on the PlayStation 2 system, but this time for the remastered version, we adopted RE Engine which we use for most of the modern Capcom titles. But they can't just directly port the original program to the RE Engine. We had to build the structure from scratch, so that was a really challenging and tough work for us. But the team did really a great job, and now we can play the game with 60 fps smoothly, so we are really happy that we were able to overcome that challenge.
Would you ever want to see a full remake of Onimusha 1 and 2 in the way that Capcom has done the Resident Evil games?
I would love to have some kind of a remake, especially for Onimusha 2. The original version was the first title I directed. It really has a special place in my heart, so I would love to see a version of Onimusha 2 with the Onimusha 3 camera – rotating cameras and 3D models like what we have for the Resident Evil remakes. Personally, I’d be happy if Capcom offered me the chance to work on such a title.
Do you think we'll ever see Jubei again in an Onimusha game in the future?
His storyline is kind of complete. He doesn’t really have anything to add to the story. But maybe one day you will see Jubei in some kind of title. From this point, though, I don’t know if we will see Jubei somewhere. But I would be happy to see Jubei somewhere in the future.
The game doesn't really make this clear, but I was wondering if you could tell me who the greatest swordsman of all demons is?
Of course it will be Gogandantess. Are you asking for an impression? [laughs]
Will we see Gogandantess again? He's a guy who should show up again.
Nobody knows since Jubei defeated him. It would be fun to see him somewhere in the future. Jubei defeated him, but maybe we will get lucky.
In the lead-up to Game Informer's return back in March, I wanted to replay two of my favorite short, instant-action experiences. I hadn’t played Super Mario 64 or Portal all the way through since their original releases on Nintendo 64 and Xbox 360/PC, respectively, and they both rank highly on my favorite games of all time, so I was excited to return to these formative experiences. While they are foundational video games for entirely different reasons, one common thread tied them together in my mind when I played them back to back: their mastery of tutorialization.
In most cases, a video game tutorial is similar to learning how to conjugate verbs in a foreign language. Yeah, it’s no fun, but it’s essential to building a foundation that will give you the tools you need to thrive moving forward. In many games, tutorials are doled out gradually in either a dedicated section before the proper game starts or through early missions full of pop-ups. It feels like prepping you for a long journey ahead, which is apt, given that is exactly what most games have become at this point.
When the Nintendo 64 launched in 1996, the Super Mario 64 development team had the unenviable task of not only teaching players how to play their new game, but also the 3D platforming genre as a whole. Toads are scattered throughout Peach’s Castle, Lakitu gives you a crash course on controlling the camera, and there are sometimes pop-ups explaining new mechanics, but they are few and far between. The main tutorial happens outside the castle, where Mario emerges from a pipe and is immediately given a rudimentary playground with no enemies or hazards. It’s here that first-time players likely discover Mario’s ability to triple-jump, climb trees, and even swim. Having the first unspoken mission of Super Mario 64 as “enter the castle” also requires players to familiarize themselves with joystick controls in a 3D space – likely for the first time if they were playing it in 1996.
The Portal developers had less foundational tutorialization to lay, but their challenge instead was in the fact that gamers already knew how physics-based puzzles and first-person shooter gameplay worked. So when the team at Valve introduced a completely new mechanic that changes every aspect of the experience, they had to essentially break players out of habits they had developed from years of playing games like Halo, Quake, and even Valve’s own Half-Life. Valve seemingly knew this, which is why they coined the term “thinking with Portals” to describe the sensation of when you finally start breaking your brain out of established habits and start learning new skills and ways of thinking that become second nature for the rest of your time playing it.
It’s a similar sensation to what I experienced playing The Legend of Zelda: Tears of the Kingdom in 2023. I’ve played through Breath of the Wild in its entirety twice, so when Tears of the Kingdom introduced transformative elements to incredibly familiar gameplay, it took me tens of hours to remember that I could phase through ceilings, fuse weapons, or even build tools and vehicles. Tears of the Kingdom does a fine job of on-ramping you to these new mechanics, but it doesn’t feel like it rewires your brain the way the opening puzzles of Portal do.
Portal tosses seemingly insurmountable puzzles at you right off the bat, but even before that, when you fire your first Portal to exit Chell’s stasis room, the act of simply seeing Chell from a different angle through the Portal was enough to understand how portals work. Yes, GLaDOS peppers in hints and nudges amidst her bullying, but it’s balanced against the feeling of throwing players into the deep end until they are forced to swim, or in this case, rewire their brains to think with portals. After the initial moments of the game telling you how to fire your portals, the slow introduction of mechanics never feel overly turotialized or hand-holdy. Instead, they simply feel like the next evolution, the next step up, as more mechanics overlap en route to the final approach to your confrontation with GLaDOS. It’s a short and sweet experience, but one that is appropriately paced and with mind-melting mechanics that feel perfectly taught.
Perhaps the most stark difference comes when you juxtapose these approaches to tutorialization against bigger, more complicated modern experiences. I don’t have the answers for how a studio should teach me how to play a game like Assassin’s Creed Shadows, but what I do know is that every time I turn that game on, I have to read through the controls screen again or die multiple times before I remember how to perform even basic tasks. The hours I’ve spent playing through the in-game lessons disguised as missions in Shadows – not to mention the hundreds of hours I’ve poured into the series as a whole – arrive in a way that my brain just doesn’t retain them. Maybe it’s the fact that many are delivered via a text pop-up, or maybe it’s because there are so many distinct actions at your fingertips at any given moment. In contrast, Mario and Portal are relatively simple in the number of actions you can perform. Still, I can’t help but feel there has to be a better way for modern games to supply these instructions in ways that are not only memorable but also fun.
Super Mario 64 and Portal blazed enough trails that there are any number of reasons game designers should study them. But when playing tutorials in most modern games feels like the eating-your-leafy-greens portion of the overall experience, it tells me that more lessons are still to be harvested from these seminal games. That’s not to say that no modern games have good tutorials – look no further than two of the best games of 2024, Balatro and Astro Bot, as examples of good introductions. But those stick out as strong examples for less complex games. Most games today are far more complicated than in 1996 or even 2007, and as a result, require more in-depth tutorials. But if Portal, Super Mario 64, Balatro, and Astro Bot are any indication, simplicity, streamlining, and learning from doing instead of hearing or reading can help players absorb the information and stay engaged through what can sometimes be the most boring part of a game.
Wildgate is an upcoming multiplayer shooter in which five space crews battle for a legendary artifact until they escape with their prize or die trying. It's reminiscent of player-versus-player combat in Sea of Thieves, if it was set in the cosmos. At match start, every ship begins with the bare essentials, but crews may quickly begin upgrading their vessel by scouting for new locations, fighting off space's many creatures, or by directly facing off with another player group.
Special guests Eric Van Allen (Axe of the Blood God, IGN, But Why Tho?) and Jesse Vitelli (IGN, Digital Trends, Game Informer) join me to spotlight this promising title in this New Gameplay Today episode.
Watch Wildgate in action:Thanks for watching!
The long rumored, then half-confirmed, The Elder Scrolls IV: Oblivion Remastered has finally been legitimately revealed. This morning, Bethesda shared a livestream showcasing the game and explaining their love for arguably the most important entry in the franchise, even if it is not necessarily the most popular. Virtuous developed the remastered version of the game. Bethesda's Todd Howard also made reference to the fact that work on the sixth Elder Scrolls is obviously continuing, but the stream was wholly focused on Oblivion.
The Remastered subtitle is almost as misnomer as footage of the game does make it look like a complete remake. Seeing screenshots and gameplay of the two games side by side shows a stark difference. Every asset was redesigned, and the Unreal Engine has allowed the team to create a significant overhaul in the lighting department. Lip-syncing has also been improved to, hopefully, make speech look better. All of the "quirky" dialogue remains, but new voiceover has been recorded to make the races feel more unique.
Gameplay has also been addressed with significant changes to the game's feel, UI, and audio design. New effects and better enemy hit reaction should also make combat feel better. Sprinting has also been added to the game, despite internal debate about whether or not it should be included. The minigames, like lockpicking, however, remain mostly untouched.
Bethesda also confirmed that all of Oblivion's add-ons and expansions will be included, but the stream did not make reference to Oblivion's notorious horse armor.
The Elder Scrolls IV: Oblivion Remastered is available today on Xbox, PlayStation, and PC.
When Nintendo held its Nintendo Direct to showcase the Nintendo Switch 2 earlier this month, many assumed a mainline Super Mario Bros. game was a given. After all, the last time we received a full 3D Mario game was with 2017's Super Mario Odyssey. Even if you want to include Bowser's Fury, which launched as a side game to the Switch re-release of Super Mario 3D World, as the most recent 3D Mario game, that title came out nearly four years ago. Though Donkey Kong Bananza looks to fill the 3D platformer space in Nintendo's launch-window lineup for Switch 2, and Nintendo's primary mascot and his friends will be well-represented through Mario Kart World, the absence of the Super Mario Bros. franchise was surprising.
Speaking with CNN earlier this month, Nintendo of America President Doug Bowser didn't reveal much when asked about Mario's absence, but he did deliver what could be perceived as a tease. "Stay tuned," Bowser told CNN. "You know, we have a long, long catalog, and a long list of (intellectual property) that I'm sure will make its way to the platform."
Obviously, it would be absurd to imagine a world where Switch 2 never gets its own Mario game, so you could interpret Bowser's potential tease as simply stating the obvious. Looking at the calendars in past years, Nintendo has traditionally delivered a Nintendo Direct detailing the games of the second half of the year in late June, then another in the fall/holiday time frame. With Nintendo Switch 2 launching June 5, it's possible Nintendo wanted to use the Switch 2 reveal Direct focus on the near-term titles like Mario Kart World (launching June 5) and Donkey Kong Bananza (launching July 17), in addition to previously announced titles like Pokémon Legends: Z-A and Metroid Prime 4: Beyond, while saving new announcements for this holiday season for a later presentation.
Super Mario Odyssey arrived the same year as the original Nintendo Switch, while Super Mario 3D World + Bowser's Fury came to Switch in 2021. In the meantime, we received an all-new 2D adventure in 2023 in Super Mario Bros. Wonder. Still, many fans are curious about the future of the 3D side of the Super Mario series. Perhaps we'll learn more in the coming months if Bowser is in fact teasing this.
[via IGN]
Were you surprised we didn't get a 3D Mario game during the Nintendo Switch 2 Direct? Do you anticipated we'll learn about one before the end of 2025? Do you think it'll be more like Super Mario Odyssey or Bowser's Fury?
At long last, it seems we are finally getting that big remaster of The Elder Scrolls IV: Oblivion. And that’s just the bee's knees. I loved Oblivion. So why don't I feel very excited?
Oblivion floored me when I first played it on PlayStation 3 in 2007. It was my first exposure to not only the series but also to big, open-world western RPGs. The level of freedom astounded me, from the moment Emperor Patrick Stewart freed me from my prison and the Jurassic Park-like reveal of Cyrodiil that followed, to finding out I could kill a dude and be invited to join a cool club of totally normal cloaked samaritans with good intentions. You’re saying I can climb (read: awkwardly skip upwards) that mountain in the distance? I’m sold.
It was the first time since Grand Theft Auto III that I felt I had limitless opportunities in a video game. That freedom was so intoxicating that I tolerated the game's horrendous menu and inventory system, constantly having to jump to accelerate the strange passive stat leveling system, and the litany of mechanically awkward interactions that have since aged into a blend of peak comedy and modern art.
With those warm memories at the forefront, I pored over the leaked screenshots of the remaster and found myself simply thinking "neat." My muted reaction has little to do with the alleged facelift potentially sapping the original world of its whimsical glow. Slowly but surely, I realized a remaster can't capture the core of why Oblivion made such a mark in my life; it gave me something I had never experienced at the time. That has very much changed.
In the whopping 18 years since I finished Oblivion, I've experienced the same freedoms it offered many times over in other games – and done better, at that. The Witcher 3: Wild Hunt, Red Dead Redemption II, and Oblivion's own sequel, Skyrim, have all outclassed the 2006 RPG in one aspect or another, whether it's boasting bigger worlds, better quests, superior combat, or stronger storytelling. No NPC has topped Oblivion’s Annoying Fan, however, including Bethesda itself (at least you tried, Starfield). So if I’m more likely to taint my near two-decade-old memory of the game by unfavorably comparing it to what's come after, what would I be coming to this remaster for?
Oblivion was a great game, but what I want to experience again most of all is the intangible excitement that came from it being a novelty. A remaster can't scrub my brain clean of my overexposure to games of its ilk. That's one of the unfortunate but inevitable drawbacks of any remaster (or remake, for that matter). Sure, Oblivion will look much nicer, and I'll check it out in the name of nostalgia and media-obligated science, but I'll really be chasing a high that is simply unattainable.
Remasters are great for making games look and play "the way you remember them," but they can't make you feel the same way you did the first time. Some come close; the Dead Space remake added new mechanical bells and whistles to make the game even scarier on the second go around. Metroid Prime Remastered reinforced that title as one of the best ever, and there are still few shooters like it. Perhaps it's because Oblivion is one of the originators of a now oversaturated genre that the idea of going back to it is less appealing without that now-expired novelty factor.
It could also be that Bethesda's RPGs have been losing their usual iron grip on me since Fallout 4. The novelty of freedom that their adventures once monopolized has now been plundered by other games, leaving me to see the aging warts in their titles without the thick layer of magic to obscure them. I bounced off Starfield pretty hard, so can what's essentially an 18-year-old version of that basic blueprint hook me the same way it once did? I'm not sure.
To avoid sounding too much like a sourpuss, I'm very much open to being proven wrong. I don’t know what the remaster would have to do to recapture my love in other ways; maybe my lengthy time away from it will make it feel "new" again. In recent years, I have found myself enjoying more throwback-style games such as Hi-Fi Rush and, most recently, South of Midnight, whose simpler templates feel refreshing in the current landscape. The Oblivion remaster could land with me in the same way: a fun time machine to before open-world RPGs became overly complex and bloated affairs.
It's probably healthy that I’ve recalibrated my expectations for this potential remaster from "rose-colored" to "realistic." I’m less likely to kid myself into thinking I'd be having the same type of fun I did in 2007. I’m not saying I won’t experience some degree of enjoyment and will suddenly hate the game. But will I be as utterly enchanted as I was as a 19-year-old who didn't know video game worlds could be that expansive? Absolutely not, and I'm coming to grips with being okay with that.
In 1991, Nintendo featured an unknown actor named Paul Rudd in its United States launch commercial for the Super Nintendo Entertainment System. Fast forward to 2025, and Paul Rudd is more than 30 years deep into an acting career that has seen him star in films like Wet Hot American Summer, I Love You, Man, and the Ant-Man franchise, as well as fight with Captain America and Iron Man in blockbusters like Captain America: Civil War and Avengers: Endgame. To pay homage to the now-famous actor’s early work as just a guy who’s Playing with Power, Nintendo brought the movie star back in the first US commercial for Switch 2.
This commercial's release coincides with the announcement of the United States preorder date, which was initially scheduled for April 9. However, the tumult surrounding President Trump's tariffs on foreign goods delayed Switch 2 pre-orders in both the United States and Canada. Last week, Nintendo revealed the new United States preorder date as April 24.
You can see the new Switch 2 commercial starring Paul Rudd below.
The ad, which emphasizes the Switch 2's online multiplayer and GameChat social features, plays with the SNES's "Now You’re Playing with Power" tagline. Instead, it uses the line, "Now You’re Playing Together." To provide the context to its YouTube subscribers, Nintendo also uploaded the original 1991 SNES ad featuring Paul Rudd, which you can see below.
The Super Nintendo Entertainment System arrived on US shelves on August 23, 1991. The Nintendo Switch 2 launches worldwide on June 5, 2025, with the delayed preorders finally starting this Thursday, April 24. For more on Nintendo Switch 2, check out our in-depth hands-on impressions here. You can also read our impressions of Switch 2 games like Mario Kart World, Metroid Prime 4: Beyond, Donkey Kong Bananza, Drag X Drive, and Nintendo Switch 2 Welcome Tour.
The long-rumored The Elder Scrolls IV: Oblivion remaster might finally be confirmed tomorrow. Following last week's leak, in which screenshots surfaced, Bethesda's official social media accounts shared an image teasing an announcement tomorrow.
Bethesda took to its accounts on social media sites like Instagram and Twitter to share an image with the Elder Scrolls IV: Oblivion font with only "IV" displayed and an armored mask in the background. The tweet says, "Tomorrow, 11:00 am EST" and lists URLs to the Bethesda Twitch and YouTube channels. When you visit the YouTube channel, you are greeted by the same art, with a livestream that has the title, "All will be revealed...."
The screenshots that hit the Oblivion subreddit last week, as users started digging into the website files of game development studio Virtuos, potentially indicating that the studio is responsible for the remaster. Immediately following the widely publicized leak, the studio's website was taken offline. Virtuos is a Singapore-based development studio that typically runs support for larger studios or ports the works of other studios to new platforms. Most recently, Virtuos has been assisting Konami with developing Metal Gear Solid Delta: Snake Eater, the upcoming remake of Metal Gear Solid 3.
We don't know the platforms or release date of The Elder Scrolls IV: Oblivion Remastered, but widespread speculation is that it will release very soon on PlayStation 5, Xbox Series X/S, and PC. However, we will not know for sure until tomorrow when the livestream occurs at 11 am Eastern / 8 am Pacific. To watch it live, you can head to Bethesda's Twitch or YouTube channel.
Diablo IV’s eighth Season is on the way, and it’s all about the big return of Diablo III villain Belial, Lord of Lies. As one of the seven Great Evils of the Burning Hells, the elusive god is a powerful adversary who has been biding his time since players silenced him at the end of the last game. Diablo IV sees him return as a new lair boss with heavy implications on the narrative, but if this is going to be your first time encountering the trickster demon, or you need a refresher on his history, Blizzard as you covered.
For a quick primer on Belial, I spoke to Blizzard’s associate lore historian Ian Landa-Beavers and lead seasons designer Deric Nunez about the character’s history up to this point, how his motivations have changed between the events of Diablo III and IV, and how they approached redesigning him as a boss encounter. Blizzard also provides exclusive concept art of Belial from Diablo III’s development.
Game Informer: Diablo IV brought in a lot of new fans for the first time. For the unfamiliar, who is Belial? What has he been up to since his defeat in Diablo III?
Ian Landa-Beavers: Belial is considered one of the seven Great Evils. He counts himself among the four Lesser Evils, though, that doesn't mean they're any less dangerous than the Prime Evils that sort of take rank every so often. As it is, he is the Lord of Lies. He really relishes deceit and duplicity to get what he wants out of any given situation. He particularly relishes the point when his victims realize they've been deceived. So, that's sort of a vicious cycle there. And we last saw him in Diablo III, when he was impersonating Emperor Hakan II, and he's been a little quiet since then.
Deric Nunez: As you know, folks who have played Diablo III might recall that Belial was in the form of Emperor Hakan II, as Ian pointed out. And in Diablo III, we saw what he is capable of when he is allowed to kind of build up to his full strength and put his networks of lies and intrigue throughout a society, essentially.
So, as Ian mentioned, he has been quiet. And as we know, even if you defeat a Great Evil, that's not the permanent end to them. Their soul, or whatever they have, gets cast back into the Burning Hells to reemerge when the time is right. And Belial has essentially been kind of biding his time for that opportunistic moment that was created when Mephisto, his former mentor, at the end of the Vessel of Hatred, is now walking Sanctuary, creating the appropriate kind of atmosphere or distraction for Belial to breach Sanctuary once again, to make his bid to plunge it into the Realm of Lies, where he maintains sole dominance over the perception of reality.
Will Belial’s role be as big as it was in Diablo III, or is he merely secondary to Mephisto right now?
Nunez: We're continuing the Age of Hatred, which is the story of Mephisto. But that does not necessarily mean that Belial is coming into the game in kind of a downplayed way. In fact, he's actually coming into the game in a very meaningful way, not just from a narrative standpoint, but also a mechanical standpoint. So the entire Season 8 storyline is all about Belial and the player's efforts to ally with the Vizjerei Mage and the Cathedral of Light's former knight to kind of stem the spread of his power before it gets out of control. But as far as the impact that he'll have, even after Season 8, Belial is now a permanent part of Diablo IV as the top of the lair boss ladder. So he is the top dog, the highest difficulty, the most rewarding. And I think one of the cool things about not just Season 8, but also just the updates we're making to the Lair Boss system, as far as how Belial relates to it, is he's going to be kind of stalking the player as they're fighting the other bosses even, in the sense that he can actually surprise ambush you after defeating and looting any one of them. So it's kind of interesting, the kind of a place that we landed, where this is the Age of Hatred, it's the story Mephisto, but we're able to bring kind of fan favorite, nostalgic characters like Belial in in not just kind of like a narratively impactful way, but I think even more importantly, to some of our players, in mechanically meaningful way, as far as his role into connect the overall core loop of Diablo IV.
There's a pretty big time gap between Diablo III and IV, and we assume Belial’s been licking his wounds, so to speak. How much attention has he been paying to the events of Diablo IV, and how has this shifted his motivations since the last game?
Nunez: I think one thing that's kind of changed is that he is fully aware of the events that have transpired. Like, again, he's been kind of biding his time, and he knows that his old mentor, Mephisto, is walking the Earth, and that's why it's an opportunistic moment for him to kind of strike. I think one of the key differences that players who are familiar with him in how he portrayed his character in Diablo III compared to IV, is through an early kind of a narrative beat where you, in some way, kind of spoil some part of his plan. Since you have the blood of Lilith coursing your veins, there's an early beat where Belial actually tries to possess you. But since you have the blood of Lilith, it kind of counteracts and it kicks off kind of like the sequence of events in Season 8.
We'll see Belial in a bit more of an openly aggressive kind of status than we were familiar with him in Diablo III. So in Diablo IV, we have as part of the new seasonal activity, the Apparention Incursions we see Belial kind of just being more aggressive by spreading these horrifying apparitions of monsters across Sanctuary to kind of mentally break down the denizens of the Sanctuary to make them more prime for the picking. I think the best way I can put it is he knows that he has a limited window, while Mephisto is creating this distraction, to strike and kind of grasp at some semblance of power or control on Sanctuary. So I think we can expect a bit more of an aggressive, maybe impatient, Belial.
Does that mean Belial will rely less on subterfuge and tricks and be more in-your-face?
Nunez: I think pretty much, yeah, he's going to be relying a little bit less on subterfuge, since he now knows that there is a distinct threat in the Wanderer who spoiled kind of a part of his plan. So we can expect Belial to be more openly aggressive towards you and trying to take down you and your ragtag crew who's trying to put into him. So it's kind of a cat-and-mouse chase in Season 8.
How did you approach writing Belial? What aspects of the character do you enjoy writing for the most, and can long-time fans expect any types of fun callbacks to things he’s done in the past?
Landa-Beavers: So, historically, Belial, we talked about before, he's very much into deception. His whole idea is that perception is the reality that you live in. So if he can decide, or if he can help you decide, that what you're seeing is real, he's controlling you already. And that extends not only to humanity, but also to the Great Evils. We have to remember that Belial is very much responsible for the Great Evils arriving on Sanctuary in the first place. He had ousted them from the Burning Hells along with Azmodan and had since been ruling in the Burning Hells. It wasn't until very recently, within the last 100 years of Sanctuary's history, that he started becoming intrigued and curious about humanity and seeing what he could leverage them for what he wants out of ruling the Hells or extending that rule over the rest of creation as well.
Nunez: Yeah, I think there's one piece that Ian and I are chatting about is his vanity.
Landa-Beavers: Yes, very much. He's very vain. One of the first times he started getting curious about humanity, in fact, he sort of duplicated two playwrights into penning two plays about his escapades and kicking the Primevals out of the Burning Hells. And it didn't stop there. He engaged in a war just before the events of Diablo II kicked off. He gave the forces of Hell over to one of his minions. He's always been out there and getting more and more involved in Sanctuary's business.
Nunez: So kind of with that, the vanity and tendency for spreading lies and subterfuge and whatnot, was the inherent inspiration for like, “Hey, we want to expand the lair boss system in a meaningful way. We need a character that is a lot of fun to work with.” He has big impact on the lore of Sanctuary, and he's also very versatile. So, Belial, being a shape-shifter and master illusionist, was inherently what was exciting about bringing him back at this specific beat in the Age of Hatred. And as far as the writing style is concerned, the team's approach to that, we definitely did review the tapes, go into the archives, review the tapes of Diablo III to remind ourselves of his speech cadence and the way that he kind of portrays his characteristics, and kind of just took that and asked ourselves, “Where would he be now after all of the events of the base game, and after the events of the Vessel of Hatred?" So again, kind going back to in Diablo III, he was a far more patient version of Belial than he will be in Seanson 8, maybe to the point, that Ian mentioned, that he is kind of just barely getting his feet in the world of Sanctuary, since he's kind of like a baby to actually walking it.
So he's a little bit more pompous now. And I think that was really exciting to kind of expand on the story, especially because I love kind of jerk-type characters, and Belial is definitely one of those. So again, it was a lot of fun to write for and for the team to write for him. And I think also just the fact that he's a very chatty boss encounter as well. He's going to be taunting you, he's going to be throwing disses at you, and whatnot. And again, he's one of the most fun, Great Evils, I think, in my opinion.
How did you approach redesigning Belial as a boss fight with all of that in mind? How does he differ from the previous lair bosses?
Nunez: So if we recall from Diablo III, his initial boss fight was like a two-parter, right? Like, you fight the smaller version of him, and then everything crumbles, and you fight the big, supreme version of him. So one, we wanted to extrapolate the cool and spread it across Diablo so that it's more of a long-term impact as opposed to a one-two punch. So the smaller version of Belial will be stalking the apparition incursion events, the new seasonal activity that I mentioned. He will be kind of ambushing you for a secondary bonus boss fight in the whole lair boss loop itself.
And the supreme Belial, or as we cheekily like to call him on the team, "Giga Belial", will be sitting atop the throne of all the lair bosses. So that was kind of like the initial approach: "How do we take this really cool, memorable two-parter boss fight that players already know and love with the character, and kind of pay homage to that, and respect that in our own way that casts a wide net of value as opposed to a singular beat in a campaign? So, as far as redesigning the fights, the team definitely wanted to take a look at what the signature abilities that are just inherent to the Belial fight.
We're talking about Belial Supreme for a second here. He has the big claws, he does all the big striking movements, and the kind of like the half donut ring. So we wanted to definitely approach it by bringing something old, mesh it with something new, and something blue, but to create a new expression of the Belial boss fight in Diablo IV that takes advantage of all the new mechanics and character abilities that we have. So, yeah, definitely expect to see some more of his signature moves coming back, but with a heavy balance towards just new, previously unseen attacks that he has, and ways that he kind of mixes them up to juke you out, in some regards.
Will this Season more or less be a one-and-done for Belial, or should we expect him to maybe stick around for the longer haul as we continue to build towards the next big expansion next year?
Nunez: So I'll definitely say that Season 8 is definitely a season of, from a narrative perspective, reintroducing Belial to the world of Sanctuary. As mentioned, he will remain physically and mechanically in the game outside of Season 8. And one thing I will say, we have the roadmap that kind of showcases the build-up towards expansion. I can't give away too many of the kind of narrative beats that we're building up, but we definitely do want to draw more of a strong narrative thread as we're building up and continuing the Age of Hatred towards the crescendo in the next expansion. So, yeah, I wish I could say more, but yes-ish.
Is there any specific piece of feedback that you guys have received from Vessel of Hatred from a narrative standpoint that you guys considered for this upcoming Season?
Nunez: Yeah, that's a great question. Let's see, I think the main element of the feedback coming out for the Vessel of Hatred, and this is all kind of like taking tidbits of scattered feedback, not necessarily one direct thing, and kind of meshing them together to help define the vision of where we take the seasonal quest lines with Season 8 specifically is we definitely did receive some of the feedback of fans wanting to have a stronger through line between the seasons that tie towards the canon thread and not see seasons kind of like a one off, offshoot type deal. So, the narratives that we're telling in the seasons of with Season 8, nine, and leading up to the the next expansion are all canon. And that's something the approach that we took from us is that we're not just bringing Belial back in like a Saturday morning one-off cartoon type fashion, we're bringing him back as a mainstay of the series. And that inherently dictated the direction of how we brought him back, and kind of the narrative role that he would play.
Have you guys written everything up to whatever the next expansion will be? Do you guys know for sure where you're going narratively right now?
Landa-Beavers: I work directly with the writers, and I know that they've been hard at work this whole time. We definitely have a compass to follow for sure.
I would love to know from both of you what you’ve enjoyed most about bringing back Belial, and what you are most excited for players to experience with him. Is there anything else you'd like to tell players about Belial, especially those that are going to be fighting him for the first time, that we haven't talked about today?
Nunez: [Belial’s] honestly one of my all-time favorite characters in the Diablo franchise. So I think the opportunity to bring him back at this perfect moment in time in the Age of Hatred storyline was a great opportunity. One thing I absolutely loved about this character is, again, the versatility of him, that he has his shape-shifting forms that players get to experience Belial in various scenarios throughout the course of the Season, not just as a one-time campaign boss that you defeat and move on to the next thing. So, I think, for me, the thing that I'm most excited about Season 8, and for fans to kind of get their hands on, is just finding and fighting all the different flavors of Belial throughout the entirety of their time with the season.
That, and I think one thing that we didn't chat about necessarily tying into the narrative of Season 8 and the blood of Lilith coursing through you, is that through that early interaction with Belial, you actually take a piece of his own power of deception and illusion. And that kicks off your own ability to steal the reality, the perception of reality, of signature bosses' key moves across the game. So, [there are] 24 bosses for you to go defeat, and on the first-time kill, you take their signature ability and express it for yourself. So this is like defeating the Wandering Death, and now you have the ability to shoot the big chest beam out. Or Duriel, you get the Duriel burrow. So, yeah, I think it's just the bombastic nature of Season 8 that I'm really excited about, and all the different forms that we're going to be finding Belial in.
Landa-Beavers: Yeah, likewise. I'm just really excited to get back to Belial. We've mentioned Mephisto wandering Sanctuary. If there's anyone that can pose a threat to Mephisto, it's Belial. Not only was Mephisto his mentor, but Belial is also responsible for getting him kicked out of the Burning Hells in the first place. It's two people playing 3D chess against each other at a certain point, and I'm really excited to explore what that means for Belial.
Is it one of those situations where Mephisto taught Belial everything Belial knows, but not everything Mephisto knows?
Landa-Beavers: It may be one of those situations, but also Belial may have developed a few new things on his own as well. But that's just speculation.
Diablo IV Season 8 begins on April 29. You can read our review of the base game here.
During this weekend's Star Wars Celebration Japan in Tokyo, the team behind the recently announced Star Wars Zero Company delved deeper into what fans should expect from the upcoming tactics game. Developed by Bit Reactor in collaboration with Lucasfilm Games and Star Wars Jedi: Survivor and Apex Legends developer Respawn Entertainment, Star Wars Zero Company puts you in control of Hawks, a former Republic officer, in a gritty story starring an original cast set during the waning Clone Wars.
As Hawks, you command a ragtag group of mercenaries and bounty hunters from across the galaxy to combat a dangerous, emerging threat. Hawks' appearance and class are fully customizable, and the operatives you recruit come from a wide array of original Star Wars character classes and species, including Clone Troopers, astromechs, Jedi, and more. Your squadmates are also customizable through their appearances, loadouts, and abilities.
While in the field, players engage in turn-based tactics missions. Player choice looks to play a role in shaping the narrative and gameplay. You can also increase the bonds between your squadmates, unlocking powerful combat synergies. Between missions, you can build up your base and leverage your intelligence network of informants to stay on top of your enemies' moves.
"Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay," Bit Reactor CEO and creative director Greg Foertsch said in a press release. "It's our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and a deep turn-based tactical combat with an approachable and cinematic presentation."
Star Wars Zero Company comes to PlayStation 5, Xbox Series X/S, and PC in 2026.
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Achieving academic excellence often entails rigorous study and discipline, but incorporating play into one’s learning journey can make a significant difference. The act of engaging in playful activities is more than a simple respite from study; it can actively contribute to cognitive enhancement, stress reduction, and academic success. Keep reading to discover the vital role […]
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The PlayStation Store allows those with a PlayStation Network account to rate the games listed on the digital storefront. The highest user-rated original IP on that store has recently changed, as the critically acclaimed Clair Obscur: Expedition 33 now takes that top spot. Clair Obscur: Expedition 33 is one of 2025’s best games according to […]
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PlayStation LifeStyle is excited to give out 10 PlayStation codes in our Star Wars: Grand Collection giveaway, which bundles up six remastered Star Wars video game releases from Aspyr. The Grand Collection is 50% off starting today, in addition to the standard $10 bundle savings over buying all the games individually. Additionally, fans can also […]
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A popular Sony 65-inch TV with PS5 exclusive features has hit its lowest-ever price. The Bravia X90L series has received a new price reduction on Amazon, slashing $50 off its RRP. The TV boasts exclusive features such as Auto HDR Tone Mapping and Auto Genre Picture Mode, which provide optimized picture quality while gaming and […]
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A critically-acclaimed action role-playing game is available for just $4.49 in the latest PS Store sale. Released in 2016, Deus Ex: Mankind Divided was the last game in the hit series to be published by Square Enix, and it might just be the last Deus Ex game we get to play. Deus Ex: Mankind Divided […]
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Console players are hoping that Sony and Microsoft will consider pushing PS6 and next-gen Xbox release date windows amid ongoing price hikes. Players had only just gotten used to seeing $70 AAA games when both Nintendo and Microsoft confirmed $80 price tags going forward. This coupled with periodic increases in prices of hardware, accessories, and […]
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Players have been reporting ongoing PS Portal connection issues following the massive April 2025 system software update version 5.0.0. While the problem doesn’t affect everyone, we have seen enough reports to deduce that this isn’t an isolated case. Now, Sony is offering a temporary fix to those who contact PlayStation Support, and it seems to […]
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Rockstar Games has finally announced GTA 6 release date, and it’s not exactly great news for fans. The PS5 (and most definitely also PS6) title has been pushed out of 2025, with a new release date of May 26, 2026. Rockstar Games ‘very sorry’ for GTA 6 release date delay In a note on X, […]
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The PlayStation Store always has a sales promotion bringing great deals to some of the best PS4 and PS5 games available. However, sometimes games players may refer to as “mid” or “bad” find their way onto the digital storefront for a deal that some just cannot pass up. This includes a 2021 3D platformer created […]
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Today, Microsoft announced it is increasing the prices of Xbox products across the board. Consoles, controllers, headsets, and video games from the green gaming brand will see markups as early as today, May 1. Will PS5 prices go up after Microsoft raised Xbox console prices? The company announced it is adjusting the recommended retailer pricing […]
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Despelote ought to feel idiosyncratic. Set in Ecuador during the country's historic World Cup qualifying campaign in 2001, its protagonist is a half-remembered version of the game's lead developer. Yet there's nothing peculiar about it, either. Despelote is a game so authentic and personal that it hits upon universal truths.
Open world crime blockbuster Grand Theft Auto 6 has been delayed until next year, say Rockstar, telling fans that they "need this extra time to deliver at the level of quality you expect and deserve". It's not the biggest surprise - delays happen. But it's a slightly embarrassing announcement given that Strauss Zelnick, big boss of publisher Take-Two, has twice publicly reassured investors that the game would release on time in autumn this year. The announcement comes with some sense of relief, however, as Rockstar have now set a firm date in Spring.
Survival hellscape Rust has added a tropical jungle biome to its procedurally generated maps, the biggest change to the landscape of the game in nine years. It'll appear close to where new players spawn and hides a number of threats and fun. Poisonous snakes will skitter through the undergrowth and riverside crocs will chew your face given the chance. There are ruins and temples hidden among the trees, housing some basic loot. And you can swing from vines, perhaps inspiring a whole new life in the canopy. Probably for the best, considering there are now tigers and panthers stalking the ground below.
The release of The Elder Scrolls IV: Oblivion Remastered is theoretically terrible news for the creators of Skyblivion, a long-in-development mod that recreates Bethesda's 2006 RPG in the Skyrim engine. On the one hand, you could argue that the official comeback care of Virtuos Studios renders Skyblivion unnecessary. On the other, there's the usual worry that Bethesda's intellectual property lawyers are going to erupt from the toilets like radioactive rats and eat the modders alive.
The Skyblivion crew professed themselves undaunted by the news, however. "This always was a passion project and still is until the end," modder KRebel insisted last week. "For the community its a win-win as you get twice the amount of Oblivion this year." And Bethesda have now met them with open arms by not only declining to sue the pants off Skyblivion for intellectual property infringement, but handing the modders keys for the official remaster and even going on camera to say that they're looking forward to Skyblivion's release.
The Photo Of God is not an especially brilliant game, but it is a game I keep thinking about. It's a spooky, throwaway interactive epistle from the evidently self-deprecating Serious Daniel, in which you play a photographer standing on a rooftop in a flooded city, under a low, funereal sun. The photographer decides he is going to snap a picture of God. To do this, he must first take pictures of birds that form a breadcrumb trail around the rooftop and through an abandoned building, lit by blazing oil drums.
Amazon's Ryzen sale is the real deal. With discounts hitting as high as 57 percent, now's a killer time to upgrade your CPU without gutting your wallet. Whether you're aiming for silky-smooth gaming, a budget-friendly build, or a multitasking monster for creative work, this lineup covers all the bases.
I don't like sand. It's coarse and rough and irritating and it gets everywhere. So I can only imagine how absolutely, overwhelmingly irritating it could be on a planet like Arrakis, where a sandstorm could quite easily kill you. Or, I suppose I don't have to imagine, as that's something you can actually experience in Dune: Awakening. This is a video we're talking about here though, meaning there are fixes for problems like these. Namely, base building, which Funcom showed off in a new video of the multiplayer game yesterday.
A frustrating thing I frequently find myself thinking about games is that they very rarely try to be more than what they are, at least when it comes to AAA ones (or any kind of game that has enough money for a full blown ad campaign). They're just so often… games. No interest or desire to expand the medium. Luckily, there are people doing the work to rethink what games are, and today we now have Despelote, a "semi-autobiographical", almost documentary-like game about playing football in Ecuador in 2001.
You know, at this point I'm not sure if games, or even just aspects of games, that rely on licensing other works, is really all that good of an idea. It's probably part of why there are some Fortnite skins you never see in the shop anymore, it's absolutely why the Friday the 13th game shut down, and I have a hunch that that's what has happened to Evil Dead: The Game. Recently, the multiplayer game disappeared from both the PlayStation Store and Epic Games Store, leading to a bit of confusion as to its status. Now, the game is no longer purchasable on Steam, and developer Saber Interactive have put out a comment addressing the situation.
I really quite like how simple a title Ratopia has. It's a 2D strategic survival city builder, where you have to build a nice place for rats to live. Ratopia! It gets straight to the heart of it, and it just received its 1.0 release today after an early access period of 18 months. The game has had a lengthy development time too, starting way back in 2020, and in a Steam post discussing the 1.0 release, developers Cassel Games left a nice and lengthy list covering everything that's been added across its early access release.
Infinity Nikki has fallen from grace a touch, it seems. The dress-up RPG arrived on Steam last week, almost five months since it launched on the Epic Games Store, but it did so with quite a few caveats. For starters, the game's latest update 1.5 arrived around the same time, leading to a plethora of issues with the game, quite notably frequent crashes. Then there's also been a large number of Chinese players expressing their frustration with some of the changes on the game's Steam forusm, namely the increase in cost of banners. This has led to the game hitting a Mixed rating on Steam, so the game's dev has come out with a big ole apology literally asking for "one more chance."
Hollow Knight: Silksong's release date remains a riddle wrapped in a mystery inside a shitpost, beyond that it'll fall in 2025, but we do at least now know that you'll be able to play it in September, as long as you go to one particular museum in Melbourne, Australia.
Back in the decidedly less macabre context of a week ago, I played a few matches of Apex Legends' Season 25, which centres around new legend Sparrow. His debut is scheduled for May 6th, barely enough time for EA’s ink to dry on their mass laying-off of the people that made him (fifth most played game on Steam, y’know, maybe tells you something). He’s Space-Italian, has a folding bow on his arm, and - fittingly for how I feel about this game right now - is a massive bastard.
How’s this for playing yourself: after a week spent clearing out my old family home, a week in which I speedran the lives and deaths of several loved ones by combing through crates of school papers, diaries and letters; with hands wizened by cleaning fluids, nostrils blackened by attic dust, back ruined by the floorboards of my childhood bedroom, and a brain brimming with faded happiness and pain, I sat down in an empty kitchen to play The Horror At Highrook, a cosmic horror table-topper in which four occult investigators scour a vast, cluttered house for the secrets of a missing noble family.
"A free-wheeling RPG road trip that pushes all the right buttons," was Brendy's verdict on Keep Driving this February. I am thankful for Brendy for many things in life, but seldom more so than today, for he has supplied me with an easy opening segue: there are even more of those buttons to push now, for Keep Driving has been updated with gamepad support.
Demon-swarmed fantasy ARPG Path Of Exile 2 got a patch today that should have, in theory, increased the rarity of loot dropped for players across all parts of the game. Instead, the game began deleting their Skill Gems - the extremely important stones that players use to perform all manner of attacks, spells, and defensive magicks. The developers quickly shut down the servers and rolled back the game, leading to a five-hour outage and a bunch of players who are now even more annoyed than they have been in recent weeks. And trust me, that is annoyed.
In a year that has so far seen some demanding giants like Monster Hunter Wilds, Assassin's Creed Shadows, and Oblivion Remastered, I have found myself routinely playing Car Mechanic Simulator 2021, a four-year-old sim that has you repeatedly changing the brake pads on busted vehicles and scavenging old engine parts from a nearby junkyard. So I feel a quiet delight to learn of the upcoming Car Dealer Simulator, due to release next month, which will let me not only fix up old bangers, but also sell the absolutely banjaxed pieces of trash to unsuspecting bozos. Heh heh heh. Yes. YES.
Get ready to upgrade your gaming rigs, workflows, and storage setups because Amazon’s Lexar sale is packed with massive savings. We are talking huge price drops across fast SSDs, dependable RAM kits, and storage options that will keep your devices running smooth. If you have been waiting for a real deal to land, today is the day.
EA have announced they're "pausing" development of any future rally racers, including the filth-speckled WRC and Dirt series. Many rally games have historically been made by the now EA-owned studio Codemasters, a crowd of long-time motorsports specialists who've been soiling wheel arches as far back as Colin McCrae Rally for the first PlayStation. Well, no more, say the big wigs. The games have "reached the end of the road", they say. Bad news for fans of muck and sand on wheels, but there is a splash of muddy hope just past the next hard right.
Ubisoft today revealed the year one update roadmap for open world weather-appreciate-em-up Assassin's Creed Shadows. It includes a steady drip feed of new quest and story updates, some fan requested features like NG+, and a few additional quality of life bits. However! None of this matters. Shoo, less important details. The real headline here is that the series built around making jumping between rooftops feel good is making jumping between rooftops feel even better. Excellent news.
The recent round of layoffs at Respawn parent company EA reportedly lead to around 300 to 400 job losses, plus cancellations of two incubation projects. It's since come out that one of those projects was likely an extraction FPS set in the Titanfall universe, codenamed 'R7'. This joins an unannounced single player Titanfall game cancelled in 2023, alongside the perpetually rumoured but yet-to-materialise Titanfall 3. It has, in brief, been a rough forever to be a fan of Respawn's exciting mix of parkour shooting and mech piloting combat.
But what's this? Nestled in the replies to this good Bluesky post lies the promise of a mechful consolation prize. "Oopsie I dropped this legally distinct fan project," writes Diesel Knights developer Xavier B. Johnson, alongside one of those Steam links I know you all enjoy. "Diesel Knights is a 6-v-6, Mech/Movement Shooter set in a pulp-inspired, dieselpunk world", and you can request access to the upcoming playtest right now.
Ding ding, it is AI-slop-alypse-O-Clock. Time for another helping of doom-ridden commentary upon the technologies that are busily scraping and remaking all the wit, lore and gibberish accumulated over 30 blessed years of the internet. Here's a cut from a Mustard Plays interview with Fortnite product management director Dan Walsh, in which he comments upon the issue of Fortnite players using latter-day generative AI tools to conjure up thumbnail images for their profiles.
While Epic aren't, Walsh says, about to use any genAI when creating their own assets such as character models for Fortnite, they don't really care if players do, as long as the resulting images don't break any rules around graphic violence or similar. Beyond that, Walsh argues that generated images are becoming so tricky to spot that the idea of banning their usage in a game like Fortnite is impractical. Hmmm.
"A beautifully made retro-inspired RPG that will instantly transport you back to the 16-bit golden years, for better or worse," was how Katherine Castle (RPS in peace) summarised Sea Of Stars, a Chrono Trigger-style pixelart sojourn down memory lane from Sabotage Studios, creators of The Messenger. I imagine it's better rather than worse for the addition of some sizeable, circus-themed free DLC, Throes Of The Watchmaker.
Out 20th May, the expansion adds a new playable character, Arty, together with an estimated eight hours of new areas, music, dungeons, minigames, enemies, bosses, puzzles, and playable classes for original protagonists Valere and Zale. Run your rose-tinted retinas over this trailer.
Gearbox and Take-Two recently brought forward the release of giggling gunslinger Borderlands 4 from 23rd September to 12th September. This came a week or two after Bungie and Sony also decided to release their Marathon reboot on 23rd September.
If you thought all that was evidence of publishers playing 4D chess around the currently unannounced release date of GTA 6, with Bungie and Sony making the fair assumption that Take-Two won't release GTA 6 and Borderlands 4 on the same day... then you were mistaken. You should be ashamed to speculate in this fashion! Pshaw! Harrumph! Damn your eyes, sir, and damn the stalking horse you rode in on.
Proton, the compatibility software co-developed by Valve and CodeWeavers for helping Windows games run on Linux – and, thus, the foundation for the Steam Deck – is getting its first full version update in nearly a year. Proton 10.0 is now available in beta form, heralding compatibility fixes and improvements in enough games that I gave up bothering to do an accurate count. Loads, basically.
"....and that, I'm sure you'll understand, is why I haven't washed my codpiece in fifteen years," concluded Rumjugs with a flourish, downing the last of the gutrot in a single guzzle. An alcoholic? He wouldn't say that, no. Just vastly preferred having recently consumed alcohol at all times and was prepared to sacrifice a range of basic necessities and niceties to achieve it. You couldn't blame him, really. We were all a little shaken after watching Terry barely survive the last fight, although Rick Nipples' constant sobbing over his permanently disfigured face was keeping the boys in relatively good cheer.
It's been so long since the last Starcraft that all I can remember is that Zergs build on creep, the Protoss Void Ray is a glorified Xmas bauble, and Jim Curry went to space. I'm pretty sure at least one of those things is from some other strategy game universe. Maybe Worms. How long must we wait for a Starcraft 3? A long time yet, but possibly not forever, for Blizzard are apparently handing the rights to the cherished RTS series to Nexon, publisher of Dave the Diver and The Finals.
You know, I don't think I'll ever understand why, after finding a huge amount of surprise success, developer 1047 Games decided to stop working on Splitgate all so that they could make a sequel. Perhaps that's just part of my general confusion towards live service games as a whole, but I do think it's a bit odd all the same. Still, Splitgate 2 is still on track for a 2025 release it seems, with a date now set for the game's first open beta.
Remember when Haunted Chocolatier was announced… sorry, hang on, almost four years ago? Cripes, time really does fly when you're waiting on the incredibly anticipated follow-up to one of the most popular games of all time doesn't it! It's no secret that developer Eric "ConcernedApe" Barone is happy to take his time with his next game, and good on him for doing so. However, he also can't help himself but continue to work on Stardew Valley, releasing another pretty big update for the farming game only last year. The good news is that, based on some comments in a recent interview, Haunted Chocolatier is the main focus going forward.
Update: Bloomberg's Jason Schreier has since reported that between 300 and 400 positions have been "eliminated" across EA, including around 100 at EA. One of the cancelled incubation projects was also apparently an extraction shooter set in the Titanfall universe.
Apex Legends developer Respawn Entertainment have announced that two of its incubation projects have been cancelled, leading to what it calls a number of "target team adjustments across Apex Legends and Star Wars Jedi." You may notice that this language is particularly obtuse, in that it doesn't refer to these adjustments as layoffs. However, according to a report from IGN, layoffs have occurred, though just how many is currently unknown.
If you've been even a little curious about Dragon Ball: Sparking Zero, now's the time to grab it. It's currently down to $46.19 / £39.59 on PC, so here's how to get the deal.
If a Splinter Cell remake fell in the woods, would over the top industry secrecy and NDAs even allow us to hear it? That's the million dollar question literally no one is asking, because who phrases things that way, but enough about that game that may or may not exist at this point in time, we've got a different Splinter Cell to talk about: Blacklist. Yes, the, technically speaking, most recent entry in the series just received a little update on Steam yesterday which… adds achievements into the game.
We have all ridden the emotional rollercoaster of thinking that we're smart and patient enough to play a dedicated stealth game, then realising that we're inept and bored and just want to bonk things with a big axe. Still, I'm moderately enthused by this here release date trailer for The Siege And The Sandfox, a 2D metroidvania in which you clamber steadily out of a huge, opulent dungeon.
It launches on 20th May, and puts me in mind of Prince Of Persia, Animal Well, Vagante and Blasphemous. Obligatory but sincere Google-baiting intro comparisons: done. Tray-tray, away!
One of the quieter, more recent trends I've been enjoying is goofy extraction games. Whether Lethal Company is directly responsible for that trend, or everyone that spent countless hours playing games like Left 4 Dead 2 as teenagers just kind of all ended up taking similar interpretations, I couldn't tell you. But I'm quite fond of games like it and Content Warning, and obviously even more recently there's Repo added to the list, horrendous key art notwithstanding. Now, as revealed in a new trailer, there's Mycopunk, another one of those kinds of games where you're a robot nobody wanted.
First-person "comedy" shooter Borderlands 4 will be released sooner than previously expected, according to a video accidentally tweeted too early by Randy Pitchford. The original date of September 23rd is being shifted in some sort of bizarre anti-delay. "Everything is going kinda the best case scenario," says the Gearbox CEO, "and so the launch date for Borderlands 4 is changing. We're moving it forward."
Skatebird, Baba Is You, and Electric Zine Maker are three of the 237 games you can grab on Itch right now for $16 as part of Crips for eSims for Gaza Bundle. Why, that's a $822 saving! I mean, it's technically not a saving if you weren't going to buy anything anyway, but it's for a good cause. Here's the collective in their own words:
"Crips for eSims for Gaza is an international collective of disabled people who have come together in support of Palestinans, helping Gazans regain internet access via eSims (electric sim cards) connected to surrounding networks in Israel and Egypt," reads their Itch page. "We recognize that everyone in Gaza is now in some way disabled due to the massive number of deaths, traumatic injuries, life-threatening illnesses and near complete destruction of medical facilities".
The moment you'll most feel like an adventurer in The Elder Scrolls IV: Oblivion is right before you leave the main menu and its music behind - the majestic fantasy epic that music promises doesn't really exist. This isn't Lord Of The Rings. It isn't even Eragon. It's David Lynch in a codpiece recreating the frying pan scene from Bottom starring three NPCs having an unscripted punch-up because one of them decided to steal an apple.
SpreadCheat is the most fun I've had in some time with a game that I completely avoided engaging with in any meaningful way. I solved every one of its simple spreadsheet puzzles by randomly clicking and dragging numbers until something worked, and I had a great time doing it. This is likely because this seems like the intended experience: Office Space your way through with minimal effort, then eat pizza with your bolshy wet wipe of a boss. Have a Steam demo.
I never played enough of the original Elder Scrolls IV: Oblivion to be seriously annoyed by its infamous level scaling system, but I gather from the anguished recollections of colleagues that it was like having a fistfight with a mirror. You'd pour all that blood and sweat into the RPG's obtuse skill-massaging systems, and the simulation would toughen up in response, with hitherto modest bandits showing up garbed in armour and items that matched your capabilities.
Nvidia have released the latest in an unusually frequent series of GeForce driver hotfixes, with the vast majority of identified issues affecting the newest RTX 50 graphics cards specifically. GeForce Hotfix Display Driver version 576.26 targets various crashing and flickering problems with, among others, Black Myth: Wukong, Forza Horizon 5, and Red Dead Redemption 2 – though it’s the growing regularity of these patch jobs that’s more disquieting than any particular instance of game breakage.
Classic RPG remasters drop from the shadows, surprise GOTY contenders spring from the cracks, but life goes on in the sleepy oxen-powered villages of Manor Lords, the medieval strategy city builder from Slavic Magic and Hooded Horse. Well, not entirely.
Change is afoot in oxen country, as detailed in a round-up of update plans for the game’s first birthday. What did you get for your first birthday? I think I got: the continued affection and/or tolerance of my parents, after a year of being puked and widdled on. Manor Lords is getting: an upkeep system, various visual or UI rejigs, and a boost for the AI’s capabilities that ranges from non-player town-planning to the navigation of fortresses.
The Russian government has threatened to seize the assets of studios behind free-to-play tank battler World Of Tanks, according to state media. Russia has accused the game companies' executives of "extremist activities" in relation to the war in Ukraine, although they provide no evidence in the legal action. The seizure casts a grim shadow over both Wargaming (the original developers of the game) and Lesta Games, a Moscow-based studio who were once owned by Wargaming and who took over the free-to-play game in Russian territories. It's Lesta Games who seem to be taking the brunt of the government hostility.
A few years ago I found an old hardback tome of Solitaire rulesets on a garden wall. It was a bright, unambiguously pleasant day and I remember thinking 'oh, that's the wotsit that inspired those regency thingamajigs'. So I took it home and tried my hand at a few variations, then forgot about the book entirely. After reading about Occlude, I can only wish my discovery had been more ominous, more foreboding. Why couldn't I have found the book in a secret cellar, its hastily painted-over entrance given away by the motion of air through a dream-catcher? Why couldn't it have been thrust upon me by a desperate man with hypnotic tattoos, pushed into my hands with a precautionary mutter to 'Ware The Onyx Triangle?'
This is the ambience cultivated by Occlude, a "single-player cosmic horror card game for the terminally curious", in which Solitaire is the basis for seven rituals involving Tarot cards, which steadily unlock access to an archive of fragmentary lore. Here's a trailer.
Great news, fans of suffering in company. Elden Ring Nightreign’s PC system requirements are upon us. If you have at least 30 GB of storage, 12 GB of RAM, a processor or graphics card from approximately this decade, and some willing or easily subjugated friends to serve as co-op partners, then you too will be able to savour the experience of getting your arse chewed off by a three-faced wolf made of swords and fireballs.
I've always preferred building a machine piece by piece, but sometimes even I have to admit a good refurb sale is smarter. Woot's MSI event sale, alongside Woot's Spring gaming sale, feels like it was designed for anyone who wants real gaming hardware without paying real gaming hardware prices. Factory reconditioned means everything's tested, backed, and a lot cheaper than pretending brand new is always better.
"I. WANT. NINA. PASADENA. DEAD!" This is a distressing thing to hear from the mouth of a space pirate boss, much less see punching onto the screen in bold red text with every word. That's you, see - Nina Pasadena, deep freeze insurance commando. You eavesdrop on the angry rant early in this tightly packed immersive sim. You'll discover why the masked marauder hates you so much, but only after you spend a lot of levels crawling through vents, throwing pepper at guards, flushing their heads down toilets, and pulling glass shards from your bare feet. Skin Deep is a sci-fi caper of sudden and plentiful surprise, and it is dense with gags that land with the happy sting of a slap to the brain.
At long last, dark mode is finally available on RPS. We’ve wanted to bring a dark mode to the site for ages, and many of you have been politely, passionately, and persistently asking for it for quite a while. Thank you for your patience while we reconfigured our stylesheets.
If you've been waiting to upgrade your Steam Deck storage, now's the time — Amazon just launched the best microSD card deal we've seen in years.
Last April, Baldur's Gate 3 developers Larian announced that they were working on two new games, neither of which is Baldur's Gate 4. Now, fresh from the labour of pumping BG3 full of bees, Larian boss Swen Vincke has shared a little more about how Belgium's finest mindflayer-wranglers are organising development of these mystery projects.
A long time ago in, well, this galaxy, actually, Quantic Dream announced that they were making Star Wars Eclipse, a cinematic adventure from the High Jedi era in which everybody can die. Alice Bee (RPS in peace) poured soothing oil over the flames of hype by saying it was probably going to be rubbish, citing reports of abusive working conditions. NetEase acquired Quantic Dream in 2022. Then, nothing was shown for many years. The world froze in anticipation like Han Solo doing jazz hands through carbonite.
Now, finally, some news, albeit the unofficial kind. Leaked concept artworks and pitching documents have shown off a few of the new game's races.
Hello and good New Week to ye, traveller! And my, my - what a New Week it is. We're taking the desperate toil of feeding the Maw to strange new places. I'll spell that out in a separate post to come, once I've caught up on emails during my absence last week and in general, remembered how to do my job, but you may already notice certain sinister adjustments to the format. I welcome any feedback and wanton abuse. In the meantime, here are some new PC games.
If you've read my review of Clair Obscur: Expedition 33, you'll know I loved it. It's pretty handily my game of the year so far, and an all-timer RPG besides. It's a hugely impressive piece of game magic, and I'm certainly not trying to diminish that.
However, the culture being what it is, I keep seeing the game's quality weaponised against the state of game development in general. Even celebrations are often accompanied by some variation on the phrase "made by just 30 developers". It's good to be impressed by things! I was impressed too. And I generally agree with the sentiment that game development has become untenably bloated. It's a very tasty narrative, but the figures are a bit sloppy. No need to listen to me, anyway. The credits are actually very easy to find.
Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! This column is likely slightly late today, but that's simply because I know there's at least one of you rapidly thumbing through the last few pages of your current book so you can share your thoughts. Laziness is, in it's own way, the greatest form of charity. When I do it. Everyone else needs to pull their socks up. God.
This week, it's Magic: The Gathering, Vanguard Exiles, and many, many more's Richard Garfield! Cheers Richard! Mind if we have a nose at your bookshelf?
There isn't a huge list of things that'll immediately sell me on your game, but there is one that'll draw me in without fail pretty much every single time: you can drive around in a kei truck. Now, admittedly, there are very few games where you can actually do this, the delightful Promise Mascot Agency being the most recent one. There's the yet to be released Honcho from the devs behind Landlord's Super and Jalopy, you can bet your bottom dollar I'll be playing that one. And now, there's Easy Delivery Co., a game with a kei truck that isn't exactly what it says on the tin.
I'm sure like me, some of you would really like another Nier game. A Nier 3, if you will, except I won't, because it already came out and it was called Nier Reincarnation. Unfortunately it was also a free-to-play mobile game, and as most mobile games are destined for, it shut down last year rendering it completely unplayable. Nier celebrated its 15th anniversary this year, so far with no big announcements, though there is a new website that's slowly sharing bits of a special novel. And curiously enough, it appears to be teasing something Nier Reincarnation related.
I think to properly convey my severe dislike of always online games I'd probably need more space and time than what an average RPS news article provides, but I'll try to contain myself on this one. You see, EA's just started up this new thing it calls The Grind (like what you do on a skateboard, get it?), which they describe as their "platform to talk directly to you, the community." The first volume had quite a few questions from expectant skaters about the upcoming Skate reboot, one of the first being whether or not it'll have an offline mode. Can you already guess from my tone so far that it won't?
The thing about computers is that they're just really annoying, actually. They're massively complicated, constantly changing machines, and despite the fact the hardware is technically better now, they can sometimes struggle to run older games because of… reasons. Those reasons often being software issues I won't even attempt to understand. So, it always brings a smile to my face when I see another game back from the dead through the efforts of GOG's preservation program, the most recent entry being the classic Capcom JRPG Breath of Fire 4.
Earlier this month Funcom did something unthinkable, completely unpredictable with Dune: Awakening… they delayed it. Alright, fine, generally the opposite is true for big games these days, but it did come down to the wire in the greater scheme of things as it was due out this coming May 20th. Now the MMO is slated to be released on June 10th (or June 5th for those with early access), just three weeks extra. That "meh" news did come with some "oh that's cool" news though, as a large-scale beta was promised. Now, following a snazzy new story trailer, a date for said beta has been set!
I'm out of milk! Where's the milk! I thought we had milk! How am I supposed to have my favourite Saturday treat (triple milk milk bowl) without milk! There's nothing on this website about milk at all, it's all video games! That's incredibly useless to me, someone who desperately needs to find milk! I have coconut milk but it's separated so it's more like coconut water with a giant puck of coconut cream stuck to one end of the tin! I can't make a triple milk milk bowl with that! Gahhhhhh! Have any of you seen my milk?
The Elder Scrolls IV: Oblivion Remastered is one of those rare games I’ll grind out a performance and settings feature for before continuing to play it – yee gads, what a concept – for fun. It’s more or less exactly what I’d have asked from a modern take, with refreshed visuals and UX improvements bolted directly onto Oblivion’s original, famously bent chassis.
This hybrid engine approach, similar to that of Ninja Gaiden 2 Black, hands off the graphical rendering gubbins to an Unreal Engine 5 layer while keeping all the game logic to a modified version of what is otherwise just the 2006 backend. Preserving, in the process, that janky daftness that accounts for much of Oblivion’s charm, with qualified support for the original’s mods on the side. Still, the performance impact of Oblivion Remastered’s new look is not to be trifled with. Even with DLSS/FSR upscaling support and frame generation, this is a tough one to run smoothly at its highest settings, especially if you deploy the ray tracing effects that (for once) really do enhance and enliven the scenery.
When shopping for a game on Steam you'll soon be able to filter results by accessibility feature. The filter options are coming some time later this year, say Valve in a Steamworks update post, and will include tickboxes for alternative colour options, adjustable difficulty, menu narration, and subtitle options, among some other useful categories.
Do subscribe to Tim Cain's YouTube channel if you haven't already. The Fallout creator is eminently listenable and seems to have an infinite well of great stories about a career working on formative RPGs. His latest is on game preservation, in which he reveals that Fallout developer and publisher Interplay had to approach him after he'd left the company to ask if he still had development archives they'd ordered him to destroy. The reason? "Oops! We lost it", Cain says (cheers, Games Radar).
Last year, Ubisoft announced that both The Crew 2 and The Crew Motorfest would be getting offline modes, something quite likely driven (pun intended) by how upset people were by the original The Crew being shut down completely. There's an ongoing lawsuit over the first game and all! Still, The Crew 2 and Motorfest getting an offline mode is something, and there's a playtest for the former coming next week, April 30th.
Red Candle Games are probably more frequently remembered as a horror developer, what with their first couple of games being Detention and the slightly troubled (but very good) Devotion. Surprisingly, their follow-up to the latter wasn't another horror game, but Nine Sols, a Sekiro-inspired 2D action Metroidvania that just looks stunning in motion. It was a welcome surprise! Developers should never feel beholden to expectations, and Red Candle Games have once again offered up a lovely little surprise in the form of a Nine Sols prequel manga.
If you've been eyeing Nvidia’s new RTX 5060 Ti but aren’t thrilled about paying markup prices on the secondary market, you're not alone. The latest Blackwell GPU launched with all the fanfare and none of the stock — unless you’re willing to pay over MSRP. The better move right now? Pick up a prebuilt PC that actually uses the card, like the new Skytech Shadow and Archangel desktops, both available on Amazon starting at $1,249.99.
June 17th is the release date for FBC: Firebreak, Remedy's triple mate co-op shooter set in the Control universe, which is also the Alan Wake universe, which also might be the Max Payne universe if you blur your eyes and plug your ears and shout "Alex Casey" a lot when Rockstar's lawyers come knocking. It'll be available on Steam and Epic for $39.99 / €39.99 / £32.99 (or more for a bunch of extra cosmetics), and also day one on that game subscription service by the company that you might not want to support for various reasons right now.
RoboCop: Rogue City - Unfinished Business was announced just last month, and despite its slightly wordy and DLC-sounding title, it was a welcome surprise. The first game was prime 7/10 material, and it's pretty rare we get an AA game of this calibre these days. Earlier today publisher Nacon shared a new story trailer for the upcoming FPS, giving an insight into the game you probably won't care about given the whole thing here is being a robot cop that does robot cop things. Oh, and it has a release date!
Secretlab's Easter Sale is live, and it's genuinely one of the best times of the year to upgrade your setup. We're not talking about some light seasonal fluff — this sale cuts deep, with up to $100 off chairs and up to $129 off desks.
It's been a few months since Hyper Light Breaker launched into early access, unfortunately arriving in a bit of a mess. The game just wasn't there, which obviously is what early access is for, but it was rough. Everything was just a bit too difficult, too unbalanced, and the loop wasn't strong enough to do over and over again, none of which you want in a roguelike. Developer Heart Machine have been tinkering away at it though, bringing in some much needed tweaks here and there, and now the game's first big update is coming next week.
It was literally only last week that 11 bit studios announced a new Frostpunk was on the way, even saying that it could have a release date "as early as 2027." Yet, here we are now, with the reveal of what it actually is. It's not Frostpunk 3, it's not a spinoff, it's Frostpunk 1886, a "reimagined" version of the original game. Yes, that basically just means that it's a remake, though it does sound like it's got a bit more going on from it than the original.
Clair Obscur: Expedition 33 is out today, and after reading Nic Reuben's RockPaperShotgun review, my finger hit buy faster than you can believe. For those on PC and looking to save some coin, Fanatical already has it at 20 percent off on launch day.
As a Steam Deck game, I already prefer The Elder Scrolls IV: Oblivion Remastered to the original Oblivion, and for reasons mirroring why the Deck itself still beats newer, faster handhelds: the performance might be lower but everything, as Toddy H himself would say, just works. Spend two miserable minutes trying find a custom controller configuration that makes thumbing through OG Oblivion’s menus even remotely comfortable, and you’ll appreciate all the more how the remaster gels with the Steam Deck immediately.
That said, its 2025-ified visuals do present a relatively distinct challenge. Indulge too enthusiastically in their fancy lighting and hyper-detailed Patrick Stewart facial creases, and the Steam Deck’s hardware is quickly overwhelmed. But, drop the graphics settings to their lowest, and Oblivion Remastered simply looks like bum, to the point of undermining the point of the whole 'Remastered' thing. The solution: a healthy, balanced mix of low and medium settings, which you can find further down in case you don’t want to run your own trial-and-error experiments on how Cyrodiilian bush rendering affects framerates.
There's still no solid release date for Subnautica 2, but the studio making the fishy survival game have given folks a glimpse beneath the surface of development in a devlog video. There are shots of a bubbly submarine speeder pod, and a brief sighting of a sea creature that does an annoyed underwater bark at you, before headbutting something it doesn't like. We also get some idea of co-op, with footage of two players helping each other out - a feature that'll be new to this sequel.
Tenderfoot Tactics is a wistful and dreamlike turn-based indie that I had a real soft spot for the year it released. It's still available on Steam and well worth a look, but won't be available on the Xbox Store from today. In an act of solidarity with the BDS boycott of Microsoft following their reported connections with the Israeli military, the development team have removed their game from sale on Microsoft's storefronts.
There's no official mod support for The Elder Scrolls IV: Oblivion Remastered. But when has that ever stopped modders from forcibly isekai-ing their favourite anime characters into the wrong realm? Not even 24 hours have passed since the fantasy RPG remaster was released in a "surprise" announcement by Bethesda, and the modding scene has already created 90+ mods and counting (and that's just on one popular modding website). What's most intriguing is that they've discovered some old mods for the original game still work in the remaster. It's an exciting time to be an Elder Scrolls modder.
If you're looking to jump into high-end PC gaming without torching your wallet, the Alienware Aurora Gaming Desktop (Model ACT1250) is an easy pick right now. Dell just knocked $400 off the top-spec build, bringing it down to $2,499.99 from its original $2,899.99. At that price, this is hands-down the most balanced and performance-packed version of the Aurora lineup. It comes loaded with serious firepower that'll keep you gaming, streaming, and multitasking for years without breaking a sweat thanks to the packed in RTX 5080.
Clair Obscur: Expedition 33 is Sandfall Interactive's debut, which tells me two things about the French studio. Firstly, that they're a bunch of utter show offs and, secondly, that they're a bunch of utter show offs. You can't do this, Sandfall. You can't just come storming out the gate with a turn-based RPG possessed of all the flash and experimentation of Lost Odyssey or Legend Of Dragoon plus all the haunting playfulness and bizarre beauty of both Miyazakis having a thumb war while Yoko Taro rolls around on the floor beside them.
I don't know how they do things in France, but where I'm from, pulling off such clarity of vision on your first attempt is illegal - as is this much earnest outpouring of feeling on any attempt. Indeed, I can see some of you finding Clair Obscur a little too cute, a little too eager to dazzle and move with its operatic spectacle and Lisa Simpson-ish virtuosity.
Me? I find it hard to even get lost in games I love these days. I'll usually settle for anything that stops me checking my email for an hour. But if Clair Obscur's brilliant combat had me hooked, the journey it offers had me enchanted. It would appear that they really do make 'em like this anymore.
The Elder Scrolls IV: Oblivion Remastered, I'm delighted to report, is still incredibly stupid. How stupid? This stupid. I first noticed its stupidity in the starting dungeon, where one of the emperor's guards got shunted around floatily trying to contend with a jug I'd placed in his path. It might be even stupider than the original RPG, because it all looks so modern that its mush brain is thrown into sharp contrast.
What is a video game NPC, if not a scared creature that needs a bit of help? That's exactly what the just announced PANIK cuts right to the core of, and I've been charmed by it quite quickly. In PANIK, there are Panikers, which are a type of scared creature that are just so unbelievably anxious they cannot move from where they stand. This is where you come in, a, uh, well they didn't name the player character so I'll just keep saying you.
I'm a lifelong Resi fan but relatively late-coming Capcom devotee, so I find Onimusha 2: Samurai's Destiny's amalgam of more famed series hallmarks fun to think about - sitting as it does at the intersection of Devil May Cry's orb-sucking fighting game combat and Resident Evil's deliberate spatial awareness, fixed camera exploration and puzzles.
But I've also got some second-hand nostalgia for this 2002 action game. I didn't play it myself, although I did spectate snippets at a friend's house. I remember him having fun, although he may have mostly enjoyed boasting about how sword-tough he was in the face of the game's difficulty.
In a free world, all Overwatch 2 heroes would be playable no matter how annoying they might be to face off against because sometimes them's the breaks. We don't live in a free world though, not anymore at least, as Overwatch 2 season 16 starts today. Most notably it's introducing its new mode Stadium, but also something that'll change up the competitive aspect of the shooter quite a bit: hero bans.
Creepy Redneck Dinosaur Mansion 3 is not the third game in a series about creepy rednecks and dinosaurs in a mansion. I'd forgive you if that was where your mind went, given the number three in its name, but I assure you, it's a brand new game that just came out today! It is also a match-3, survival horror, comedy RPG metroidvania, a combination of genres that I never thought was possible, and yet here we are with a game that looks pretty fun.
Remember Spore? I never played the original one myself, just that crappy one Spore Creatures on the DS, but I've long appreciated what Spore was trying to do from afar. There's an almost whimsical macabre feeling to it, playing god and all that, leading a creature down the path of evolution. You don't see too many games like that these days, though today's a bit of an exception given the announcement of Voidling Bound, a monster-taming/ gene splicing game from a team made up of former Skylanders devs.
The Elder Scrolls 4: Oblivion Remastered is out now, and PC players can grab a discount by picking up a Steam key from Fanatical, or Green Man Gaming.
Righto, Diablo 4 season 8 is starting next week, and today Blizzard have dropped a whole bunch of details on it ahead of its release on April 29th, so let's see what they are! First up, there's that Belial guy who the season is named after. He's back, but his "motive is unknown", and you'll eventually be able to face off against him in a new quest which introduces a couple of new NPCs. That's all well and good, but the big thing this season is its new main mechanic, boss powers.
Years after it was first leaked, and following weeks of increasingly loud rumours, Bethesda have finally shown off a trailer for The Elder Scrolls IV: Oblivion remaster. It looks very shiny, and has a few new cogs under the hood. More importantly, it's out now.
The closed alpha for Marathon is soon due to roll out to players who signed up, meaning Bungie's colourful futuristic servers are warming up. Sadly, we weren't invited - the alpha is only open to North Americans. But, aha, something went awry today and the game became available to play early for those on Xbox. And one quick-witted player streamed a full hour of the game before the servers clamped shut once again.
I've just picked up the Anker 24,000mAh 65W Portable Charger for $34.99 in Woot’s charging devices sale, and it's been one of the more practical purchases I've made for my Steam Deck and ROG Ally X. At half off the regular $69.99 price, it's an easy recommendation. It's powerful, compact, and actually delivers the speed these handhelds need without making a scene about it.
At some point in their development of the most recent trilogy, someone at Id Software apparently decided that the most interesting thing about their FPS was the character of the Doom Slayer himself - an odd though not entirely disastrous decision that I'd argue is mostly responsible for the design shape of Doom Eternal. I'm a big fan, even despite this misplaced fascination with its unnecessarily fleshed out gun-numpad-with-legs. I'm hoping to be a fan of Doom: The Dark Ages too, but based on the latest trailer, I'm still trying to tell whether they've scaled the Slayer lore back or are still banking on me being enraptured to learn the millenia-long backstory to why I'm yanking a Cacodemon's eyeball out like clogged hair from shower drain.
Ah, well thank heck for that. I thought I'd spent my weekend hunched over a screen in a goblinesque sweat-trance. No! Says Clair Obscur: Expedition 33 voice actor Andy Serkis: I was simply partaking in some vital culture; a veritable Wildean sophisticate. Film industry folks thought games were "not an art form in any stretch," Serkis told Game Watcher, "and gradually it's taken over the film industry, which could not exist without it." Take that, Roger Ebert's dead wrong dead horse of a dead body.
The maker of cryptic block-seeding puzzler Starseed Pilgrim has announced a new game in which you are invited to do the unspeakable and "kill gameplay". The End Of Gameplay will be an exploratory 2D platformer according to the tags on its Steam page but anyone who has played the work of creator Droqen might predict those labels to prove looser than a toddler's shoelace. Enjoyers of obscure and poetic wanderings in minimalist spaces will probably be happy with the trailer below.
This week, no liveblog, for Edwin is away and the Maw is strangely passive - as delicate and pliant as the crumbling of embers in the grate. Still, there are new PC games.
On Tuesday 22nd April 2025, get your digits into deckbuilding dream-diver Out Of Hands, commit to the bit in "match-3 survival horror comedy RPG metroidvania" Creepy Redneck Dinosaur Mountain 3, platform through megacities in Steel Seed, team up to crash submarines in Darkwater, and rewarm your memories of PS1/PS2 survival horror in Post Trauma. On Wednesday 23rd April 2025, a choice of fantasy boardgames through a phone in Sunderfolk, time-travelling in pixel-clicker Old Skies, spying on passengers in Beholder Conductor, and galloping through bullets in Asura The Striker.
Everything is expensive. Everything! Bills, food, video games, you name it. I mean, £75 for a game where you drive around as an Italian plumber? Not entirely convinced by this one, Mr. Bowser. I could get into the weeds of why all of this is happening (none of it for being particularly good reasons), but I won't because I bring word of something actually getting less expensive. Shock horror, I know, and yet here are Rockfish Games announcing that Everspace 2's upcoming Wrath of the Ancients DLC will be a bit cheaper when it launches.
I always find it a bit odd when people make comparisons like "new game is the next game you really love" because you're most likely setting yourself up for some kind of disappointment. Atomfall was the most recent game to fall victim to such a framing, with many dubbing it as British Fallout, which it didn't end up being, nor was it likely intended to be. Thus, alongside some other issues, it's had a general reception of "yeah, it's not bad", which in a world of sequels upon sequels isn't always the response a developer might want. Still, a sequel is still clearly on developer Rebellion's mind.
Look, here's the thing. I'm no narc, but when it comes to online games, you probably shouldn't cheat. Do what you want in single-player games! But in the multiplayer space you're there to have a nice time with everybody, you know? And as it turns out in the case of Monster Hunter Wilds, things can end pretty badly for you (I promise this isn't a Mafia-style threat). The official Monster Hunter Twitter account shared a post yesterday announcing that Capcom have "confirmed the unauthorized modification of game data in Monster Hunter Wilds for High Rank environment Investigations, Field Surveys, and more."
It's Star Wars Celebration right now, which as I gather is about celebrating giant balls of gas fighting one another. Sorry, I'm being told that it's actually about some multimedia franchise that has so much going on it's impossible to keep track of? Doesn't sound right to me, but I'll have to trust it. Arguably the biggest Star Warsy game announcement of the weekend is the first trailer for the Star Wars meets XCOM game Star Wars Zero Company, but it wasn't the only one. Turns out last year's Star Wars Outlaws' second story pack got a reveal too, and a release date to boot.
We've all known it's coming for a long while now, three years in fact, but Star Wars Zero Company got a proper reveal today. In case you aren't sure which one this was meant to be, it's the strategy one from Respawn and Bit Reactor, led by former XCOM devs. For the most part the announcement trailer is just a CGI cutscene, you've been round this rodeo before, you know how these things go. Though, it does end with a smidge of gameplay and yeah, it really does just look like Star Wars by way of XCOM, which is likely to be an instant winner.
Edwin had the lovely idea of increasing everyone's workload this week, by suggesting that we add a bit more meat to the bones of our responses this weekend, given that it's Easter here and we've got Friday and Monday off work. Which means more time to fill with games, in theory!
So! Here's what we're all clicking on this extended, vaguely chocolatey weekend!
Look, I'm sorry, but Unbeatable has the best hook of any game ever. As the headline notes, this is a game where music is illegal, and you do crimes. It's a rhythm game, no less, which it couldn't really be anything else but that, right? I've been waiting for it for about four years now, since the Kickstarter launched, and unfortunately it's still not quite ready yet. However! As of today, the next best thing is here: a demo.
Earlier this month Blizzard outlined their plans for Diablo 4 across 2025 that, notably, teased the action game would be getting a few collabs. They didn't mention what said collabs would be, just that they exist, to which I said "ugh", because, well, ugh, why does everything have to have collabs these days? The annoying thing is that Blizzard kind of nailed it with the first one, which just so happens to be with the iconic dark fantasy series Berserk.
“Eve Online is a game about spaceships, and what would a new expansion be without… new spaceships?” asks CCP Snorri - also known as Snorri Árnason, game director for Eve Online - as he shows off a video of a ‘pretty, white beast’ of a new ship at Eve FanFest 2025. It’s like an advert for an expensive car; all sweeping shots, slow pans, light glinting off hard, metal edges. “It’s a best-in-class marauder, and people are going to freak out about it!”
I’ve spoken at length about my tentative excitement for CCP’s ambitious shooter, EVE Vanguard. The developer behind the venerable EVE Online wants to do something different with its take on the FPS; it wants to take the shared-world shooter template laid out by the likes of Destiny and Helldivers 2 and apply all the learnings of EVE to it. It wants to make it more meaningful to the average player. It wants to reinvigorate the genre.
Those that are long-time fans of Japanese developer duo Chilla’s Art and its array of short, retro horror experiences are in for a treat. There’s a new kid on the block, figuratively speaking, developing and sharing deeply psychological experiences – grounded in reality – that indie horror fans will no doubt rejoice in, and in my experience, grimace at.
Another Elden Ring Nightreign trailer has been released, this time giving an overview as to what the world of Nightreign actually looks like and what a typical run will entail, as well as the environment changes between each session. That last one can get quite wild, including the occasional erupting volcano and meteor strike.
If you've somehow not heard, GTA 6 has officially been delayed. It'll now be dropping on May 26, 2026, rather than this Fall. Naturally, this hasn't been big news, as you can tell by the fact it's prompted Strauss Zelnick to whisper sweet nothings in investors' ears and sent r/GTA6 into a temporary posting lockdown.
It's rough out there, even for video game characters. It looks like Sackboy, from the beloved Little Big Planet series of games, has been removed from the PlayStation Productions intro sequence. This was discovered by Twitter user Radec who sat down to watch the Until Dawn movie, a horrific start to an already shocking movie.
GTA 6 has officially been delayed, after all the speculation it might be and Rockstar sticking to that vague Fall release window for ages. It'll now be dropping on May 26, 2026.
Posting on Instagram, Macron stated (translated from French), "A million copies and to date, one of the best-rated games in history: and yes, it's French! Congratulations to Sandfall Interactive and all the creators of Expedition 33. You are a shining example of French audacity and creativity."
Now this is cool. Oblivion Remastered hasn't been out all that long at all, and a couple of modders have already figured out how to add an Elden Ring-style player message system to it, so you can leave notes across Cyrodiil for other folks to read.
I, like thousands of other folks across the world, watched the Borderlands 4 State of Play last night. It was a feast of new information, packed with new gameplay changes and additions that harkens back to the original Borderlands more than any of the newer stuff. It's a new approach that seems, to me, closer to a Destiny 3 than the Borderlands 4 I had in my head a few months ago. This, while certainly bold, is the right move for the series.
Hollow Knight: Silksong continues to do things none of us would have predicted ahead of its release at some point this year. To be fair, at least it's consitent in its skonging strangeness. The latest twist in the tale? We've suddenly learned that you'll be able to play the game at an Australian museum in September.
Fortnite hasn't been available on iOS in the US since 2020, but for the first time in a while there's a chance that might change soon, following a US Court ruling in favour of Epic Games amid its lengthy legal battle with Apple over payment options.
Microsoft has announced a rise in price for the Xbox Series X|S worldwide. This, the company stated in a statement to IGN, is due to the increase in import costs due to "market conditions and the rising cost of development." In addition, first party Xbox games will be retailing for $80 by the 2025 holiday season, and select peripherals will be impacted too.
It's not often Helldivers 2's director pops up on Reddit to dispense a bit of interesting insight at the moment, since he's still on sabbatical from developer Arrowhead. However, Johan Pilestedt's just made a brief cameo on Reddit to reveal the reason which a bunch of the game's helmets boast similar circles on their backs.
That sound you can hear is me sighing into the steering wheel of my virtual Lancia Delta. Codemasters has announced that it's "pausing development plans on future rally titles" now it's finished adding stuff to EA Sports WRC, with the official WRC licence being revealed to moving on at the same time.
We've got an absolute boat-load of new Borderlands 4 info courtesy of a Sony State of Play livestream that people flocked to watch last night. In it, we got plenty of gameplay to gaze over, including a peek at all manner of new and returning features. In short, Borderlands 4 looks great!
You might not have noticed if your preference has been to bounce across Cyrodiil to help grind up your acrobatics skill, but when you're riding a horse in Oblivion Remastered, you're limited to the third-person camera.
A few of my early encounters in classic PUBG are forever etched into my memory. There’s a folder of recordings I still keep that’s full of my most exciting, terrifying and confusing moments across years of its evolution.
Borderlands 4. It's getting its own special PlayStation State of Play showcase today, and you can watch it here. You know you want to. Randy Pitchford will probably be there, and he's a cool guy. Right? Right?!
Right, if you were hoping to play a single copy of the same game online across two Nintendo Switch 2s, it appears you're out of luck. Nintendo's rolled out its new Virtual Game Cards to the classic Switch via an update that lays the groundwork for the new console, and it's reportedly gotten rid of the ability play the same digital copy online on two systems simulataneously.
Another day, another official Dune Awakening dev video, this time highlighting the base building system. While the basics of base building is something we've already seen a lot about, we do get further insight on the late game faction-specific building options for all your Harkonnen and Atreides lovers out there.
Italian studio 3DClouds is well versed in making racing games - it’s put out everything from the futuristic Xenon Racer to Paw Patrol Grand Prix - and its devs say their latest self-funded project is all of that experience culminating in something they’ve been keen to deliver for years.
While the world waits anxiously for the release of Borderlands 4, one dedicated fan has taken it upon themselves to explore an entry in the series you may not have heard of. Borderlands Online, the cancelled Chinese-only MMOFPS! While the game isn't entirely playable quite yet, good progress has been made.
Season 8: Belial’s Return has officially kicked off in Diablo 4, and it has not been off to the best of starts. Usually, the gameplay implications of all the design and balance changes take a little while to bubble up to the surface - at least as far as the wider player base is concerned.
Panic over. At least for now. Sort of. Fresh off of the news that Helldivers 2 is getting some fresh content in May, April's closed with the Illuminate's planet-eating death ball being stopped in its tracks - something players have been working towards for ages.
EA is back at it again, laying off hundreds of staff across the company including roughly 100 at Respawn Entertainment. On top of these cuts, the publisher has cancelled some in-development projects, including what was reportedly going to be a new Titanfall game.
It was inevitable that Oblivion Remastered would get some kind of big fan-made patch mod, and it's only taken just a week for that prophecy to come true. Enter the Unofficial Oblivion Remastered Patch - UORP for short - which is out now, but looks to come with some quirks you'll want to be aware of before you grab it.
Following the announcement that Borderlands 4 was having its release date moved forward, and much speculation as to why this was happening, Gearbox CEO Randy Pitchford has come forward to emphasise that this decision was made entirely due to Borderlands 4's own merits, rather than an attempt to dodge competition from GTA6 or another big competitor.
In case you missed it, Borderlands 4 has just had its release date moved forward to September 12, roughly two weeks earlier than its previous date. This, obviously, is great news for Borderlands fans! Who doesn't want an anticipated game in their hands earlier? However, this news paired with the recently revealed Ghost of Yotei release date may point towards the presence of an industry shaker. A gaming shaker. Grand Theft Auto 6.
Arc Raiders is finally coming into its own. Yes, what that is may be disappointing to some, as it’s not the co-op game it was originally pitched as. But, if you can set that aside for a moment, you’ll find an incredibly satisfying extraction shooter designed for people who don’t obsess over modern firearms, and don’t want the game to hold that against them.
UPDATE (29/04/25, 4:30 PM GMT): PlayStation has now confirmed that the Borderlands 4 gameplay deep dive State of Play is set for tomorrow, April 30, writing: "Get ready for over 20 minutes of looter shooter action with Gearbox developer insights starting at 2pm PT/10pm BST/11pm CEST". You'll be able to watch via PlayStation’s Twitch and YouTube channels.
Platinum Games is hiring new staff for an online action game, following the departure of several well known developers from the company.
If you've been wondering when Helldivers 2 will get its next batch of fresh content, the good news is that Arrowhead's broken its silence. The studio's revealed that you can expect the next Warbond to be announced on May 8, as well as teasing "more exciting news to come not long after".
Krafton has released its first quarter financial results for 2025, and it looks like the launch of inZOI alongside the continued popularity of PUBG has led to a "record-high" sales performance. Not too shabby!
As many of us continue to grind HR points and farm materials in the current batch of Event Quests in Monster Hunter Wilds, Capcom is already looking forward to the next set to take us into the middle of May.
Uh oh. If you work in a movie theater, or weren't a fan of those A Minecraft Movie watchers going nuts about chicken jockeys, you might want to cover your square ears. The film's creators are doubling down on the chaos, with some special sing-along screenings.
Baldur's Gate 3 is done, and Larian is hard at work on future projects. Its next game, simply described as an "ambitious project" right now, is something CEO Swen Vincke has come out to say he "hopes to be able to talk about" in five years time.
We still don't know GTA 6's exact release date, and even the endless cries for Rockstar to release a second trailer feel like they've died down from their moon-obsessed peak. Take-Two's been pretty open about this radio silence being a part of its plans, and now one of GTA 4's key devs has said that not only does he reckon those plans are the right call, if it were up to him, GTA 6 wouldn't get a second trailer at all.
From Software has announced that Elden Ring has sold over 30 million copies worldwide since the game's release back in 2022. This places it among some of the best selling games of all time, among classics like Borderlands 2 and Call of Duty: Black Ops, and Diablo 3.
I, like many, am quite excited for Borderlands 4. Gearbox, while not a saintly studio with a history of nothing but bangers and good news, still has a knack for creating exciting gunplay like no one else. Years ago, the original Borderlands was one of the first games I bought myself, and Borderlands 2 holds a strong grip on my heart even still.
We are happy to announce that today dark mode is finally available on VG247. We know — it’s about time. It’s something we’ve wanted to ship for ages, and something we've been asked for time and again. Now, whether you're catching up on news at 2am, scanning patch notes during a late-night raid, or simply prefer a less retina-searing reading experience, the choice is yours.
Yoko Taro, the game director for beloved action games like Nier Automata, has expressed his fears around increased AI use in video game development, stating his fear that in 50 years "game creators will be treated like bards".
The StarCraft IP has been largely in hibernation since StarCraft 2: Heart of the Swarm (save for a nice crossover in Blizzard's online card game HearthStone), though that may be coming to an end in the coming years. After a hard-fought battle over IP rights, it looks like Nexon has won the right to create a new game in the series against other massive Korean companies.
Are you tired of hearing or reading about Dune Awakening without actually being able to play it? Well, hopefully you're not tired of reading about it... Either way, it turns out you'll be able to play the game soon, courtesy of a free open beta weekend coming on May 9, and concluding on May 12.
There's a fine line when adapting something to the video game medium: a balancing act between making an experience that's enjoyable to play, but keeps things in line with the source material. Creating a Dune game is a task fraught with peril, especially at a time when love for Dune's popularity - thanks to both the original novels and theatrical releases - is at an all time high. Dune Awakening walks that tightrope with grace, for the most part. But there are a few wobbles here and there.
Back in 2023 Capcom showed up on our phones and computers in a big trenchoat, opened up shop, and declared "whatya buying?" to the world. It turns out the answer for a lot of people was the Resident Evil 4 Remake, which today has sold over 10 million copies worldwide. That's a lot!
We’re just days away now from the end of Diablo 4’s Season 7, and the start of Season 8: Belial’s Return. The new season kicks off on Tuesday, April 29 right alongside patch 2.2.0, now that it’s been through the PTR fires.
Clair Obscur: Expidition 33, following a wave of glowing reviews, is off to a great start. Launching yesterday, the game has already surpassed 50,000 concurrent players on Steam, which is pretty darn good for a single player RPG.
There’s an F1 movie coming out this year. Brad Pitt’s in it. As you might expect for a video game tie-in, F1 25’s following the real world sport in really embracing our little hobby about cars going round a track getting its Hollywood moment in the sun, but to get the full F1 movie experience in the game, you’ll have to buy its more expensive iconic edition.
The F1 series’ Braking Point modes have always been an interesting thing to dip into, getting more refined as the TV-drama elements of the sport itself become more prominent. The mode may not be what you’re looking for if you’re in the mood to go all-in on the real-world simulation aspect of the game, or just stick to being out on track as much as possible, but there's a place - and an audience - for it.
Frostpunk 1886, an Unreal Engine remake of the beloved dystopian management game, has just been announced. Set for a 2027 release, this announcement comes as developers 11 Bit Studios puts its own proprietary game engine - the Liquid Engine - on ice.
Pre-orders for the Nintendo Switch 2 went live in America last night, and as you'd expect, the console sold out quickly as people flocked to various retailers to secure one. Many were able to lock an order in, setting them up for a bright future of Mario Kart World and Donkey Kong Bananza. The rest, left suffering Switch-less.
Well, it's happening, starting from 12am EST on April 24 / 9pm PST on April 23, the great US digital stampede begins — with retailers like Walmart already chucking up listings to see how fast they can melt servers. Games and accessories are tagging along too, because of course they are. If you're itching to throw your money at Nintendo, you'll find the links below. No judgment. We've all been there.
Ok, so we've all been chatting a lot about Elder Scrolls IV: Oblivion Remastered and Skyblivion lately, but here's another weird link between them.
Subnautica 2 has emerged from the deep courtesy of the first dev vlog from the team at Unknown Worlds, urging fans to jump into the game's Discord and look out for its eventual Early Access release on Steam, as well as providing peaks at gameplay, new creatures, and co-op in action.
Horror fans don’t have a grand slate of triple-A scares to look forward to in 2025, if we’re being real. There’s no sign of Resident Evil 9, Silent Hill f is yet to be given a release date, and well, it’s been a while since we’ve heard anything about Hideo Kojima’s OD. That said, indie horror developers continue to prevail, providing us with unforgettable experiences while we all patiently rub our hands together and wait for Capcom or Konami to drip-feed us more information about horror fans’ most beloved of series.
Blizzard has finally outlined what we can expect from the first Diablo 4 cross-over with a non-Blizzard brand. As revealed in the recently-published roadmap, the action RPG will be hosting two such IP collaborations this year.
Ghost of Yotei has finally made a fresh appearance courtesy of a new trailer, filled with lovely cutscenes and a tiny touch of gameplay. It's also confirmed when the game is set to launch - October 2, on the PS5.
Good news, it looks like Elder Scrolls IV: Oblivion Remastered arriving as real thing you can now actually play won't be a harbinger of bad times for Skyblivion.
Impasto is a technique used in art whereby paint is layered on, thick and textural, with enough mass that you can use your brush or knife to sculpt shapes. The word comes from the Italian for ‘dough’ or ‘mixture’, referring to the way artisans would ‘knead’ or ‘paste’ their materials to make the paint come alive. To use their tools to create something that defies the two-dimensional form and give the impression of something deeper. Perhaps, even, more profound.
As it turns out, plenty of people are interested in playing a revamped version of something most of them likely sunk thousands of hours into years ago. The Elder Scrolls IV: Oblivion Remastered shadow-dropped yesterday and its initial player number peak on Steam has instantly leapfrogged all but one of 2025's other single player releases so far.
Well, The Elder Scrolls IV: Oblivion Remastered is now out in the world, and it doesn't have any official mod support. Not that the latter's made any difference, though, because as of writing over 80 mods have already arrived for it in less than 24 hours, including at least seven attempts to recreate those classic 2006 visuals.
Ghost of Yotei, the much-anticipated sequel to the wonderful Ghost of Tsushima, has been rated in Taiwan. While this doesn't exactly provide much in terms of new info, it is the first chirp from the canary in the Ghost of Yotei coalmine, providing hope for those eager to hear more about Sucker Punch's next action game.
While all the old and busted Elder Scrolls fans (all my coworkers) are excited and popping bottles around today's The Elder Scrolls Oblivion Remake stream and shadow drop, those with an eye for the future may be happy to learn that Todd Howard took time to acknowledge that The Elder Scrolls 6 still exists! He was even so bold as to state that the team was working on it.
The Elder Scrolls IV: Oblivion Remastered is finally here. The long-rumoured remaster of the Elder Scrolls game with the most loveable potato-faced weirdos has just been shadow-dropped during a live stream in its honour.
The Alpha Lab 2 test for 2XKO is over, leaving plenty of feedback and data for the development team to mull over. They'll be lessons learned regarding the ranked lobbies, Jinx of course, and the two new fuses. But there's been one takeaway from the test that seems especially important going forward: the game seems very slow, especially at a high level.
So, Helldivers 2 players have been asking Arrowhead to spice things up a bit in the Galactic War for a little bit now, in spite of the whole ongoing planet-eating wormhole problem.
Baldur's Gate 3 has seen a fresh surge of players following its final major update, patch 8, as Larian fully moves onto to development on new ventures.
Remember OutRun? Well, if you don't you'd better ask an older relative or mate, because the classic SEGA racing series is now reportedly getting a movie adaptation driven by Sydney Sweeney and notorious explosion connoisseur Michael Bay.
Blizzard has officially revealed a few of the remaining details about the next Diablo 4 season, coming to the game on April 29. We’ve known much about Season 8: Belial’s Return thanks to the PTR (Public Test Realm) the developer hosted for the new season last month, and quite unsurprisingly, not much has changed.
Alright, so. It's very much looking like today could finally be the day we get that long-rumoured Elder Scrolls IV: Oblivion remaster, given Bethesda's got a whole stream planned. If nothing else, the whole leaky saga's been a good catalyst for fans doing weird stuff with the original.
Heads up Monster Hunter Wilds players, a new limited-time event is coming tomorrow! Titled the "Festival of Accord: Blossomdance", players will be able to hang around a fancy new gathering hub themed around the season, as well as earn themselves loads of exclusive prizes.
The Elder Scrolls IV: Oblivion Remastered has finally been acknowledged by Bethesda itself. The long-rumoured remaster of the Elder Scrolls game with the most loveable potato-faced weirdos looks set to be revealed and potentially arrive during a reveal stream that's now penned in for tomorrow, April 22.
DICE has shared a new development update about its goals for the next Battlefield, and the feedback from players taking part in Battlefield Labs testing sessions. This latest post focuses almost entirely on destruction, and the studio’s ethos for how it’s going to work in the next game.
Since its first arrival on PC with Monster Hunter World, series fans have been introduced to the magic of PC modding. Pretty much everything you could change, some intrepid modder managed to.
Nintendo has announced that Switch 2 pre-orders will once again go live in the United States and Canada, after the platform holder pulled them just two days after the console’s official unveiling.
2XKO will have an offline mode with all playable champions unlocked, it has been revealed. This is in order to support grassroots tournament organizers eager to run events around the game, but aren't exactly thrilled about the idea of having to grind out all the champions on multiple accounts.
Following the reveal that 2XKO will have only 10 playable champions at launch, and the negative reception to what is undoubtedly a smaller initial roster than expect, 2XKO's executive producer Tom Cannon has stated that the development team has shifted to further prioritise champion output and stated his own personal target character count: 24.
I follow Diablo 4 and its community quite closely, and I can tell you that Blizzard certainly isn’t a stranger to some unusual announcements. Recently, however, I came across what may be its wildest one yet. Over on the game’s social channels, the developer announced that Diablo now has an official… WhatsApp group!?
If you've spent any amount of time on the internet as of late, you'll have seen the big game on everyone's mind: Marathon. It's Bungie's next big release, and last week, the whole world was able to sit down and gorge themselves on new gameplay footage. The game looks pretty darn good, if I say so myself. It looks as though we might be getting a new avenue for that Bungie quality that has kept fans loyal all these years. But, some are skeptical. There's good reason why, but after weighing up both sides, I'm still moving forward with optimism when it comes to Marathon.
Lords of the Fallen faced a bit of a middling reception when it came out in October, 2023. Myself and many others had a lot to criticise about the launch version, and though some major design issues were never truly fixed, developer Hexworks stuck with it far longer than anyone could’ve predicted.
Following a small extension to Diablo 4’s currently-ongoing Season 7, Blizzard will officially kick off the game’s eighth season. We’ve known much about what to expect from this coming season - thanks to the PTR - but the developer never properly revealed it.
Diablo 4 has officially revealed the first of two cross-over events coming to the game over the course of this year. We’ve known for a while that Blizzard has been working on collaborations with outside IPs, and there’s been plenty of guesses.
It's a wonderful day for MapleStory fans, and those with a deep nostalgic love for early 2000's MMOs. MapleStory Classic World has been announced as part of the game's 20th anniversary celebration, a recreation of the original version of the game with select quality of life improvements.
I’ve spent a fair amount of time in F1 24 facing backwards before tapping the flashback button. It’s my own fault – I insist on setting the difficulty too hard, doing manual gears and turning the traction control down to the medium setting.
We’re only four races into real world F1’s 2025 season as I type this, and the Red Bull team has already essentially fired (well, demoted) one of its drivers, drafting in a replacement after just two races. There were no factors outside of on-track performance that played into it as far as we know, just two cars on track that looked to be in totally different classes.
Monster Hunter Wilds has rolled out the latest set of limited-time quests for all players. Thanks to the recent introduction of Challenge Quests with Title Update 1, the schedule now includes both Event Quests as well as Challenge Quests.
A new report has claimed that Ubisoft is working on a new battle royale that's "heavily inspired by Apex Legends". It is apparently being worked on under the project name "Scout", and has been in development for a few years.
Bloober Team has just released a gameplay trailer for Cronos: The New Dawn, it's next big horror game. A Sci-Fi 3rd person shooter, the game will be available on PC, PS5, and the Xbox Series X|S.
If you've suddenly recieved an invite to a beta test for The Witcher 4 and have been telling all of your mates about it, I've got bad news. CD Projekt has just warned fans about a beta test scam that's going around, with folks being offered phony opportunities to play the game early.
Some things are just better together. Wine and cheese. Salt and Pepper. Bass drum and hi-hat. All these are good, but having played through The Game Kitchen's next bloody action romp, Ninja Gaiden Ragebound, I'm convinced some of that one combination deserves a spot pretty high up the list of all-time best pairings: Ninja Gaiden and 2D. The Game Kitchen proves the combo is just as effective as it was in the NES days.
You. Do you crave more Nintendo Directness than you've already had this month? Do you want to learn more about Mario Kart World? Well, big Ninty has confirmed hoe long the special MKW Direct it pencilled in during the Switch 2 Direct will run for. You can also watch it right here.
In case you missed it, yesterday Dune Awakening was delayed from its initial May 15 release date by just under a month. According to the development team at Funcom, this is so the team has "a bit more time to cook" with the game, which is now set to drop on June 10. Having played many MMOs on launch during my life online, I don't even need to know how badly this game needs extra work. I believe this delay is a good thing.
Among Us 3D, a new version of the viral hit that took the gaming world by storm a few years back, finally has a release date. The game will be launching May 5, 2025, on Steam - so grab some crew mates, call an emergency meeting, and get ready to hop back into it.
Right, so. Some fans are claiming that the as of yet still unannounced The Elder Scrolls IV: Oblivion Remastered's release date has just been given out to them when they've DMed Xbox's official support account and, well, politely asked for info about the game.
Capcom has rolled out a fresh new update to all Monster Hunter Wilds players. The patch, version 1.010.01.00, follows on from the major release of Title Update 1, which arrived earlier this April.
Amid all the Elder Scrolls IV: Oblivion Remastered leakage of the past day or so, you might have forgotten that one of the first places that was ever mentioned was in a document which leaked during Microsoft's court battle with the FTC. Another thing said doc listed was a Fallout 3 remaster, and a leaker's now claimed "it'll be a while" before we see that game.
Following extensive delays to pre-orders in both the USA and Canada thanks to the introduction of US tariffs, it looks as though those in the states and the Great White North may soon have a chance to nail down a Nintendo Switch 2. That is, if a reputable video game retail leaker can be believed.